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Posted

I've been looking through the EntityWolf class, and I see where it sets the wolf to Tame, but I can't figure out how it knows what player has tamed it.

 

In my mob, I'm certain I could just pass the EntityPlayer along, but doesn't that change when the player logs out and logs back in again?

 

Anyway.  Any ideas how I can tie a player to an instance of an entity?

 

[edit] It took some digging, but I found the line

 

this.setOwner(par1EntityPlayer.getCommandSenderName());

 

[edit again] Bah!

 

Used that method to set the owner of my mob, and when I logged in and out EntityPlayer.getCommandSenderName() was a different value.  Is there any static value that follows the player?

this.setOwner(par1EntityPlayer.getCommandSenderName());

 

This works. You did something wrong elsewhere.

 

  • Author

I think I figured it out.  My trace of the Owner value on the mob came up with Player followed by an incrementally larger number.  I think it is because I am in a developer environment.  It never even occurred to me that I never actually login when I'm testing my mod. 

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