Posted September 11, 20232 yr Okay, now my arrow uses the correct texture but still doesn't render correctly Arrow code import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.EntityHitResult; import org.jetbrains.annotations.NotNull; import java.util.Objects; public class TntArrow extends AbstractArrow { private static final EntityDataAccessor<Integer> DATA_FUSE_ID = SynchedEntityData.defineId(TntArrow.class, EntityDataSerializers.INT); public TntArrow(EntityType<? extends TntArrow> entityType, Level level) { super(entityType, level); } public int getFuse() { return entityData.get(DATA_FUSE_ID); } public void setFuse(int fuse) { this.entityData.set(DATA_FUSE_ID, fuse); } public TntArrow(Level level, LivingEntity owner) { super(_Entities.TNT_ARROW.get(), owner, level); } @Override protected void onHitEntity(@NotNull EntityHitResult result) { super.onHitEntity(result); if (result.getEntity() instanceof final Player player && player.isCreative()) return; var tnt = Objects.requireNonNull(EntityType.TNT.create(result.getEntity().level())); tnt.setPos(result.getLocation().get(Direction.Axis.X), result.getLocation().get(Direction.Axis.Y), result.getLocation().get(Direction.Axis.Z)); tnt.setFuse(0); tnt.tick(); discard(); } @Override protected @NotNull ItemStack getPickupItem() { return new ItemStack(_Items.TNT_ARROW_ITEM.get()); // actually, can't be reached, cause arrow explodes // when hits the ground } @Override public void addAdditionalSaveData(@NotNull CompoundTag tag) { super.addAdditionalSaveData(tag); tag.putInt("Fuse", getFuse()); } @Override public void readAdditionalSaveData(@NotNull CompoundTag tag) { super.readAdditionalSaveData(tag); if (tag.contains("Fuse")) { setFuse(tag.getInt("Fuse")); } else { setFuse(80); } } @Override public void defineSynchedData() { super.defineSynchedData(); entityData.define(DATA_FUSE_ID, 80); } @Override protected void onHitBlock(@NotNull BlockHitResult result) { super.onHitBlock(result); var tnt = Objects.requireNonNull(EntityType.TNT.create(level())); tnt.setPos(result.getLocation().with(Direction.Axis.Y, result.getLocation().y + 1)); tnt.setFuse(0); tnt.tick(); discard(); } @Override public void tick() { super.tick(); int fuse = getFuse(); setFuse(--fuse); if (fuse <= 0) { discard(); if(!level().isClientSide) { var tnt = Objects.requireNonNull(EntityType.TNT.create(level())); tnt.setPos(getX(), getY(), getZ()); tnt.setFuse(0); tnt.tick(); } } else { updateInWaterStateAndDoFluidPushing(); if (level().isClientSide) { level().addParticle(ParticleTypes.SMOKE, this.getX(), this.getY() + 0.5D, this.getZ(), 0.0D, 0.0D, 0.0D); } } } } Arrow item code import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.item.ArrowItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.level.Level; import org.jetbrains.annotations.NotNull; import static net.minecraft.world.item.enchantment.Enchantments.INFINITY_ARROWS; public class TntArrowItem extends ArrowItem { public TntArrowItem(Properties properties) { super(properties); } @Override @NotNull public AbstractArrow createArrow(@NotNull Level level, @NotNull ItemStack stack, @NotNull LivingEntity livingEntity) { return new TntArrow(level, livingEntity); } public boolean isInfinite(@NotNull ItemStack stack, @NotNull ItemStack bow, @NotNull Player player) { return EnchantmentHelper.getTagEnchantmentLevel(INFINITY_ARROWS, bow) > 0; } } Arrow renderer code package ru.fokinatorr.moarrows.tnt_arrow.renderer; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.ArrowRenderer; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.resources.ResourceLocation; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; import ru.fokinatorr.moarrows.Main; import ru.fokinatorr.moarrows.tnt_arrow.TntArrow; import ru.fokinatorr.moarrows.tnt_arrow.model.TntArrowModel; public class TntArrowRenderer extends ArrowRenderer<TntArrow> implements RenderLayerParent<TntArrow, TntArrowModel> { @NotNull private static final ResourceLocation TEXTURE = new ResourceLocation(Main.MOD_ID, "textures/entity/projectiles/tnt_arrow.png"); @NotNull private final TntArrowModel model; public TntArrowRenderer(@NotNull EntityRendererProvider.Context ctx) { super(ctx); model = new TntArrowModel(ctx.bakeLayer(TntArrowModel.LAYER_LOCATION)); } @Override public @NotNull TntArrowModel getModel() { return model; } @Override @NotNull public ResourceLocation getTextureLocation(@Nullable TntArrow arrow) { return TEXTURE; } } Arrow model code // Made with Blockbench 4.8.3 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.