Posted October 15, 201312 yr I've been looking through the EntityWolf class, and I see where it sets the wolf to Tame, but I can't figure out how it knows what player has tamed it. In my mob, I'm certain I could just pass the EntityPlayer along, but doesn't that change when the player logs out and logs back in again? Anyway. Any ideas how I can tie a player to an instance of an entity? [edit] It took some digging, but I found the line this.setOwner(par1EntityPlayer.getCommandSenderName()); [edit again] Bah! Used that method to set the owner of my mob, and when I logged in and out EntityPlayer.getCommandSenderName() was a different value. Is there any static value that follows the player?
October 15, 201312 yr this.setOwner(par1EntityPlayer.getCommandSenderName()); This works. You did something wrong elsewhere.
October 15, 201312 yr Author I think I figured it out. My trace of the Owner value on the mob came up with Player followed by an incrementally larger number. I think it is because I am in a developer environment. It never even occurred to me that I never actually login when I'm testing my mod.
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