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[solved] Custom Tool Material Not Resolved?


Deco

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I'm trying to add a custom tool material without editing the original class, but when I try to use it in an item is says that the new material is not resolved or isn't a field. This is what I have:

@EventHandler 
public void preInit(FMLPreInitializationEvent event) {
        EnumToolMaterial FRAG = EnumHelper.addToolMaterial("FRAG", 3, 59, 8.0F, 3.0F, 10);
        fragSword = new ItemFragSword(8003, EnumToolMaterial.FRAG)
        .setCreativeTab(CreativeTabs.tabCombat).setTextureName("mymod:fragsword").setUnlocalizedName("fragSword");    
}

Thanks for any help. I hope this isn't too noobish.

 

Edit: I'm having the same problem trying to add items to a custom creative tab. I have the tab working, but items won't recognise it. Eclipse tells me it is "unresolved or not a field", just like the tool material

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Hi

 

Just guessing here -

try FRAG instead of EnumToolMaterial.FRAG

@EventHandler 
public void preInit(FMLPreInitializationEvent event) {
        EnumToolMaterial FRAG = EnumHelper.addToolMaterial("FRAG", 3, 59, 8.0F, 3.0F, 10);
        fragSword = new ItemFragSword(8003, FRAG)
        .setCreativeTab(CreativeTabs.tabCombat).setTextureName("mymod:fragsword").setUnlocalizedName("fragSword");    
} 

 

-TGG

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BAH! I'm feeling mixed emotions of extreme thanks and self-reprimand for missing that. I feel like I jumped off the empire state building into an ocean, only to miss by two feet. You're the guy that scrapes me off the pavement and gives me back to my family. ARGH It makes sense! Its not located in that class! BTPHTPHTPH! Thanks very very much.

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