Jump to content

startup error


Wixter

Recommended Posts

just was going to runClient but got this error

the error : 
[15:59:25.219] [main/ERROR] [LaunchServiceHandler/MODLAUNCHER]: Cannot find launch target forgeclientuserdev, unable to launch 
Exception in thread "main" java.lang.RuntimeException: Cannot find launch target
    at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.LaunchServiceHandler.validateLaunchTarget(LaunchServiceHandler.java:86)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.run(Launcher.java:104)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.main(Launcher.java:78)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)
    at cpw.mods.bootstraplauncher@1.1.2/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141)

the code : 
https://github.com/wixter04/help

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Maybe try other builds of these mods or another Forge build
    • The problem came to be when i tried to upgrade iron,s spellbooks and vampirism to the newer version but stays even when i remove them. honnestly i'm pretty sure that it isn't so much related to those mods thant to the fact that new configs from mods don't appear in my files when i lauch the game, but i can't understand why they don't.
    • Maybe add the mods one by one or in groups
    • with just forge it works, and the logs are the same, as the error is the same. this log i provided is from today.
    • I want to add trees to my mod but all the examples I've seen so far include data generation, and not json files. The json files for the blocks are not the issue here. Unless trees require certain json files as a structure, I'm certain I've got this part covered. The thing I'm looking for is probably a deferred register or any other way to register something as a tree so it will grow from a sapling. Here is what I currently have: public static final DeferredRegister<ConfiguredFeature<?, ?>> TREES = DeferredRegister.create(Registries.CONFIGURED_FEATURE, ExtinctionCraft.MOD_ID); // How do I register the tree? public static final ResourceKey<ConfiguredFeature<?, ?>> SEQUOIA_KEY = registerKey("sequoia"); public static void bootstrap(BootstapContext<ConfiguredFeature<?, ?>> context) { register(SEQUOIA_KEY, Feature.TREE, new TreeConfiguration.TreeConfigurationBuilder( BlockStateProvider.simple(ModBlocks.SEQUOIA_LOG.get()), new StraightTrunkPlacer(5, 4, 3), BlockStateProvider.simple(ModBlocks.SEQUOIA_LEAVES.get()), new PineFoliagePlacer(ConstantInt.of(3), ConstantInt.of(2), ConstantInt.of(3)), new TwoLayersFeatureSize(1, 0, 2)).build()); } public static ResourceKey<ConfiguredFeature<?, ?>> registerKey(String name) { return ResourceKey.create(Registries.CONFIGURED_FEATURE, new ResourceLocation(ExtinctionCraft.MOD_ID, name)); } private static <FC extends FeatureConfiguration, F extends Feature<FC>> void register(BootstapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> key, F feature, FC configuration) { context.register(key, new ConfiguredFeature<>(feature, configuration)); } I also have this Grower class: public class SequoiaGrower extends AbstractTreeGrower { @Nullable @Override protected ResourceKey<ConfiguredFeature<?, ?>> getConfiguredFeature(RandomSource pRandom, boolean pHasFlowers) { return ModConfiguredFeatures.SEQUOIA_KEY; } } And the registry of the blocks that make up the tree (excluding wood blocks that I have registered but that don't make up part of a tree): public static final RegistryObject<Block> SEQUOIA_LOG = registerBlock("sequoia_log", () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LOG).strength(3))); public static final RegistryObject<Block> SEQUOIA_LEAVES = registerBlock("sequoia_leaves", () -> new ModLeavesBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LEAVES))); public static final RegistryObject<Block> SEQUOIA_SAPLING = registerBlock("sequoia_sapling", () -> new SaplingBlock(new SequoiaGrower(), BlockBehaviour.Properties.copy(Blocks.OAK_SAPLING)));   How do I move on from here? Examples of your code are welcome too.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.