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Posted

Hi all,

iam working on a custom bow with an custom arrow with rendering and so on.

So as far as iam i have everything working but as i shoot my arrow and it hits a block it will move about 2 blocks back from its destination.

So for better explanation i have a screenshot for this:

G05iKHK.png

 

As you can see the arrows are floating in the air after they have hit the grey block at the wall...

For making the Bow and arrow i copied the classes from:

net.minecraft.entity.projectile.EntityArrow.java

net.minecraft.item.ItemBow.java

net.minecraft.client.renderer.entity.RenderArrow.java

 

and made my own classes out of it. So now iam a little bit confused about that because that are all original classes...

Anyone knows this behaviour or knows a fix for this ?

 

EDIT: The problem must have something to do with the arrow speed. If i charge the bow with full thrust the arrow will flip back more as if i charge it only a little....

Posted

Without posting your code, it's difficult to figure out exactly what is causing your problem.

 

If I understand correctly, you're saying that whenever the EntityArrow hits a target, the arrow instantly floats in midair several blocks before the target? If so, it's possible that the error is caused by an incorrect variable.

 

From my limited understanding of the EntityArrow class, the motion of the entity should be tracked in the setThrowableHeading method. In the onUpdate method, it checks if the position vector has collided with a solid block's vector, in which case it sets the boolean inGround to true. From there, the client renders an arrow in whichever block the vector collided with. If it's teleporting, you may have the location where the arrow sticks somehow translated before the arrow is rendered in the block.

 

If your error is that the arrow visibly bounces off the target, it may be because inGround is never set to true. If this is the case, most likely you misplaced a variable in the if statements prior to it.

 

My best advice would be to go over your variables with a fine-toothed comb and make sure that they are the same as EntityArrow's. Unless you are trying to change what the arrow does, every method should be identical to the original class. Furthermore, you can test other sections of your code in-game. Does the arrow still damage entities? Does it stick properly in them? Can you shoot yourself by shooting up? Does it stick properly in you?

 

After double-checking your classes and doing more testing to try to figure out exactly what's wrong, I suggest you start up your mod in debug mode and change the appropriate method in real time.

 

Good luck! You can figure this out; if you'd like more help from me and others, post your code to make our lives easier.

Posted

Allright, i have tested some stuff and think the best is to put the code up here because i dont know where the problem is.

What i also noticed is, that if the arrows float in the air its only graphically. I can grab them up at the wall if i go there and also if i wait some time they will be moved back in the wall where i have shoot them but this needs about 20 seconds.

 

Here is the code:

 

Main class:

 

 

package floxroxx.itemmod;

import java.util.Random;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet23VehicleSpawn;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@Mod(modid= "ItemMod", name="ItemMod", version="0.0.0.1")
@NetworkMod(clientSideRequired=true)
public class itemmod {

//Item Register Bows
public static Item WoodenBow = new WoodenBow(3070);

//Item Register arrows
public static Item Woodenarrow = new woodarrow(3090);


  // The instance of your mod that Forge uses.
    @Instance(value = "ItemModID")
    public static itemmod instance;
   
    // Says where the client and server 'proxy' code is loaded.
    @SidedProxy(clientSide="floxroxx.client.ClientItemProxy", serverSide="floxroxx.itemmod.CommonProxy")
    public static CommonProxy proxy;
   
    @EventHandler // used in 1.6.2
    //@PreInit    // used in 1.5.2
    public void preInit(FMLPreInitializationEvent event) {
    	

    	//Items Registrieren Bow
    	LanguageRegistry.addName(WoodenBow, "Wooden Bow");

    	
    	//Items Registrieren Arrow
    	LanguageRegistry.addName(Woodenarrow, "Wooden Arrow");
    	
    	EntityRegistry.registerGlobalEntityID(EntityWoodArrow.class, "WoodArrow", EntityRegistry.findGlobalUniqueEntityId());
    	EntityRegistry.registerModEntity(EntityWoodArrow.class, "EntityWoodArrow", 5001, this, 128, 1, true);
    	LanguageRegistry.instance().addStringLocalization("entity.itemmod.woodarrow.name","Wooden Arrow");  	
    } 
    
