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Dimension not generating the right blocks


chimera27

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Hello. I'm trying to make a custom dimension, but whatever I try it keeps generating weird blocks instead of what it's supposed to. For example, the first time I tried it made the world entirely stone bricks, the second time instead of dirt it was giant brown mushroom top blocks instead of grass, and stone bricks for everything else!! Here's my

Chunkprovider:

 

 

package project.main.dimension;

import java.util.List;

import java.util.Random;

 

import project.main.Main;

import net.minecraft.block.Block;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.util.IProgressUpdate;

import net.minecraft.util.MathHelper;

import net.minecraft.world.ChunkPosition;

import net.minecraft.world.SpawnerAnimals;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.biome.WorldChunkManager;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.MapGenBase;

import net.minecraft.world.gen.MapGenCaves;

import net.minecraft.world.gen.MapGenRavine;

import net.minecraft.world.gen.NoiseGeneratorOctaves;

import net.minecraft.world.gen.feature.MapGenScatteredFeature;

import net.minecraft.world.gen.feature.WorldGenLakes;

import net.minecraft.world.gen.structure.MapGenMineshaft;

import net.minecraft.world.gen.structure.MapGenStronghold;

import net.minecraft.world.gen.structure.MapGenVillage;

public class ChunkProviderDarkAgon implements IChunkProvider

{

private Random rand;

private NoiseGeneratorOctaves noiseGen1;

private NoiseGeneratorOctaves noiseGen2;

private NoiseGeneratorOctaves noiseGen3;

private NoiseGeneratorOctaves noiseGen4;

public NoiseGeneratorOctaves noiseGen5;

public NoiseGeneratorOctaves noiseGen6;

public NoiseGeneratorOctaves mobSpawnerNoise;

private World worldObj;

private final boolean mapFeaturesEnabled;

private double[] noiseArray;

private double[] stoneNoise = new double[256];

private MapGenBase caveGenerator = new MapGenCaves();

private MapGenStronghold strongholdGenerator = new MapGenStronghold();

private MapGenVillage villageGenerator = new MapGenVillage();

private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();

private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();

private MapGenBase ravineGenerator = new MapGenRavine();

private BiomeGenBase[] biomesForGeneration;

double[] noise3;

double[] noise1;

double[] noise2;

double[] noise5;

double[] noise6;

float[] parabolicField;

int[][] field_73219_j = new int[32][32];

public ChunkProviderDarkAgon(World par1World, long par2, boolean par4) {

this.worldObj = par1World;

this.mapFeaturesEnabled = par4;

this.rand = new Random(par2);

this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);

this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);

this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);

this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);

this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);

this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);

this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);

}

/**

* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the

* temperature is low enough

*/

public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)

{

byte b0 = 4;

byte b1 = 16;

byte b2 = 63;

int k = b0 + 1;

byte b3 = 17;

int l = b0 + 1;

this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);

this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);

for (int i1 = 0; i1 < b0; ++i1)

{

for (int j1 = 0; j1 < b0; ++j1)

{

for (int k1 = 0; k1 < b1; ++k1)

{

        double d0 = 0.125D;

        double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];

        double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];

        double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];

        double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];

        double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;

        double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;

        double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;

        double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;

        for (int l1 = 0; l1 < 8; ++l1)

        {

        double d9 = 0.25D;

        double d10 = d1;

        double d11 = d2;

        double d12 = (d3 - d1) * d9;

        double d13 = (d4 - d2) * d9;

        for (int i2 = 0; i2 < 4; ++i2)

        {

        int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;

        short short1 = 128;

        j2 -= short1;

        double d14 = 0.25D;

        double d15 = (d11 - d10) * d14;

        double d16 = d10 - d15;

        for (int k2 = 0; k2 < 4; ++k2)

        {

        if ((d16 += d15) > 0.0D)

        {

                /** Main filler block fill's all the underground, replaces block stone **/

                par3ArrayOfByte[j2 += short1] = (byte)Main.DarkStone.blockID;//

        }

        else if (k1 * 8 + l1 < b2)

        {

                par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;

        }

        else

        {

                par3ArrayOfByte[j2 += short1] = 0;

        }

        }

        d10 += d12;

        d11 += d13;

        }

        d1 += d5;

        d2 += d6;

        d3 += d7;

        d4 += d8;

        }

}

}

}

}

public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)

{

byte var5 = 63;

double var6 = 0.03125D;

this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);

for (int var8 = 0; var8 < 16; var8++)

{

for (int var9 = 0; var9 < 16; var9++)

{

BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];

float var11 = var10.getFloatTemperature();

int var12 = (int)(this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);

int var13 = -1;

byte var14 = var10.topBlock;

byte var15 = var10.fillerBlock;

for (int var16 = 127; var16 >= 0; var16--)

