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1.6.4 Making Stopping Hostile Mobs From Attacking Player[SOLVED]


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Posted

I am trying to make a potion effect that allows the player to not be attacked by hostile mobs. I don't have much code yet, but I was looking into some AI classes and I couldn't find a flag for if(!player.capabilities.isCreative). So, I was wondering if anyone knew how the game handles hostile mobs not attacking the player when the player is in Creative Mode.

Posted

Hi

 

Not sure but I suspect:

PlayerCapabilities.disableDamage

 

see EntityAITarget.isSuitableTarget

 

else if (par1EntityLivingBase instanceof EntityPlayer && !par2 && ((EntityPlayer)par1EntityLivingBase).capabilities.disableDamage)

 

 

-TGG

Posted

YES! PlayerCapabilities.disableDamage turned out to be a public variable, so it worked PERFECTLY. Thanks a bucnh TGG =, you've really helped a lot with my mod so far. I will be sure to credit you and PM you when the mod is at least a good WIP.  ;D

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