    @EventHandler // used in 1.6.2
    //@Init       // used in 1.5.2
    public void load(FMLInitializationEvent event) {
            proxy.registerRenderers();
            
    }
   
    @EventHandler // used in 1.6.2
    //@PostInit   // used in 1.5.2
    public void postInit(FMLPostInitializationEvent event) {
            // Stub Method
    }
}

 

 

 

ClientProxy:

 

package floxroxx.client;

import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import floxroxx.itemmod.CommonProxy;
import floxroxx.itemmod.itemmod;

public class ClientItemProxy extends CommonProxy{


@Override
public void registerRenderers() {
	// Hier werden spaeter renderer fuer entities gebaut
	RenderingRegistry.registerEntityRenderingHandler(floxroxx.itemmod.EntityWoodArrow.class, new RenderWoodArrow());

}

}

 

 

RenderWoodArrow Class:

 

package floxroxx.client;


import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import floxroxx.itemmod.EntityWoodArrow;

@SideOnly(Side.CLIENT)
public class RenderWoodArrow extends Render
{
    private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/woodarrow.png");

    public void renderArrow(EntityWoodArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
    {
        this.bindEntityTexture(par1EntityArrow);
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
        Tessellator tessellator = Tessellator.instance;
        byte b0 = 0;
        float f2 = 0.0F;
        float f3 = 0.5F;
        float f4 = (float)(0 + b0 * 10) / 32.0F;
        float f5 = (float)(5 + b0 * 10) / 32.0F;
        float f6 = 0.0F;
        float f7 = 0.15625F;
        float f8 = (float)(5 + b0 * 10) / 32.0F;
        float f9 = (float)(10 + b0 * 10) / 32.0F;
        float f10 = 0.05625F;
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        float f11 = (float)par1EntityArrow.arrowShake - par9;

        if (f11 > 0.0F)
        {
            float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
            GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
        }

        GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(f10, f10, f10);
        GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
        GL11.glNormal3f(f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
        tessellator.draw();
        GL11.glNormal3f(-f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
        tessellator.draw();

        for (int i = 0; i < 4; ++i)
        {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glNormal3f(0.0F, 0.0F, f10);
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
            tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
            tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
            tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
            tessellator.draw();
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation getArrowTextures(EntityWoodArrow par1EntityArrow)
    {
        return arrowTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity)
    {
        return this.getArrowTextures((EntityWoodArrow)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderArrow((EntityWoodArrow)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

 

EntityWoodArrow Class:

 

package floxroxx.itemmod;




import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;




public class EntityWoodArrow extends Entity implements IProjectile
{
    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private int inTile;
    private int inData;
    private boolean inGround;

    /** 1 if the player can pick up the arrow */
    public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake;

    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;

    public EntityWoodArrow(World par1World)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityWoodArrow(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        this.yOffset = 0.0F;
    }

    public EntityWoodArrow(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
        double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
            this.yOffset = 0.0F;
            float f4 = (float)d3 * 0.2F;
            this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
        }
    }

    public EntityWoodArrow(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

        if (i > 0)
        {
            Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
            AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }
/////////////////////////////
        if (this.inGround)
        {
            int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
            int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

            if (j == this.inTile && k == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround == 1000)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int l;
            float f1;

            for (l = 0; l < list.size(); ++l)
            {
                Entity entity1 = (Entity)list.get(l);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f3;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        i1 += this.rand.nextInt(i1 / 2 + 2);
                    }

                    DamageSource damagesource = null;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this);
                    }
                    else
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)i1))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f3 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);
                                }
                            }

