Posted October 30, 201312 yr I want take away control from player, to get him going around (like fear magic in World of Warcraft). How i can do that? P.S. Sorry for my bad english
October 30, 201312 yr Find a way to store information about the player's state (afraid or not) <I'd use IExtendedEntityProperties>, then if the player is afraid, for the duration of the effect every update tick move the player in a random direction. The player may still have a little control, but it probably won't feel like it. I'm sure there's a way to intercept the player's movement commands as well and completely remove player control, but I'm not sure how to do that off the top of my head. http://i.imgur.com/NdrFdld.png[/img]
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