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Posted

So I've copied the Furnace's and Workbench's code for facing the right way, but in the inventory, it doesn't have the texture on front.

 

It also rarely faces the right way when I place it.

 

BlockTinkerWorkshop:

 

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Kain

Posted

TheGreyGhost helped me with the exact issue for my lanterns mod. You need this to have the block face you:

 

 public void onBlockPlacedBy(World par1World, int x, int y, int z, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int whichDirectionFacing = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
        par1World.setBlockMetadataWithNotify(x, y, z, whichDirectionFacing, 2);
    }

 

but you also need to get icons for the sides

 

	@SideOnly(Side.CLIENT)
    @Override
    public Icon getIcon(int side, int metadata){
	if (side == 1) return this.topIcon;
	else if (side == 0) return this.topIcon;
	else if (metadata == 2 && side == 2) return this.faceIcon;
      else if (metadata == 3 && side == 5) return this.faceIcon;
      else if (metadata == 0 && side == 3) return this.faceIcon;
      else if (metadata == 1 && side == 4) return this.faceIcon;
      else return this.blockIcon;
}

 

and remember before that to call and register them:

	@SideOnly(Side.CLIENT)
private Icon topIcon;
@SideOnly(Side.CLIENT)
private Icon faceIcon;
@SideOnly(Side.CLIENT)
private Icon blockIcon;

@Override
public void registerIcons(IconRegister register){
	topIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERTOP);
	faceIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERFRONT);
	blockIcon = register.registerIcon(BlockIds.TEXTURE_LOCATION + ":" + BlockIds.CREEPERSIDE);
}

 

I use a separate class for my reference stuff like Ids and icons so if that's confusing you I can explain more about my BlockIds class. Good luck.

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