                            if (this.shootingEntity != null)
                            {
                                EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    this.xTile = movingobjectposition.blockX;
                    this.yTile = movingobjectposition.blockY;
                    this.zTile = movingobjectposition.blockZ;
                    this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                    this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile != 0)
                    {
                        Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (l = 0; l < 4; ++l)
                {
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f4 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int j1 = 0; j1 < 4; ++j1)
                {
                    f3 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
                }

                f4 = 0.8F;
            }

            this.motionX *= (double)f4;
            this.motionY *= (double)f4;
            this.motionZ *= (double)f4;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }
/////////////////////////////////////
    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.xTile);
        par1NBTTagCompound.setShort("yTile", (short)this.yTile);
        par1NBTTagCompound.setShort("zTile", (short)this.zTile);
        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
        par1NBTTagCompound.setByte("inData", (byte)this.inData);
        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
        par1NBTTagCompound.setDouble("damage", this.damage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.xTile = par1NBTTagCompound.getShort("xTile");
        this.yTile = par1NBTTagCompound.getShort("yTile");
        this.zTile = par1NBTTagCompound.getShort("zTile");
        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
        this.inData = par1NBTTagCompound.getByte("inData") & 255;
        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

        if (par1NBTTagCompound.hasKey("damage"))
        {
            this.damage = par1NBTTagCompound.getDouble("damage");
        }

        if (par1NBTTagCompound.hasKey("pickup"))
        {
            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
        }
        else if (par1NBTTagCompound.hasKey("player"))
        {
            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
        }
    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(itemmod.Woodenarrow, 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                par1EntityPlayer.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public void setDamage(double par1)
    {
        this.damage = par1;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int par1)
    {
        this.knockbackStrength = par1;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean par1)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (par1)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }
}

 

 

WoodenBow Class:

 

package floxroxx.itemmod;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;


public class WoodenBow extends Item 
{

    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;
    
public WoodenBow (int id)
{
	super(id);
	setMaxStackSize(1);
	setCreativeTab(itemmod.ItemMod);
	setUnlocalizedName("WoodenBow");

	this.bFull3D = true;
	//setTextureName("itemmod:WoodenBow");
	//setMaxDamage(384);

}

   /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(itemmod.Woodenarrow.itemID))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityWoodArrow entityarrow = new EntityWoodArrow(par2World, par3EntityPlayer, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(itemmod.Woodenarrow.itemID);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(itemmod.Woodenarrow.itemID))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon("itemmod:woodenbow_standby");
        this.iconArray = new Icon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon("itemmod:woodenbow_" + bowPullIconNameArray[i]);
        }
    }

//    @SideOnly(Side.CLIENT)
//
//    /**
//     * Returns True is the item is renderer in full 3D when hold.
//     */
//    public boolean isFull3D()
//    {
//        return true;
//    }
    

    @SideOnly(Side.CLIENT)

    /**
     * used to cycle through icons based on their used duration, i.e. for the bow
     */
    public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
                             if(player.getItemInUse() == null) return this.itemIcon;
                             int Pulling = stack.getMaxItemUseDuration() - useRemaining;
                             if (Pulling >= 18)
                             {
                                             return iconArray[2];
                             }
                             else if (Pulling > 13)
                             {
                                             return iconArray[1];
                             }
                             else if (Pulling > 0)
                             {
                                             return iconArray[0];
                             }              
                             return itemIcon;
                             }
}

 

 

And last but not least... woodarrow class  ;)

 

package floxroxx.itemmod;

import net.minecraft.item.Item;


public class woodarrow extends Item 
{

public woodarrow(int id)
{
	super(id);

	setMaxStackSize(64);
	setCreativeTab(itemmod.ItemMod);
	setUnlocalizedName("woodarrow");
	setTextureName("itemmod:woodarrow");
}

}

 

 

It is all original code so far BUT i had to change a little single thing:

At the EntityWoodArrow class i had to change DamageSource.causeArrowDamage to DamageSource.causeThrownDamage because all i tried it would not work other ways... it could be, that this is maybe the mayor problem on this thing.... iam still confused....

Posted

EntityRegistry.registerGlobalEntityID(EntityWoodArrow.class, "WoodArrow", EntityRegistry.findGlobalUniqueEntityId());
    	EntityRegistry.registerModEntity(EntityWoodArrow.class, "EntityWoodArrow", 5001, this, 128, 1, true);

You are registering twice...

Remove the first line.

