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Posted

Hey,

 

my mod is ready to publish, in client and LAN works fine so far, but if I want to install it in minecraftserver, I get an crash report.

Class atd is ClientWorld, but im not using it in my ServerTickHandler.

I've looked for hours and couldn't find the reason.

Build #200 MCversion 1.3.2

 

 

crash report:

 

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ServerTickHandler:

 

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TF2TeleporterDBServer:

 

 

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My Mod-file:

 

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Posted

Sorry for doublepost, but I have removed every clientside connected classes, but still get the error.

 

I assume it have something todo with

 

@NetworkMod(clientSideRequired = true, serverSideRequired = true, 
clientPacketHandlerSpec = @SidedPacketHandler(channels = {"TF2_Teleporter_C"}, packetHandler = ClientPacketHandler.class),
serverPacketHandlerSpec = @SidedPacketHandler(channels = {"TF2_Teleporter_S"}, packetHandler = ServerPacketHandler.class))

 

because "ClientPacketHandler" is the last class I'm using in a common package, but I'm not sure about it.

 

 

Nevermind, notice to myself: Do not put ClientPackageHandler into client-package...

Posted

Can you elaborate on what you did to fix it. I am doing the same thing as you but I don't understand the mistake you made and corrected, but I am still making.

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