Posted November 24, 201311 yr Here is the thing, i'm making a new inventory screen when pressing the Key f. Everything works perfect but my issue is that my items are not being saved to the Inventory, now I have no item or block to save the items to and i'm not to good at NBT. I though perhaps I want to save this to the player though i'm not sure. Alot of my class is basically a replica of InventoryPlayer, and I also need to figure out when I should be writing the nbt. Forge Event? writeToNBT is not called on IInventory either sadly. A little hellp please. Let me know what code is needed.
November 24, 201311 yr Author I'm now going to have the class just extend InventoryPlayer and override write to NBT and ReadfromNBT
November 24, 201311 yr If you don't have an ItemStack or TileEntity for the IInventory, then you need to save it to the player. Use IExtendedEntityProperties. You can check http://www.minecraftforum.net/topic/1949352-creating-an-item-that-stores-an-inventory/ to see an example. http://i.imgur.com/NdrFdld.png[/img]
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.