TheJeeZedBoi Posted October 3, 2023 Share Posted October 3, 2023 my arrow wont move at all it would stay mid air and show no collision my Entity class: package net.jeezedboi.epicraft.entity.custom; import net.jeezedboi.epicraft.init.ModItems; import net.minecraft.entity.EntityType; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.projectile.AbstractArrowEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.IPacket; import net.minecraft.util.math.EntityRayTraceResult; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.fml.network.NetworkHooks; public class ExplosiveArrowEntity extends AbstractArrowEntity { // default constructor, required to register the entity public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, World world) { super(entityType, world); } public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, double x, double y, double z, World world) { super(entityType, x, y, z, world); } // the constructor used by the ArrowItem public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, LivingEntity shooter, World world) { super(entityType, shooter, world); } // the item stack to give the player when they walk over your arrow stuck in the ground @Override protected ItemStack getArrowStack() { return new ItemStack(ModItems.EXPLOSIVE_ARROW.get()); } @Override protected void onEntityHit(EntityRayTraceResult result) { super.onEntityHit(result); // this, x, y, z, explosionStrength, setsFires, breakMode (NONE, BREAK, DESTROY) this.world.createExplosion(this, this.getPosX(), this.getPosY(), this.getPosZ(), 4.0f, true, Explosion.Mode.BREAK); } // called each tick while in the ground @Override public void tick() { if (this.timeInGround > 60){ this.world.createExplosion(this, this.getPosX(), this.getPosY(), this.getPosZ(), 4.0f, true, Explosion.Mode.BREAK); this.remove(); } } // syncs to the client @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } } my item class : package net.jeezedboi.epicraft.item.custom; import net.jeezedboi.epicraft.entity.custom.ExplosiveArrowEntity; import net.jeezedboi.epicraft.init.ModEntityTypes; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.projectile.AbstractArrowEntity; import net.minecraft.item.ArrowItem; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ExplosiveArrowItem extends ArrowItem { public ExplosiveArrowItem(Properties props) { super(props); } @Override public AbstractArrowEntity createArrow(World world, ItemStack ammoStack, LivingEntity shooter) { ExplosiveArrowEntity explosiveArrowEntity = new ExplosiveArrowEntity(ModEntityTypes.EXPLOSIVE_ARROW.get(), shooter, world); return explosiveArrowEntity; } } other stuffs: public static final RegistryObject<Item> EXPLOSIVE_ARROW = ITEMS.register("explosive_arrow", () -> new ExplosiveArrowItem(new Item.Properties().group(ModItemGroup.Epic_Items))); public static final RegistryObject<EntityType<ExplosiveArrowEntity>> EXPLOSIVE_ARROW = ENTITY_TYPES.register("explosive_arrow", () -> EntityType.Builder.create((EntityType.IFactory<ExplosiveArrowEntity>) ExplosiveArrowEntity::new, EntityClassification.MISC) .size(0.5F, 0.5F).build("explosive_arrow")); mappings channel: 'snapshot', version: '20210309-1.16.5' Quote Link to comment Share on other sites More sharing options...
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