*; import net.minecraft.client.model.geom.builders.*; import net.minecraft.resources.ResourceLocation; import org.jetbrains.annotations.NotNull; public class TntArrowModel extends EntityModel<TntArrow> { // This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( new ResourceLocation(Main.MOD_ID, "tnt_arrow"), "main"); private final ModelPart arrow; private final ModelPart tnt; public TntArrowModel(ModelPart root) { this.arrow = root.getChild("arrow"); this.tnt = root.getChild("bb_main"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition arrow = root.addOrReplaceChild("arrow", CubeListBuilder.create().texOffs(0, 2) .addBox(-6.0F, 0.0F, -1.0F, 12.0F, 0.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(0, 2) .addBox(5.5F, -1.0F, -1.0F, 0.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 0.0F)); arrow.addOrReplaceChild("cube_r1", CubeListBuilder.create().texOffs(0, 0) .addBox(-6.0F, 0.0F, -1.0F, 12.0F, 0.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, -1.5708F, 0.0F, 0.0F)); root.addOrReplaceChild("bb_main", CubeListBuilder.create().texOffs(0, 4) .addBox(-2.0F, -6.0F, -2.0F, 4.0F, 4.0F, 4.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 24.0F, 0.0F)); return LayerDefinition.create(mesh, 32, 32); } @Override public void setupAnim(@NotNull TntArrow entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(@NotNull PoseStack poseStack, @NotNull VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { arrow.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); tnt.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } } ClientModEvents import com.mojang.logging.LogUtils; import net.minecraft.client.Minecraft; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.EntityRenderersEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import org.slf4j.Logger; @Mod.EventBusSubscriber(modid = Main.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public final class ClientModEvents { private static final Logger LOGGER = LogUtils.getLogger(); @SubscribeEvent public static void registerRenderers(EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(_Entities.TNT_ARROW.get(), TntArrowRenderer::new); } @SubscribeEvent public static void registerLayerDefinitions(EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(TntArrowModel.LAYER_LOCATION, TntArrowModel::createBodyLayer); } @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { LOGGER.info("Client mode setup"); LOGGER.info("Username {}", Minecraft.getInstance().getUser().getName()); } } _Entities import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.MobCategory; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class _Entities { public static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITY_TYPES, Main.MOD_ID); public static final RegistryObject<EntityType<TntArrow>> TNT_ARROW = ENTITIES.register("tnt_arrow", () -> EntityType.Builder.<TntArrow>of(TntArrow::new, MobCategory.MISC) .sized(.5f, .5f) .clientTrackingRange(4) .updateInterval(20) .build(new ResourceLocation(Main.MOD_ID, "tnt_arrow").toString())); private _Entities() {} } I think I should use the model someway, but I don't know how ((( Edited September 11, 20232 yr by btuh some suggestions added
September 13, 20232 yr Author Please don't tell that override render() method is the only solution...
September 19, 20232 yr Author Okay I just made it like in a LivingEntityRenderer, but now the texture is misplaced btuh
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.