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I have been following kaupenjoe tutorial to make a simple mod, and I needed to add one item to the player when I clicked a button. I tried by using a packet, but the function to add the item to the player inventory never returns. This is the code:

Spoiler
package com.drakethered.adminio.Network;

import com.mojang.logging.LogUtils;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.network.NetworkEvent;

import java.util.function.Supplier;

public class C2SAddMoney {
    private ItemStack item;
    public C2SAddMoney(ItemStack itemStack) {
        this.item = itemStack;
    }

    public C2SAddMoney(FriendlyByteBuf buf) {

    }

    public void toBytes(FriendlyByteBuf buf) {

    }

    public void handle(Supplier<NetworkEvent.Context> ctx) {
        ctx.get().enqueueWork(() -> {
            ServerPlayer player = ctx.get().getSender();
            player.addItem(item);
            LogUtils.getLogger().info("Worked!");
        });
        ctx.get().setPacketHandled(true);
    }
}

The logger never prints "Worked!", but if I try to put a breakpoint or log something before that, it works. Is there something I'm doing wrong?

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