{

        int var17 = (var9 * 16 + var8) * 128 + var16;

        if (var16 <= 0 + this.rand.nextInt(5))

        {

        par3ArrayOfByte[var17] = ((byte)Block.bedrock.blockID);

        }

        else

        {

        byte var18 = par3ArrayOfByte[var17];

        if (var18 == 0)

        {

        var13 = -1;

        }

        /** Main filler block fill's all the underground, replaces block stone **/

        else if (var18 != Main.DarkStone.blockID)

        {

        if (var13 == -1)

        {

        if (var12 == 0)

        {

                var14 = 0;

               

                /** change to custom dirt **/

                var15 = (byte)Main.DarkDirt.blockID;//

        }

        else if ((var16 >= var5 - 4) && (var16 <= var5 + 1))

        {

                var14 = var10.topBlock;

                var15 = var10.fillerBlock;

        }

        if ((var16 < var5) && (var14 == 0))

        {

                if (var11 < 0.15F)

                {

                var14 = (byte)Block.ice.blockID;

                }

                else

                {

                var14 = (byte)Block.waterStill.blockID;

                }

        }

        var13 = var12;

        if (var16 >= var5 - 1)

        {

                par3ArrayOfByte[var17] = var14;

        }

        else

        {

                par3ArrayOfByte[var17] = var15;

        }

        }

        else if (var13 > 0)

        {

        var13--;

        par3ArrayOfByte[var17] = var15;

        if ((var13 == 0) && (var15 ==Main.DarkSand.blockID))

        {

                var13 = this.rand.nextInt(4);

                var15 = (byte)Main.DarkSandstone.blockID;

        }

        }

        }

        }

}

}

}

}

public Chunk loadChunk(int par1, int par2)

{

return provideChunk(par1, par2);

}

public Chunk provideChunk(int par1, int par2)

{

this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);

byte[] var3 = new byte[32768];

generateTerrain(par1, par2, var3);

this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);

replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);

this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);

this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);

if (this.mapFeaturesEnabled)

{

this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);

this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);

this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);

this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);

}

Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);

byte[] var5 = var4.getBiomeArray();

for (int var6 = 0; var6 < var5.length; var6++)

{

var5[var6] = ((byte)this.biomesForGeneration[var6].biomeID);

}

var4.generateSkylightMap();

return var4;

}

private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)

{

if (par1ArrayOfDouble == null)

{

par1ArrayOfDouble = new double[par5 * par6 * par7];

}

if (this.parabolicField == null)

{

this.parabolicField = new float[25];

for (int var8 = -2; var8 <= 2; var8++)

{

for (int var9 = -2; var9 <= 2; var9++)

{

        float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);

        this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;

}

}

}

double var44 = 684.41200000000003D;

double var45 = 684.41200000000003D;

this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);

this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);

this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);

this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);

this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);

boolean var43 = false;

boolean var42 = false;

int var12 = 0;

int var13 = 0;

for (int var14 = 0; var14 < par5; var14++)

{

for (int var15 = 0; var15 < par7; var15++)

{

float var16 = 0.0F;

float var17 = 0.0F;

float var18 = 0.0F;

byte var19 = 2;

BiomeGenBase var20 = this.biomesForGeneration[(var14 + 2 + (var15 + 2) * (par5 + 5))];

for (int var21 = -var19; var21 <= var19; var21++)

{

        for (int var22 = -var19; var22 <= var19; var22++)

        {

        BiomeGenBase var23 = this.biomesForGeneration[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];

        float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);

        if (var23.minHeight > var20.minHeight)

        {

        var24 /= 2.0F;

        }

        var16 += var23.maxHeight * var24;

        var17 += var23.minHeight * var24;

        var18 += var24;

        }

}

var16 /= var18;

var17 /= var18;

var16 = var16 * 0.9F + 0.1F;

var17 = (var17 * 4.0F - 1.0F) / 8.0F;

double var47 = this.noise6[var13] / 8000.0D;

if (var47 < 0.0D)

{

        var47 = -var47 * 0.3D;

}

var47 = var47 * 3.0D - 2.0D;

if (var47 < 0.0D)

{

        var47 /= 2.0D;

        if (var47 < -1.0D)

        {

        var47 = -1.0D;

        }

        var47 /= 1.4D;

        var47 /= 2.0D;

}

else

{

        if (var47 > 1.0D)

        {

        var47 = 1.0D;

        }

        var47 /= 8.0D;

}

var13++;

for (int var46 = 0; var46 < par6; var46++)

{

        double var48 = var17;

        double var26 = var16;

        var48 += var47 * 0.2D;

        var48 = var48 * par6 / 16.0D;

        double var28 = par6 / 2.0D + var48 * 4.0D;

        double var30 = 0.0D;

        double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;

        if (var32 < 0.0D)

