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Verify player moves and get location


Deslocher

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What's the event when player moves and how can I get the player location, I tried it but i don't know if it's correct

    @SubscribeEvent
    public static void move(LivingEvent.LivingTickEvent event) {
        if (event.getEntity() instanceof Player player) {
            if (!player.onGround()) return;

            /* get player location here */
        }
    }

 

Edited by Deslocher
Wrong title
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  • Deslocher changed the title to Verify player moves and get location
3 hours ago, Deslocher said:

What's the event when player moves and how can I get the player location, I tried it but i don't know if it's correct

    @SubscribeEvent
    public static void move(LivingEvent.LivingTickEvent event) {
        if (event.getEntity() instanceof Player player) {
            if (!player.onGround()) return;

            /* get player location here */
        }
    }

 

I couldnt find a move event, maybe use PlayerTickEvent and check the old position and compare to new positon, if not equal then do whatever

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19 hours ago, sFXprt said:

I couldnt find a move event, maybe use PlayerTickEvent and check the old position and compare to new positon, if not equal then do whatever

How can I get the old position? I can't find this method, I've tried it

if (player.getX() != player.xOld || player.getY() != player.yOld || player.getZ() != player.zOld) {
	System.out.println("Moving...");
}

but it not works

Edited by Deslocher
Wrong letter
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2 hours ago, Deslocher said:

How can I get the old position? I can't find this method, I've tried it

if (player.getX() != player.xOld || player.getY() != player.yOld || player.getZ() != player.zOld) {
	System.out.println("Moving...");
}

but it not works

does it print at all? Try printing old and new and see if the values are different, sometimes it might be block pos or actual view origin so it wouldnt be the same. If push comes to shove make your own old pos, compare to current pos then if not the same change old pos to new pos and do whatever

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6 hours ago, sFXprt said:

does it print at all? Try printing old and new and see if the values are different, sometimes it might be block pos or actual view origin so it wouldnt be the same. If push comes to shove make your own old pos, compare to current pos then if not the same change old pos to new pos and do whatever

Both methods return the same value :/

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