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Featured Replies

Posted

Hey guys,

 

I've got a mod which slightly alters how food works. However, the change means if I try and connect to a server without my mod, I get kicked with "ID Mismatches"

 

Is there a simple way that I can just disable my mod if it's not on the server, so I can still connect to those servers?

 

Thanks :)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

IDK...

But i know the ID mismachted things...

You must reset your world(or put it in an client with exact all the other mods and open the world)

That's it... idk how any other ways to remove ID mismatches.

  • Author

IDK...

But i know the ID mismachted things...

You must reset your world(or put it in an client with exact all the other mods and open the world)

That's it... idk how any other ways to remove ID mismatches.

 

I don't think you understood the question at all.

I know that's how the client fixes it. But, I want my modded client to be able to connect to an unmodded server if the user wishes - I don't want them to have to close their client and remove my mod to join a vanilla server or a server which doesn't run my mod - it's quite a negative point on the mod to do that...

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

if you not add items/blocks i think you can do it Client sidded and only make it change if it is a single player map

If you changed something that belongs to the server (food effects) the mod need to be installed on server side.

 

Considering the server has all rights and client has none, you can't check what mod is in effect before being accepted by it.

 

Thus the answer is logically: no.

It isn't that big of a deal anyway, since you can make a profile without the mod installed.

 

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