Posted

Code: [select]

 

EntityRegistry.registerGlobalEntityID(EntityWoodArrow.class, "WoodArrow", EntityRegistry.findGlobalUniqueEntityId());

    EntityRegistry.registerModEntity(EntityWoodArrow.class, "EntityWoodArrow", 5001, this, 128, 1, true);

 

You are registering twice...

Remove the first line.

 

Oh thanks i forgot to remove that while testing :)

Iam still trying to figure out whats causing all this...

Posted

What i also noticed is, that if the arrows float in the air its only graphically. I can grab them up at the wall if i go there and also if i wait some time they will be moved back in the wall where i have shoot them but this needs about 20 seconds.

That smells very much like a client-server mismatch to me.  The server periodically resynchronises the position of all entities to the client using Packet34EntityTeleport (every 20 seconds in fact) - EntityTrackerEntry.sendLocationToAllClients().

 

This part of the code in onUpdate should cause the arrow to stick in the block.

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

It's not clear to me why it's not working properly.  Probably either the arrow is bouncing off for a frame or two before it stops moving, or your renderer is actually taking the arrow's position immediately before it hit the wall, but I can't see from the code which.  You might gain some insight by adding System.out.println to various parts of the onUpdate code to see what's happening to the position every tick.

 

-TGG

 

 

 

Posted

Hello TheGreyGhost,

Iam currently at work i will try and error this today evening :).

That smells very much like a client-server mismatch to me

Very interesting for that iam just copied original classes :D

Posted

OK i just have played around with the code a bit and put in about 40 debug points into the Entity class.

The result was that i made no progess... I could not find any clue on the behaviour from the arrows fading back into air.

Also i searched the forum for about an hour about arrow entities and i found many opened threads with about the same problem but no solutions.

Isn't here in this forum anyone that had the same problem and a solution for this ?

Does anyone knows a mod with custom arrows that is open source ? Maybe finding the solution while scrolling above their mods....

 

Posted

This may sound silly, but have you made sure that the same thing doesn't happen with vanilla arrows?

 

I had a problem with very similar symptoms some time back while working on SG Craft. It turned out to be a bug in vanilla Minecraft, that was fixed in 1.5.2 according to the changelog. What version of Minecraft are you modding?

Posted
This may sound silly, but have you made sure that the same thing doesn't happen with vanilla arrows?

 

I had a problem with very similar symptoms some time back while working on SG Craft. It turned out to be a bug in vanilla Minecraft, that was fixed in 1.5.2 according to the changelog. What version of Minecraft are you modding?

Yep i have my vanilla bow always in the inventory to feel unhappy why the original one is working :)

 

Else i found something very interesting. If i change this line at my WoodenBow.class i get 2 arrows shoot, one correct and on is in the air. (The one that is correctly placed cannot be picked up)

if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }

changed to

//if (!par2World.isRemote)
     //{
           par2World.spawnEntityInWorld(entityarrow);
     //}

Posted

Hello TheGreyGhost,

thanks in advance for helping me :)

I zipped my whole forge folder with the project inside.

 

Here is the download link for this:http://abetterworld.de/files/minecraftforge-src-TGG.zip

 

It includes my testing world + some blocks + the bow and arrow + a bowrenderer for 3rd person

I made an extra Creative tab for the items so you dont have to search ingame :)

The bowrenderer can be disabled in the clientproxy in case you want to test without that(that one is also a bit buggy in multiplayer but renders just fine at singleplayer)

If something is missing just tell me :)

Posted

Hi

 

Well I found it

 

The culprit is not in your code at all.  It's here in EntityTrackerEntry:

    public void sendLocationToAllClients(List par1List) 
{

// ...etc ...
                if (this.ticks > 0 || this.myEntity instanceof EntityArrow)    // this line here
                {
                  if (j1 >= -128 && j1 < 128 && k1 >= -128 && k1 < 128 && l1 >= -128 && l1 < 128 && this.ticksSinceLastForcedTeleport <= 400 && !this.ridingEntity)
                    {
                        if (flag && flag1)
                        {
                          object = new Packet33RelEntityMoveLook(this.myEntity.entityId, (byte)j1, (byte)k1, (byte)l1, (byte)l, (byte)i1);
                        }
                        else if (flag)
                        {
                          object = new Packet31RelEntityMove(this.myEntity.entityId, (byte)j1, (byte)k1, (byte)l1);
                        }
                        else if (flag1)
                        {
                          object = new Packet32EntityLook(this.myEntity.entityId, (byte)l, (byte)i1);
                        }
                    }
                    else
                    {
                        this.ticksSinceLastForcedTeleport = 0;
                        object = new Packet34EntityTeleport(this.myEntity.entityId, i, j, k, (byte)l, (byte)i1);
                    }
                }
// etc