        {

        var32 *= 4.0D;

        }

        double var34 = this.noise1[var12] / 512.0D;

        double var36 = this.noise2[var12] / 512.0D;

        double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;

        if (var38 < 0.0D)

        {

        var30 = var34;

        }

        else if (var38 > 1.0D)

        {

        var30 = var36;

        }

        else

        {

        var30 = var34 + (var36 - var34) * var38;

        }

        var30 -= var32;

        if (var46 > par6 - 4)

        {

        double var40 = (var46 - (par6 - 4)) / 3.0F;

        var30 = var30 * (1.0D - var40) + -10.0D * var40;

        }

        par1ArrayOfDouble[var12] = var30;

        var12++;

}

}

}

return par1ArrayOfDouble;

}

public boolean chunkExists(int par1, int par2)

{

return true;

}

public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)

{

net.minecraft.block.BlockSand.fallInstantly = true;

int var4 = par2 * 16;

int var5 = par3 * 16;

BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);

this.rand.setSeed(this.worldObj.getSeed());

long var7 = this.rand.nextLong() / 2L * 2L + 1L;

long var9 = this.rand.nextLong() / 2L * 2L + 1L;

this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());

boolean var11 = false;

if (this.mapFeaturesEnabled)

{

this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

}

if ((!var11) && (this.rand.nextInt(4) == 0))

{

int var12 = var4 + this.rand.nextInt(16) + 8;

int var13 = this.rand.nextInt(128);

int var14 = var5 + this.rand.nextInt(16) + 8;

new WorldGenLakes(Block.waterStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);

}

var6.decorate(this.worldObj, this.rand, var4, var5);

SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);

var4 += 8;

var5 += 8;

for (int var12 = 0; var12 < 16; var12++)

{

for (int var13 = 0; var13 < 16; var13++)

{

int var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);

if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))

{

        this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);

}

if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))

{

        this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Block.snow.blockID);

}

}

}

net.minecraft.block.BlockSand.fallInstantly = false;

}

public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)

{

return true;

}

public boolean unload100OldestChunks()

{

return false;

}

public boolean canSave()

{

return true;

}

public String makeString()

{

return "RandomLevelSource";

}

public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)

{

BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);

return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);

}

public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)

{

return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;

}

public int getLoadedChunkCount() {

return 0;

}

public boolean unloadQueuedChunks()

{

return false;

}

public void recreateStructures(int i, int j)

{

}

 

public void func_104112_b() {

}

@Override

public void saveExtraData() {

 

}

}

 

 

Worldprovider:

 

 

package project.main.dimension;

import project.main.Main;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.util.ChunkCoordinates;

import net.minecraft.util.MathHelper;

import net.minecraft.util.Vec3;

import net.minecraft.util.Vec3Pool;

import net.minecraft.world.World;

import net.minecraft.world.WorldProvider;

import net.minecraft.world.biome.WorldChunkManagerHell;

import net.minecraft.world.chunk.IChunkProvider;

public class WorldProviderDarkAgon extends WorldProvider

{

private float[] colorsSunriseSunset = new float[4];

public void registerWorldChunkManager()

{

this.worldChunkMgr = new WorldChunkManagerHell(Main.DarkAgonBiome, this.dimensionId, this.dimensionId);

this.dimensionId = Main.dimensionId;

this.hasNoSky = true;

 

}

public IChunkProvider createChunkGenerator()

{

return new ChunkProviderDarkAgon(this.worldObj, this.worldObj.getSeed(), false);

}

public int getAverageGroundLevel()

{

return 0;

}

@SideOnly(Side.CLIENT)

public boolean doesXZShowFog(int par1, int par2)

{

return false;

}

public boolean renderEndSky(){

return true;

}

public String getDimensionName()

{

return "Dark Aether";

}

public boolean renderStars()

{

return true;

}

public float getStarBrightness(World world, float f)

{

return 10.0F;

}

public boolean renderClouds()

{

return true;

}

public boolean renderVoidFog()

{

return true;

}

public float setSunSize()

{

return 10.0F;

}

public float setMoonSize()

{

return 8.0F;

}

@SideOnly(Side.CLIENT)

public boolean isSkyColored()

{

return true;

}

public boolean canRespawnHere()

{

return false;

}

public boolean isSurfaceWorld()

{

return true;

}

 

@SideOnly(Side.CLIENT)

public float getCloudHeight()

{

return 128.0F;

}

@SideOnly(Side.CLIENT)

public String getSunTexture()

{

return "/Main:DarkSun.png";

}

public boolean canCoordinateBeSpawn(int par1, int par2)

{

return false;

}

public ChunkCoordinates getEntrancePortalLocation()

