Posted August 19, 20232 yr So far I have made this as my code: package net.asestefan.mutationcraft.entity.client; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.asestefan.mutationcraft.Mutationcraft; import net.asestefan.mutationcraft.entity.custom.InvokerEntity; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemInHandRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.ItemStack; import software.bernie.geckolib3.geo.render.built.GeoBone; import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer; import software.bernie.geckolib3.util.RenderUtils; import javax.annotation.Nullable; public class InvokerRenderer extends GeoEntityRenderer<InvokerEntity> { InvokerEntity invoker; public InvokerRenderer(EntityRendererProvider.Context context) { super(context, new InvokerModel()); this.shadowRadius = 0.2f; } @Override public void renderRecursively(GeoBone bone, PoseStack stack, VertexConsumer bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { if (bone.getName().equals("item")) { stack.pushPose(); RenderUtils.translate(bone, stack); stack.translate(0, -0.10, 0); stack.scale(0.75f, 0.75f, 0.75f); ItemStack itemstack = invoker.getMainHandItem(); if(!itemstack.isEmpty()){ Minecraft.getInstance().getItemRenderer().render(itemstack, ItemDisplayContext.THIRT_PERSON_RIGHT_HAND, packedLightIn, OverlayTexture.NO_OVERLAY, stack, bufferIn ); } } } @Override public ResourceLocation getTextureLocation(InvokerEntity instance) { return new ResourceLocation(Mutationcraft.MOD_ID, "textures/entity/invoker.png"); } @Override public RenderType getRenderType(InvokerEntity animatable, float partialTicks, PoseStack stack, @Nullable MultiBufferSource renderTypeBuffer, @Nullable VertexConsumer vertexBuilder, int packedLightIn, ResourceLocation textureLocation) { return super.getRenderType(animatable, partialTicks, stack, renderTypeBuffer, vertexBuilder, packedLightIn, textureLocation); } } But the highlighted text keeps giving me errors regardless of what I do, especially the "ItemDisplayContext.THIRD_PERSON_RIGHT_HAND" part. Please help
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.