 

This controls when the server sends position updates to the client.  In order to save packet size, it usually sends the change in position (eg "increase x by 2"), not the actual position ("set x = 53.4").

 

this.ticks is the length of time that this tracker has been tracking the entity.  The server normally doesn't send a position update for the entity unless it has had at least one tick (this.ticks > 0).

 

But for some reason, EntityArrow is designed differently.  It must send a position update even on the first tick.  If it doesn't, the first position change is lost and from then on the position is wrong on the client, which is what you're seeing.

 

So rather than fix the problem properly, the code author introduced a "dirty" fix ("kludge") to solve the symptoms, i.e. the check for instance of EntityArrow.

 

If I change that line to

               if (this.ticks > 0 || this.myEntity instanceof EntityArrow || this.myEntity instanceof EntityWoodArrow)    // this line here

 

then the problem disappears.

 

A more practical solution for you is to make sure you define your EntityWoodArrow as

class EntityWoodArrow extends EntityArrow.

 

-TGG

 

Posted

Hello TGG,

wow... i would never had looked in this class....

i found some time to try it out and it worked :)

now the only thing is, if you are not in creative mode the arrow fires not straight. I think i will figure this one out soon why this happens but thanks so much helping me with this.

I hope this will help also a lot of ppl out there if they want to make custom arrows!

 

EDIT: Okay editing the EntityTracker works but if i try to extend with EntityArrow it wont work. The Arrow is directly hitting myself. Editing MC classes isnt that good so i will try on extending... but it does not work.

Posted

Hi

 

The arrow hits yourself when you try to shoot it?

 

In EntityWoodArrow.onUpdate, this code should prevent that

 

 

List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
// ..etc ..            
            for (l = 0; l < list.size(); ++l)
            {
                Entity entity1 = (Entity)list.get(l);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

i.e. entity1 != this.ShootingEntity

when entity1 is your player, and it matches the ShootingEntity (which is your player).  Your player should be immune from being hit for 5 ticks.

 

Set a breakpoint just after that line, and see which part is not matching properly?

 

-TGG

 

 

 

 

  • 1 year later...
Posted

I'm having the same problem and I have used every solution you have posted but it won't work. Note that Minecraft crashes when I use the Arrow Render, so I am using a snowball one. My code:

Main class: Note that I am using the youth digital template

 

package mymod;

 

import java.awt.Color;

 

import mymod.biome.MyBiome;

import mymod.blocks.MyBlock;

import mymod.entity.happiny.MyModelMinion;

import mymod.entity.happiny.MyRenderMinon;

import mymod.entity.happinyAI.MyEntityMinion;

import mymod.entity.projectile.MyArrow;

import mymod.entity.projectile.RenderMyArrow;

import mymod.entity.projectile.Renderer;

import mymod.items.MyBow;

import mymod.items.MyFood;

import mymod.items.MyItem;

import mymod.items.MySword;

import mymod.proxies.CommonProxy;

import net.minecraft.item.EnumToolMaterial;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBow;

import net.minecraft.item.ItemStack;

import net.minecraft.src.ModLoader;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraftforge.common.EnumHelper;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.EntityRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import net.minecraft.client.renderer.entity.RenderArrow;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityEggInfo;

import net.minecraft.entity.EntityList;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraftforge.common.MinecraftForge;

 

 

/* MOD INFO */

@Mod( modid = "mymod", name = "The Happiny Mod", version = "In Progress")

@NetworkMod(clientSideRequired=true, serverSideRequired=false)

 

 

public class Main {

 

