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Posted (edited)
1 hour ago, InvictusSlayer said:

So in your `ModOverworldRegion` class your "builder" should not be embedded within the addModifiedVanillaOverwordBiomes() method. That method is only used for overriding vanilla biomes. Besides that I think that you're good :)

https://github.com/Glitchfiend/TerraBlender/blob/1.20.4/Example/Forge/src/main/java/terrablender/example/TestRegion1.java

Here's the example from TerraBlender

Oh yeah, of course. I fixed it. However, the biome still doesn't generate. When I create a world and try to locate the biome, it doesn't find it.

I just looked into the datapack section in the world creation and it says that the terrablender forge data pack seems to be compatible for my version, could that be it?

I'm using forge version 46.0.14 and terrablender 30.0.0.163, I thought that would be the compatible version.

 

Edit: I just fixed it. I just removed some unnecessary code, which I didn't think would have any impact. Commit number is b1eba2d2

Edited by Robin Roloff
Posted
25 minutes ago, Robin Roloff said:

Oh yeah, of course. I fixed it. However, the biome still doesn't generate. When I create a world and try to locate the biome, it doesn't find it.

I just looked into the datapack section in the world creation and it says that the terrablender forge data pack seems to be compatible for my version, could that be it?

I'm using forge version 46.0.14 and terrablender 30.0.0.163, I thought that would be the compatible version.

 

Edit: I just fixed it. I just removed some unnecessary code, which I didn't think would have any impact. Commit number is b1eba2d2

New Problem: I can't seem my custom mobs to spawn. Does someone know why?

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