{

return new ChunkCoordinates(50, 5, 0);

}

protected void generateLightBrightnessTable()

{

float f = 12.0F;

for (int i = 0; i <= 15; i++)

{

float f1 = 12.0F - i / 15.0F;

this.lightBrightnessTable = ((1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f);

}

}

@SideOnly(Side.CLIENT)

public String getWelcomeMessage()

{

if ((this instanceof WorldProviderDarkAgon))

{

return "Dark Aether transport commencing...";

}

return null;

}

@SideOnly(Side.CLIENT)

public float[] calcSunriseSunsetColors(float par1, float par2)

{

float f2 = 0.4F;

float f3 = MathHelper.cos(par1 * 3.141593F * 2.0F) - 0.0F;

float f4 = -0.0F;

if ((f3 >= f4 - f2) && (f3 <= f4 + f2))

{

float f5 = (f3 - f4) / f2 * 0.5F + 0.5F;

float f6 = 1.0F - (1.0F - MathHelper.sin(f5 * 3.141593F)) * 0.99F;

f6 *= f6;

this.colorsSunriseSunset[0] = (f5 * 0.3F + 0.7F);

this.colorsSunriseSunset[1] = (f5 * f5 * 0.7F + 0.2F);

this.colorsSunriseSunset[2] = (f5 * f5 * 0.0F + 0.2F);

this.colorsSunriseSunset[3] = f6;

return this.colorsSunriseSunset;

}

return null;

}

public float calculateCelestialAngle(long par1, float par3)

{

int j = (int)(par1 % 24000L);

float f1 = (j + par3) / 24000.0F - 0.25F;

if (f1 < 0.0F)

{

f1 += 1.0F;

}

if (f1 > 1.0F)

{

f1 -= 1.0F;

}

float f2 = f1;

f1 = 1.0F - (float)((Math.cos(f1 * 3.141592653589793D) + 1.0D) / 2.0D);

f1 = f2 + (f1 - f2) / 3.0F;

return f1;

}

@SideOnly(Side.CLIENT)

public Vec3 getFogColor(float par1, float par2)

{

int i = 10518688;

float f2 = MathHelper.cos(par1 * 3.141593F * 2.0F) * 2.0F + 0.5F;

if (f2 < 0.0F)

{

f2 = 0.0F;

}

if (f2 > 1.0F)

{

f2 = 1.0F;

}

float f3 = (i >> 16 & 0xFF) / 255.0F;

float f4 = (i >> 8 & 0xFF) / 255.0F;

float f5 = (i & 0xFF) / 255.0F;

f3 *= (f2 * 0.0F + 0.15F);

f4 *= (f2 * 0.0F + 0.15F);

f5 *= (f2 * 0.0F + 0.15F);

return this.worldObj.getWorldVec3Pool().getVecFromPool(f3, f4, f5);

}

}

 

 

And Biomegen Class:

 

 

package project.main.dimension;

import java.util.List;

 

import project.main.Main;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.gen.feature.WorldGenerator;

public class BiomeGenDarkAgon extends BiomeGenBase

{

private WorldGenerator DarkAgonWorldGenerator;

public final Material blockMaterial;

public BiomeGenDarkAgon(int par1)

{

super(par1);

this.blockMaterial = Material.water;

this.minHeight = 0.1F;

this.maxHeight = 0.6F;

this.spawnableMonsterList.clear();

this.spawnableCreatureList.clear();

this.topBlock = ((byte)Main.DarkSandstone.blockID);

this.fillerBlock = ((byte)Main.DarkStone.blockID);

this.setBiomeName("Dark Agon Wastes");

 

this.waterColorMultiplier = 0xE5B519;

}

}

 

 

 

Any help would be GREATLY appreciated, i've been trying to solve this for QUITE a while now!!

Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more!

width=174 height=100http://i.imgur.com/ghgWmA3.jpg[/img]

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I haven't dealt with such advanced world gen or any custom chunk and world providers, but I did notice something abnormal in this segment of code:

 

 

public void registerWorldChunkManager()
{
this.worldChunkMgr = new WorldChunkManagerHell(Main.DarkAgonBiome, this.dimensionId, this.dimensionId);
this.dimensionId = Main.dimensionId;
this.hasNoSky = true;

}

 

 

If you are using

this.dimensionId

when instantiating

this.worldChunkMgr

, should you set it to Main.dimensionId BEFORE instantiating

this.worldChunkMgr

?

 

So change it to:

 

public void registerWorldChunkManager()
{
this.dimensionId = Main.dimensionId;
this.worldChunkMgr = new WorldChunkManagerHell(Main.DarkAgonBiome, this.dimensionId, this.dimensionId);
this.hasNoSky = true;

}

 

 

Just a thought. =)

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