/* PROXY INFO */

@SidedProxy(clientSide = "mymod.proxies.ClientProxy", serverSide = "mymod.proxies.CommonProxy")

public static CommonProxy proxy;

 

 

    //  DECLARE THE MOD ID

        static int MyEntityID = 300;

   

    //  SEARCH FOR UNIQUE ID   

        public static int getUniqueEntityId() {

            do {

                MyEntityID++;

            }

            while (EntityList.getStringFromID(MyEntityID) != null);

            return MyEntityID++;

        }

   

    //  DECLARE A NEW EGG

        public static void registerEntityEgg(Class <? extends Entity> entity, int primaryColor, int secondaryColor) {

            int id = getUniqueEntityId();

            EntityList.IDtoClassMapping.put(id, entity);

            EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));

        }

 

/**

* DECLARATION SECTION

* *********************************************************** */

        public static BiomeGenBase MyBiome_1;

        public static mymod.items.MyBow MyBow;// = (ItemBow) (new MyBow(3)).setUnlocalizedName("MyBow").setTextureName("MyItem_2");

        public static Item MyItem_2;

        public static Item MyItem_1;

        public static Block MyBlock_1;

        public static Block MyBlock_2;

        public static Block MyBlock_3;

        public static Item MyItem_3;

        public static Item MySword_1;

 

/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */

 

 

@EventHandler

public  void preInit( FMLPreInitializationEvent event )

{

/**

* LOAD SECTION

* *********************************************************** */

MyBlock_1 = new MyBlock(251, Material.rock, "MyBlock_1").setStepSound(Block.soundStoneFootstep);

        GameRegistry.registerBlock(MyBlock_1, "MyBlock_1");

        LanguageRegistry.addName(MyBlock_1, "Rainbow Ore");

MinecraftForge.setBlockHarvestLevel(MyBlock_1, "pickaxe", 0);

MyBlock_2 = new MyBlock(252, Material.grass, "MyBlock_2").setLightValue(0.65F).setStepSound(Block.soundSnowFootstep);

        GameRegistry.registerBlock(MyBlock_2, "MyBlock_2");

        LanguageRegistry.addName(MyBlock_2, "Grass From Happiny World");

MinecraftForge.setBlockHarvestLevel(MyBlock_2, "shovel", 0);

MyBlock_3 = new MyBlock(253, Material.grass, "MyBlock_3").setLightValue(0.65F).setStepSound(Block.soundSnowFootstep);

        GameRegistry.registerBlock(MyBlock_3, "MyBlock_3");

        LanguageRegistry.addName(MyBlock_3, "Dirt From Happiny World");

MinecraftForge.setBlockHarvestLevel(MyBlock_3, "shovel", 0);

 

EntityRegistry.registerGlobalEntityID(MyEntityMinion.class, "Minion", EntityRegistry.findGlobalUniqueEntityId());   

        registerEntityEgg(MyEntityMinion.class, (new Color(255, 0, 0)).getRGB(), (new Color(0, 0, 0)).getRGB());

        RenderingRegistry.registerEntityRenderingHandler(MyEntityMinion.class, new MyRenderMinon(new MyModelMinion(), 0.3F));

        ModLoader.addLocalization("entity.Minion.name", "Happiny Villager");

       

        MyItem_1 = new MyFood(2040, 8, 3.5F, true, "MyItem_1");

        GameRegistry.registerItem(MyItem_1, "MyItem_1");

        LanguageRegistry.addName(MyItem_1, "Rainbow");

       

        MySword_1 = new MySword(2030, EnumToolMaterial.EMERALD, "MySword_1").setCreativeTab(CreativeTabs.tabCombat);

        GameRegistry.registerItem(MySword_1, "MySword_1");

        LanguageRegistry.addName(MySword_1, "Rainbow Sword");

       

        MyItem_3 = new MyItem(2031, "MyItem_3").setCreativeTab(CreativeTabs.tabCombat);

        GameRegistry.registerItem(MyItem_3, "MyItem_3");

        LanguageRegistry.addName(MyItem_3, "Happiny Arrow");

       

        MyBow = (mymod.items.MyBow) new MyBow(700).setUnlocalizedName("MyBow");

