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Crash on world load only in release form [Solved!!]


chimera27

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When I try to test my mod in eclipse it runs fine, but outside of it  I get this error:

 

 

---- Minecraft Crash Report ----
// Oops.

Time: 11/4/13 9:18 PM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: project/main/dimension/ChunkProviderDarkAgon
at project.main.dimension.WorldProviderDarkAgon.func_76555_c(WorldProviderDarkAgon.java:25)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:728)
at net.minecraft.world.World.<init>(World.java:291)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:110)
at net.minecraft.world.WorldServerMulti.<init>(WorldServerMulti.java:13)
at net.minecraft.server.integrated.IntegratedServer.func_71247_(IntegratedServer.java:77)
at net.minecraft.server.integrated.IntegratedServer.func_71197b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: project.main.dimension.ChunkProviderDarkAgon
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 9 more
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file project/main/dimension/ChunkProviderDarkAgon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 11 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 114020280 bytes (108 MB) / 215416832 bytes (205 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 20, allocated: 23, tallocated: 41
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
chimera27metroid{1.0.0} [Metroid Cubed] (Metroid Cubed 2.0B1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

 

 

 

Anyone know what's causing this?

Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more!

width=174 height=100http://i.imgur.com/ghgWmA3.jpg[/img]

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Here you go:

 

 

package project.main.dimension;

import java.util.List;

import java.util.Random;

 

import project.main.Main;

import net.minecraft.block.Block;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.util.IProgressUpdate;

import net.minecraft.util.MathHelper;

import net.minecraft.world.ChunkPosition;

import net.minecraft.world.SpawnerAnimals;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.biome.WorldChunkManager;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.MapGenBase;

import net.minecraft.world.gen.MapGenCaves;

import net.minecraft.world.gen.MapGenRavine;

import net.minecraft.world.gen.NoiseGeneratorOctaves;

import net.minecraft.world.gen.feature.MapGenScatteredFeature;

import net.minecraft.world.gen.feature.WorldGenLakes;

import net.minecraft.world.gen.structure.MapGenMineshaft;

import net.minecraft.world.gen.structure.MapGenStronghold;

import net.minecraft.world.gen.structure.MapGenVillage;

public class ChunkProviderDarkAgon implements IChunkProvider

{

private Random rand;

private NoiseGeneratorOctaves noiseGen1;

private NoiseGeneratorOctaves noiseGen2;

private NoiseGeneratorOctaves noiseGen3;

private NoiseGeneratorOctaves noiseGen4;

public NoiseGeneratorOctaves noiseGen5;

public NoiseGeneratorOctaves noiseGen6;

public NoiseGeneratorOctaves mobSpawnerNoise;

private World worldObj;

private final boolean mapFeaturesEnabled;

private double[] noiseArray;

private double[] stoneNoise = new double[256];

private MapGenBase caveGenerator = new MapGenCaves();

private MapGenStronghold strongholdGenerator = new MapGenStronghold();

private MapGenVillage villageGenerator = new MapGenVillage();

private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();

private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();

private MapGenBase ravineGenerator = new MapGenRavine();

private BiomeGenBase[] biomesForGeneration;

double[] noise3;

double[] noise1;

double[] noise2;

double[] noise5;

double[] noise6;

float[] parabolicField;

int[][] field_73219_j = new int[32][32];

public ChunkProviderDarkAgon(World par1World, long par2, boolean par4) {

this.worldObj = par1World;

this.mapFeaturesEnabled = par4;

this.rand = new Random(par2);

this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);

this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);

this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;

this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);

this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);

this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);

this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;

}

/**

* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the

* temperature is low enough

*/

public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)

{

byte b0 = 4;

byte b1 = 16;

byte b2 = 63;

int k = b0 + 1;

byte b3 = 17;

int l = b0 + 1;

this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);

this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);

for (int i1 = 0; i1 < b0; ++i1)

{

for (int j1 = 0; j1 < b0; ++j1)

{

for (int k1 = 0; k1 < b1; ++k1)

{

        double d0 = 0.125D;

        double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];

        double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];

        double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];

        double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];

        double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;

        double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;

        double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;

        double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;

        for (int l1 = 0; l1 < 8; ++l1)

        {

        double d9 = 0.25D;

        double d10 = d1;

        double d11 = d2;

        double d12 = (d3 - d1) * d9;

        double d13 = (d4 - d2) * d9;

        for (int i2 = 0; i2 < 4; ++i2)

