Jump to content

Recommended Posts

Posted

Hi guys

 

I started modding and working with forge yesterday.I have at the moment a custom boat

which is,for the time being, supposed to emulate the normal boat just with a different texture.

I am however having two problems which I haven't yet figured out.

 

1. If I turn my camera to turn the boat as you would with the normal boat it doesn't turn all the way.

This means I end up like |/ with the pipe being the direction I'm looking and the / the direction the boat is.

 

2. The boat seems to collide with stuff earlier than the normal boat.Ie it seems to be bigger than it should.

 

I'm hoping someone else has had this/a similar problem before.

 

My code is just the normal minecraft boat code,but renamed. I use the Model,Render,Entity and Item classes.

 

I register my Entity with :

 

EntityRegistry.registerModEntity(PoweredBoatEntity.class, "poweredBoatEntity", 180, this, 40, 1, true);

 

And I register my Render in the ClientProxy class with :

 

RenderingRegistry.registerEntityRenderingHandler(PoweredBoatEntity.class, new PoweredBoatRender());

 

Then a question out of interest, the registerModEntity takes an int argument called the trackingRange(in my code = 40),

what does this trackingRange do,and can it be the cause of the turning problem?It also takes an in argument called updateFrequency(in my code = 1),

what does this do and can it cause my turning problem?

 

Thanks

Posted

Thanks for the info. Should've extended EntityBoat from the start come to think of it.Was using a tutorial as guide.

It did not cover entities,but for every Item/Block it added it extended the base Item/Block class and I just followed that :S

 

Just two more questions hopefully :

1. Is there anywhere documentation on the forge code such that I can find stuff like the EntityTracker myself?

 

2. In the EntityBoat code there is a method attackEntityFrom.In this method it is decided what should happen if the boat gets hit.

There is the following line of code :

this.dropItemWithOffset(Item.boat.itemID, 1, 0.0F);

I have replaced this with :

this.dropItemWithOffset(Boats.poweredBoat.itemID, 1, 0.0F);

 

Where Boats is my mod base class and poweredBoat a public final static Item field.Is this the correct way to do this and similar things?

 

Thanks

Posted

As for finding EntityTracker, i just followed registerModEntity method till reaching the point where those variables are used.

 

The change is good, but don't initialize items with final static.

It is recommended to only initialize items and blocks after receiving the FMLPreInitializationEvent. This way you are sure Minecraft is ready to handle things ;)

Posted

Hi again

 

Turns out the only way I can find to change the max speed of the boat is in the onUpdate method.This method uses alot of private fields,which means if I override it I have to hide a bunch of superclass fields.Also it calls alot of method which refer to private fields as this.fieldHere.This means I have to override those fields aswell.In the end I'm going to override the entire class.

 

So for the time being I have switched back to using all the code from the EntityBoat class and extending Entity.With this I have been able to change the max speed, but it also means my original problem is back,namely the boat does not rotate all the way when I rotate.

 

Any help is appreciated.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.