        GameRegistry.registerItem(MyBow, "MyBow");

        LanguageRegistry.addName(MyBow, "Happiny Bow");

       

        MyBiome_1 = new MyBiome(30);

        GameRegistry.addBiome(MyBiome_1);

       

        EntityRegistry.registerGlobalEntityID(MyArrow.class, "MyProjectile_1", 1);

        EntityRegistry.registerModEntity(MyArrow.class, "MyProjectile_1", 1, this, 256, 1, true);

        LanguageRegistry.instance().addStringLocalization("entity.modid.MyProjectile_1.name", "My Awesome Projectile");

        RenderingRegistry.registerEntityRenderingHandler(MyArrow.class, new Renderer(MyItem_3));

 

 

 

/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */

 

}

 

@EventHandler

public static void init( FMLInitializationEvent event )

{

 

/**

* RECIPES SECTION

* *********************************************************** */

 

 

 

 

 

/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */

 

 

/**

* EXTRA METHODS SECTION

* *********************************************************** */

 

 

       

 

 

/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */

 

 

}

 

@EventHandler

public static void postInit( FMLPostInitializationEvent event )

{

 

}

 

}

 

Render Class:

 

package mymod.entity.projectile;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.client.renderer.texture.TextureMap;

import net.minecraft.entity.Entity;

import net.minecraft.entity.projectile.EntityPotion;

import net.minecraft.item.Item;

import net.minecraft.item.ItemPotion;

import net.minecraft.potion.PotionHelper;

import net.minecraft.util.Icon;

import net.minecraft.util.ResourceLocation;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

@SideOnly(Side.CLIENT)

public class Renderer extends Render

{

    private Item field_94151_a;

    private int field_94150_f;

 

    public Renderer(Item par1Item, int par2)

    {

        this.field_94151_a = par1Item;

        this.field_94150_f = par2;

    }

 

    public Renderer(Item par1Item)

    {

        this(par1Item, 0);

    }

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f);

 

        if (icon != null)

        {

            GL11.glPushMatrix();

            GL11.glTranslatef((float)par2, (float)par4, (float)par6);

            GL11.glEnable(GL12.GL_RESCALE_NORMAL);

            GL11.glScalef(0.5F, 0.5F, 0.5F);

            this.bindEntityTexture(par1Entity);

            Tessellator tessellator = Tessellator.instance;

 

            if (icon == ItemPotion.func_94589_d("bottle_splash"))

            {

                int i = PotionHelper.func_77915_a(((EntityPotion)par1Entity).getPotionDamage(), false);

                float f2 = (float)(i >> 16 & 255) / 255.0F;

                float f3 = (float)(i >> 8 & 255) / 255.0F;

                float f4 = (float)(i & 255) / 255.0F;

                GL11.glColor3f(f2, f3, f4);

                GL11.glPushMatrix();

                this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay"));

                GL11.glPopMatrix();

                GL11.glColor3f(1.0F, 1.0F, 1.0F);

            }

 

            this.func_77026_a(tessellator, icon);

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);

            GL11.glPopMatrix();

        }

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(Entity par1Entity)

    {

        return TextureMap.locationItemsTexture;

    }

 

    private void func_77026_a(Tessellator par1Tessellator, Icon par2Icon)

    {

        float f = par2Icon.getMinU();

        float f1 = par2Icon.getMaxU();

        float f2 = par2Icon.getMinV();

        float f3 = par2Icon.getMaxV();

        float f4 = 1.0F;

        float f5 = 0.5F;

        float f6 = 0.25F;

        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

        par1Tessellator.startDrawingQuads();

        par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);

        par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3);

        par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3);

        par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2);

        par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2);

        par1Tessellator.draw();

    }

}

 

Entity Class:

 

package mymod.entity.projectile;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import net.minecraft.block.Block;

import net.minecraft.enchantment.EnchantmentThorns;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.packet.Packet70GameEvent;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

 

public class MyArrow extends Entity implements IProjectile

{

    private int xTile = -1;

    private int yTile = -1;

    private int zTile = -1;

    private int inTile;

    private int inData;

    private boolean inGround;

