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Refining my development process with Forge


chrixian

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There's gotta be several ways I can improve my process when updating the version of Forge I'm developing with... here is my current workflow:

 

When I download a new "src" package from files.minecraftforge.net I unzip it to a common folder called "forgedev" and then rename the newly created forge directory to include it's fml build number so 923 would become ~/forgedev/forge.923, I then run install.py, add a symbolic link in mcp/src/minecraft to where I have my mod code, and open the mcp/eclipse workspace in eclipse, import preferences and then spend 20 minutes changing all the settings that don't get exported.

 

This has worked well for me, for the most part. Using a symbolic link rather than importing the source via eclipse lets me have a single location for my code and I can handle any issues between versions of Forge at the version control level (git in my case) via branches. However now I have the need for a few modified Minecraft source files in one of my mods, and it all works fine but now the symbolic link isn't enough since I have to copy the modified portions of code into their respective Minecraft source files (rather than overwrite the new file in case it contains changes other than my own). It's a bit of a headache but not the end of the world.

 

I'm not a big fan of Eclipse, I use IDEA in my professional life and having to deal with a new workspace is probably the thing I like least about how I'm doing things now.

 

So does anyone have a way they do things that involves using the same workspace with their own code but allows forge and mcp to be updated? I haven't explored using the MinecraftForge git repo directly, I suppose that may be an option.

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Hi

 

Unfortunately I don't have any suggestions on how to improve your workflow.  I am wrestling with a similar problem myself and haven't managed to solve it.

 

But if you're not a fan of Eclipse, is there a particular reason you're not using IDEA?  That's what I use and it works great, even in my inexpert hands.  Just followed the tutorial on http://www.minecraftforge.net/wiki/Forge_Development_in_IntelliJ_IDEA, hooked up to GitHub, and away I went.

 

Actually - if you're an IntelliJ expert - do you know of an easy way to clone a project (i.e. its settings)?  I spent two hours trying to figure it out with no luck, and surely it should be very simple?  Wound up having to copy the files and then manually add all the libraries and settings back again.

 

-TGG

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Hi

 

Unfortunately I don't have any suggestions on how to improve your workflow.  I am wrestling with a similar problem myself and haven't managed to solve it.

 

But if you're not a fan of Eclipse, is there a particular reason you're not using IDEA?  That's what I use and it works great, even in my inexpert hands.  Just followed the tutorial on http://www.minecraftforge.net/wiki/Forge_Development_in_IntelliJ_IDEA, hooked up to GitHub, and away I went.

 

Actually - if you're an IntelliJ expert - do you know of an easy way to clone a project (i.e. its settings)?  I spent two hours trying to figure it out with no luck, and surely it should be very simple?  Wound up having to copy the files and then manually add all the libraries and settings back again.

 

-TGG

 

Well, truth be told, I do end up using IDEA instead of Eclipse-- but since that is merely an import of the eclipse workspace I figured I wouldn't complicate the matter since the workspace configuration (while a burden) isn't the ultimate goal-- updating Forge easily :D

 

I just thought I'd keep it as straight forward as possible  ;)

 

As for cloning a project, if you mean "settings" then you can export/import settings via the File menu-- what you choose export/import is vast and properly coded plugins will also be included as an option.

 

If you mean clone a particular module and its "settings" i.e. source, path, dependencies, you can do that by opening the module settings, and right clicking the module from the list and selecting Copy...

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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