Fennx1000 Posted November 25, 2023 Share Posted November 25, 2023 I want a delay to start just after 30 seconds in this code however nothing i tried has worked... package me.fennx1000.barrage.init.entities.custom; import me.fennx1000.barrage.init.EntitiesInit; import me.fennx1000.barrage.init.ItemInit; import net.minecraft.core.BlockPos; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.projectile.ThrowableItemProjectile; import net.minecraft.world.item.Item; import net.minecraft.world.level.Level; import net.minecraft.world.phys.BlockHitResult; public class BouncyBombItemEntity extends ThrowableItemProjectile { public BouncyBombItemEntity(EntityType<? extends ThrowableItemProjectile> pEntityType, Level pLevel) { super(pEntityType, pLevel); } @Override protected Item getDefaultItem() { return ItemInit.BOUNCY_BOMB.get(); } public BouncyBombItemEntity(Level pLevel) { super(EntitiesInit.BOMB_ITEM_ENTITY.get(), pLevel); } public BouncyBombItemEntity(Level pLevel, LivingEntity livingEntity) { super(EntitiesInit.BOUNCY_BOMB_ITEM_ENTITY.get(), livingEntity, pLevel); } @Override protected void onHitBlock(BlockHitResult hitResult) { if (!this.level().isClientSide()) { this.level().broadcastEntityEvent(this, ((byte) 3)); BlockPos hitPos = hitResult.getBlockPos(); float explosionPower = 6.0f; // You can adjust the explosion power as needed this.level().explode(null, hitPos.getX(), hitPos.getY(), hitPos.getZ(), explosionPower, Level.ExplosionInteraction.TNT); super.onHitBlock(hitResult); } }} Quote Link to comment Share on other sites More sharing options...
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