Jump to content

When one block in slot, it is not used


makerimages

Recommended Posts

Hey, I got this:

 

public boolean enchantItem(EntityPlayer player, int i) {
	ItemStack stack0=tileEntityGrinder.getStackInSlot(0);
	ItemStack stack1=new ItemStack(ElectronicaEngineered.siliconGrindingItem,2);
	if(stack0.getItem()!=null)
	{


					tileEntityGrinder.getStackInSlot(0).stackSize--;
					if(tileEntityGrinder.getStackInSlot(1)==null)
					{
						tileEntityGrinder.setInventorySlotContents(1,stack1);
					}
					else
					{
						tileEntityGrinder.getStackInSlot(1).stackSize+=2;
					}




		}





	return super.enchantItem(player,i);
}

 

Runs fine, but when I put a single block in slot 0 or a single is left in there, it is not getting removed. How to fix

Link to comment
Share on other sites

tried this:

public boolean enchantItem(EntityPlayer player, int i) {
	ItemStack stack0=tileEntityGrinder.getStackInSlot(0);
	ItemStack stack1=new ItemStack(ElectronicaEngineered.siliconGrindingItem,2);
	if(stack0.stackSize>=0)
	{


					tileEntityGrinder.getStackInSlot(0).stackSize--;
					if(tileEntityGrinder.getStackInSlot(1)==null)
					{
						tileEntityGrinder.setInventorySlotContents(1,stack1);
					}
					else
					{

						tileEntityGrinder.getStackInSlot(1).stackSize+=2;
						System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize);
						System.out.println(stack0.stackSize);
					}




		}





	return super.enchantItem(player,i);
}

 

still wont do it

Link to comment
Share on other sites

jeez, can someone just make it work for me?

ItemStack stack0=tileEntityGrinder.getStackInSlot(0);
	ItemStack stack1=new ItemStack(ElectronicaEngineered.siliconGrindingItem,2);
	if(tileEntityGrinder.getStackInSlot(0).stackSize>=0)
	{

					tileEntityGrinder.getStackInSlot(0).stackSize--;
					if(tileEntityGrinder.getStackInSlot(1)==null)
					{
						tileEntityGrinder.setInventorySlotContents(1,stack1);
					}
					else
					{

						tileEntityGrinder.getStackInSlot(1).stackSize+=2;
						System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize);
						System.out.println(stack0.stackSize);
					}



	}	

 

has not worked aswell

Link to comment
Share on other sites

tried adding an if statement:

if(tileEntityGrinder.getStackInSlot(0).stackSize>=0)
	{

					tileEntityGrinder.getStackInSlot(0).stackSize--;
					if(tileEntityGrinder.getStackInSlot(1)==null)
					{
						tileEntityGrinder.setInventorySlotContents(1,stack1);
					}
					else
					{

						tileEntityGrinder.getStackInSlot(1).stackSize+=2;
						System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize);
						System.out.println(stack0.stackSize);
					}


				if(tileEntityGrinder.getStackInSlot(0).stackSize==0)
				{
					tileEntityGrinder.setInventorySlotContents(0,null);

				}
	}	

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.