        {

        int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;

        short short1 = 128;

        j2 -= short1;

        double d14 = 0.25D;

        double d15 = (d11 - d10) * d14;

        double d16 = d10 - d15;

        for (int k2 = 0; k2 < 4; ++k2)

        {

        if ((d16 += d15) > 0.0D)

        {

                /** Main filler block fill's all the underground, replaces block stone **/

                par3ArrayOfByte[j2 += short1] = (byte)Main.DarkStone.blockID;//

        }

        else if (k1 * 8 + l1 < b2)

        {

                par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;

        }

        else

        {

                par3ArrayOfByte[j2 += short1] = 0;

        }

        }

        d10 += d12;

        d11 += d13;

        }

        d1 += d5;

        d2 += d6;

        d3 += d7;

        d4 += d8;

        }

}

}

}

}

public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)

{

byte var5 = 63;

double var6 = 0.03125D;

this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);

for (int var8 = 0; var8 < 16; var8++)

{

for (int var9 = 0; var9 < 16; var9++)

{

BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];

float var11 = var10.getFloatTemperature();

int var12 = (int)(this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);

int var13 = -1;

byte var14 = var10.topBlock;

byte var15 = var10.fillerBlock;

for (int var16 = 127; var16 >= 0; var16--)

{

        int var17 = (var9 * 16 + var8) * 128 + var16;

        if (var16 <= 0 + this.rand.nextInt(5))

        {

        par3ArrayOfByte[var17] = ((byte)Block.bedrock.blockID);

        }

        else

        {

        byte var18 = par3ArrayOfByte[var17];

        if (var18 == 0)

        {

        var13 = -1;

        }

        /** Main filler block fill's all the underground, replaces block stone **/

        else if (var18 != Main.DarkStone.blockID)

        {

        if (var13 == -1)

        {

        if (var12 == 0)

        {

                var14 = 0;

               

                /** change to custom dirt **/

                var15 = (byte)Main.DarkDirt.blockID;//

        }

        else if ((var16 >= var5 - 4) && (var16 <= var5 + 1))

        {

                var14 = var10.topBlock;

                var15 = var10.fillerBlock;

        }

        if ((var16 < var5) && (var14 == 0))

        {

                if (var11 < 0.15F)

                {

                var14 = (byte)Block.ice.blockID;

                }

                else

                {

                var14 = (byte)Block.waterStill.blockID;

                }

        }

        var13 = var12;

        if (var16 >= var5 - 1)

        {

                par3ArrayOfByte[var17] = var14;

        }

        else

        {

                par3ArrayOfByte[var17] = var15;

        }

        }

        else if (var13 > 0)

        {

        var13--;

        par3ArrayOfByte[var17] = var15;

        if ((var13 == 0) && (var15 ==Main.DarkSand.blockID))

        {

                var13 = this.rand.nextInt(4);

                var15 = (byte)Main.DarkSandstone.blockID;

        }

        }

        }

        }

}

}

}

}

public Chunk loadChunk(int par1, int par2)

{

return provideChunk(par1, par2);

}

public Chunk provideChunk(int par1, int par2)

{

this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);

byte[] var3 = new byte[32768];

generateTerrain(par1, par2, var3);

this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);

replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);

this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);

this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);

if (this.mapFeaturesEnabled)

{

this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);

this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);

this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);

this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);

}

Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);

byte[] var5 = var4.getBiomeArray();

for (int var6 = 0; var6 < var5.length; var6++)

{

var5[var6] = ((byte)this.biomesForGeneration[var6].biomeID);

}

var4.generateSkylightMap();

return var4;

}

private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)

{

if (par1ArrayOfDouble == null)

{

par1ArrayOfDouble = new double[par5 * par6 * par7];

}

if (this.parabolicField == null)

{

this.parabolicField = new float[25];

for (int var8 = -2; var8 <= 2; var8++)

{

for (int var9 = -2; var9 <= 2; var9++)

{

        float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);

        this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;

}

}

}

double var44 = 684.41200000000003D;

double var45 = 684.41200000000003D;

this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);

this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);

this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);

this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);

this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);

boolean var43 = false;

boolean var42 = false;

int var12 = 0;

int var13 = 0;

for (int var14 = 0; var14 < par5; var14++)

{

for (int var15 = 0; var15 < par7; var15++)

{

float var16 = 0.0F;

float var17 = 0.0F;

float var18 = 0.0F;

byte var19 = 2;

BiomeGenBase var20 = this.biomesForGeneration[(var14 + 2 + (var15 + 2) * (par5 + 5))];

for (int var21 = -var19; var21 <= var19; var21++)

