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Posted

Hi

 

I'd suggest:

Override Block.onBlockClicked or Block.onBlockActivated to change the block metadata.  You'll also need to call World.markBlockForUpdate to make sure that the new texture is drawn.

 

Override BLock.getBlockTexture to return a different texture based on the metadata.

 

If you're not familiar with metadata, this might help

http://greyminecraftcoder.blogspot.com.au/2013/07/blocks.html

and

 

-TGG

 

 

 

 

 

Posted

Hi

 

What do you mean "click on a package" exactly?  In the inventory screen?

 

The method GotoLink has suggested (if I've understood his/her suggestion correctly) is called when you're holding the item and you press the right mouse button.

 

-TGG

Posted

Hi

 

Hmmm that sounds like it will be tricky.

 

The code that handles clicks on items in the inventory is

GuiContainer.mouseClicked

 

I don't see an easy way to intercept it without changing one of the base classes or (eg) writing a class that overrides PlayerControllerMP.windowClick to intercept the click, and replacing Minecraft.playerController with your new class.  That's getting a bit hard to do robustly and I'm not confident it would work.

 

-TGG

 

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