Jump to content

[1.20.2] Custom door with custom sound


JimiIT92

Recommended Posts

Hi everyone :D I'm trying to make a custom door and give it a custom sound. In order to do so I've registered the sounds like this
 

private static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, MineWorld.MOD_ID);

  ...
  
public static final RegistryObject<SoundEvent> SCULK_DOOR_CLOSE = SOUNDS.register("sculk_door_close", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation(MineWorld.MOD_ID, "sculk_door_close")));
public static final RegistryObject<SoundEvent> SCULK_DOOR_OPEN = SOUNDS.register("sculk_door_open", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation(MineWorld.MOD_ID, "sculk_door_open")));

call the register method of the Sounds registry as the first thing in my mod initialize method

IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();

SOUNDS.register(eventBus);

Then I create a BlockSetType like this
 

public static final BlockSetType SCULK = BlockSetType.register(new BlockSetType(new ResourceLocation(MineWorld.MOD_ID, "sculk").toString(),
                true,
                SoundType.WOOD,
                SCULK_DOOR_CLOSE.get(), SCULK_DOOR_OPEN.get(),
                SoundEvents.WOODEN_TRAPDOOR_CLOSE, SoundEvents.WOODEN_TRAPDOOR_OPEN,
                SoundEvents.WOODEN_PRESSURE_PLATE_CLICK_OFF, SoundEvents.WOODEN_PRESSURE_PLATE_CLICK_ON,
                SoundEvents.WOODEN_BUTTON_CLICK_OFF, SoundEvents.WOODEN_BUTTON_CLICK_ON);

And finally the door block like this

private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MineWorld.MOD_ID);

...
  
BLOCKS.register("sculk_door", () -> new DoorBlock(BlockBehaviour.Properties.copy(Blocks.OAK_DOOR), blockSetType));

But when I launch the game I get this error
 

Registry Object not present: mineworld:sculk_door_close

Am I doing something wrong? Maybe the BlockSetType registration needs to be done in a different way? I have other BlockSetTypes registered like this that only uses vanilla sounds and they work just fine.

You can see an example in my GitHub repo here: https://github.com/JimiIT92/MineWorld/blob/master/src/main/java/org/mineworld/core/MWBlockSetTypes.java

Edited by JimiIT92
Added GitHub link

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.