{

        for (int var22 = -var19; var22 <= var19; var22++)

        {

        BiomeGenBase var23 = this.biomesForGeneration[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];

        float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);

        if (var23.minHeight > var20.minHeight)

        {

        var24 /= 2.0F;

        }

        var16 += var23.maxHeight * var24;

        var17 += var23.minHeight * var24;

        var18 += var24;

        }

}

var16 /= var18;

var17 /= var18;

var16 = var16 * 0.9F + 0.1F;

var17 = (var17 * 4.0F - 1.0F) / 8.0F;

double var47 = this.noise6[var13] / 8000.0D;

if (var47 < 0.0D)

{

        var47 = -var47 * 0.3D;

}

var47 = var47 * 3.0D - 2.0D;

if (var47 < 0.0D)

{

        var47 /= 2.0D;

        if (var47 < -1.0D)

        {

        var47 = -1.0D;

        }

        var47 /= 1.4D;

        var47 /= 2.0D;

}

else

{

        if (var47 > 1.0D)

        {

        var47 = 1.0D;

        }

        var47 /= 8.0D;

}

var13++;

for (int var46 = 0; var46 < par6; var46++)

{

        double var48 = var17;

        double var26 = var16;

        var48 += var47 * 0.2D;

        var48 = var48 * par6 / 16.0D;

        double var28 = par6 / 2.0D + var48 * 4.0D;

        double var30 = 0.0D;

        double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;

        if (var32 < 0.0D)

        {

        var32 *= 4.0D;

        }

        double var34 = this.noise1[var12] / 512.0D;

        double var36 = this.noise2[var12] / 512.0D;

        double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;

        if (var38 < 0.0D)

        {

        var30 = var34;

        }

        else if (var38 > 1.0D)

        {

        var30 = var36;

        }

        else

        {

        var30 = var34 + (var36 - var34) * var38;

        }

        var30 -= var32;

        if (var46 > par6 - 4)

        {

        double var40 = (var46 - (par6 - 4)) / 3.0F;

        var30 = var30 * (1.0D - var40) + -10.0D * var40;

        }

        par1ArrayOfDouble[var12] = var30;

        var12++;

}

}

}

return par1ArrayOfDouble;

}

public boolean chunkExists(int par1, int par2)

{

return true;

}

public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)

{

net.minecraft.block.BlockSand.fallInstantly = true;

int var4 = par2 * 16;

int var5 = par3 * 16;

BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);

this.rand.setSeed(this.worldObj.getSeed());

long var7 = this.rand.nextLong() / 2L * 2L + 1L;

long var9 = this.rand.nextLong() / 2L * 2L + 1L;

this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());

boolean var11 = false;

if (this.mapFeaturesEnabled)

{

this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);

}

if ((!var11) && (this.rand.nextInt(4) == 0))

{

int var12 = var4 + this.rand.nextInt(16) + 8;

int var13 = this.rand.nextInt(128);

int var14 = var5 + this.rand.nextInt(16) + 8;

new WorldGenLakes(Block.waterStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);

}

var6.decorate(this.worldObj, this.rand, var4, var5);

SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);

var4 += 8;

var5 += 8;

for (int var12 = 0; var12 < 16; var12++)

{

for (int var13 = 0; var13 < 16; var13++)

{

int var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);

if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))

{

        this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);

}

if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))

{

        this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Block.snow.blockID);

}

}

}

net.minecraft.block.BlockSand.fallInstantly = false;

}

public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)

{

return true;

}

public boolean unload100OldestChunks()

{

return false;

}

public boolean canSave()

{

return true;

}

public String makeString()

{

return "RandomLevelSource";

}

public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)

{

BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);

return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);

}

public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)

{

return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;

}

public int getLoadedChunkCount() {

return 0;

}

public boolean unloadQueuedChunks()

{

return false;

}

public void recreateStructures(int i, int j)

{

}

 

public void func_104112_b() {

}

@Override

public void saveExtraData() {

 

}

}

 

 

Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more!

width=174 height=100http://i.imgur.com/ghgWmA3.jpg[/img]

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I thought so..

Did you look for this error? My personal question on this, and different person's question are within the first two pages. (One is eleven questions below yours, at the time of writing this.)

 

EDIT: I discovered that func_104112_b() and saveExtraData() are the same thing. removing func fixed the error.

 

If you remove

public void func_104112_b() {}

from the bottom of your class, you should be able to reobf, and release it. :)

 

 

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