Posted October 31, 201311 yr Is there a way to render an image over the hud? Kindof like FMLClientHandler.instance().getClient().fontRenderer.drawStringWithShadow(String, 10, 10, 16777215); But i need to be able to render any image depending on the time.
October 31, 201311 yr Hi yes there is; many ways in fact eg if you hook into RenderWorldLastEvent, you can then draw whatever you want over the top of what has been drawn already. @ForgeSubscribe public void drawSelectionBox(RenderWorldLastEvent event) { // put your rendering code here } called from here EntityRenderer.renderWorld Is that what you were looking for? -TGG
November 1, 201311 yr Author Yeah im pretty sure thats what i'm looking for but could you do a small demo render in there? I'm not sure how to use that method. I don't understand Minecraft's rendering engine.
November 1, 201311 yr Hi Hmm that varies quite a bit depending on what you want to render. Fonts I don't know about, but the vanilla code has lots of examples eg TileEntitySignRenderer.renderTileEntitySignAt or GuiTextField.drawTextBox. General textures I know a bit about- http://greyminecraftcoder.blogspot.com.au/2013/08/the-tessellator.html http://greyminecraftcoder.blogspot.com.au/2013/09/sample-code-for-rendering-items.html If you tell us what exactly you want to do, then wiser folks than I might be able to chip in with something helpful. -TGG
November 1, 201311 yr If you want to render anything in the 3D world you can use RenderWorldLastEvent like TheGreyGhost explained. If you want to draw anything on your 2D HUD however, you could implement ITickHandler and do your rendering every render tick. @SideOnly(Side.CLIENT) public class TickHandler implements ITickHandler{ @Override public void tickStart(EnumSet<TickType> type, Object... tickData){ } @Override public void tickEnd(EnumSet<TickType> type, Object... tickData){ if(type.contains(TickType.RENDER)) { //Render code here, use the links TheGreyGhost gave you } } @Override public EnumSet<TickType> ticks(){ return EnumSet.of(TickType.RENDER); } @Override public String getLabel(){ return "Name of your TickHandler"; } And registering it in your ClientProxy: TickRegistry.registerTickHandler(new TickHandler(), Side.CLIENT); Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.
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