 

    /** 1 if the player can pick up the arrow */

    public int canBePickedUp;

 

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake;

 

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 2.0D;

 

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

 

    public MyArrow(World par1World)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public MyArrow(World par1World, double par2, double par4, double par6)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(par2, par4, par6);

        this.yOffset = 0.0F;

    }

 

    public MyArrow(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLivingBase;

 

        if (par2EntityLivingBase instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;

        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;

        double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;

        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);

            this.yOffset = 0.0F;

            float f4 = (float)d3 * 0.2F;

            this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);

        }

    }

 

    public MyArrow(World par1World, EntityLivingBase par2EntityLivingBase, float par3)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLivingBase;

 

        if (par2EntityLivingBase instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.yOffset = 0.0F;

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    */

    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)

    {

        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);

        par1 /= (double)f2;

        par3 /= (double)f2;

        par5 /= (double)f2;

        par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par1 *= (double)par7;

        par3 *= (double)par7;

        par5 *= (double)par7;

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 0;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,

    * posY, posZ, yaw, pitch

    */

    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)

    {

        this.setPosition(par1, par3, par5);

        this.setRotation(par7, par8);

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    public void setVelocity(double par1, double par3, double par5)

    {

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

 

        if (i > 0)

        {

            Block.blocksList.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);

            AxisAlignedBB axisalignedbb = Block.blocksList.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

            int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

 

            if (j == this.inTile && k == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround == 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);

            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int l;

            float f1;

 

            for (l = 0; l < list.size(); ++l)

            {

                Entity entity1 = (Entity)list.get(l);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f3;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    if (this.getIsCritical())

                    {

                        i1 += this.rand.nextInt(i1 / 2 + 2);

                    }

 

                    DamageSource damagesource = null;

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

                    damagesource = damagesource.causeThrownDamage(this, shootingEntity);

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)i1))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f3 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);

                                }

                            }

 

                            if (this.shootingEntity != null)

                            {

                                EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));

                            }

                        }

 

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    this.xTile = movingobjectposition.blockX;

                    this.yTile = movingobjectposition.blockY;

                    this.zTile = movingobjectposition.blockZ;

                    this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                    this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;

                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

                    this.setIsCritical(false);

 

                    if (this.inTile != 0)

                    {

                        Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);

                    }

                }

            }

 

            if (this.getIsCritical())

            {

                for (l = 0; l < 4; ++l)

                {

                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            float f4 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int j1 = 0; j1 < 4; ++j1)

                {

                    f3 = 0.25F;

                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);

                }

 

                f4 = 0.8F;

            }

 

            this.motionX *= (double)f4;

            this.motionY *= (double)f4;

            this.motionZ *= (double)f4;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.doBlockCollisions();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

    {

        par1NBTTagCompound.setShort("xTile", (short)this.xTile);

        par1NBTTagCompound.setShort("yTile", (short)this.yTile);

        par1NBTTagCompound.setShort("zTile", (short)this.zTile);

        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);

        par1NBTTagCompound.setByte("inData", (byte)this.inData);

        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);

        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);

        par1NBTTagCompound.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        this.xTile = par1NBTTagCompound.getShort("xTile");

        this.yTile = par1NBTTagCompound.getShort("yTile");

        this.zTile = par1NBTTagCompound.getShort("zTile");

        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;

        this.inData = par1NBTTagCompound.getByte("inData") & 255;

        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;

        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

 

        if (par1NBTTagCompound.hasKey("damage"))

        {

            this.damage = par1NBTTagCompound.getDouble("damage");

        }

 

        if (par1NBTTagCompound.hasKey("pickup"))

        {

            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");

        }

        else if (par1NBTTagCompound.hasKey("player"))

        {

            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))

            {

                flag = false;

            }

 

            if (flag)

            {

                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                par1EntityPlayer.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    @SideOnly(Side.CLIENT)

    public float getShadowSize()

    {

        return 0.0F;

    }

 

    public void setDamage(double par1)

    {

        this.damage = par1;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int par1)

    {

        this.knockbackStrength = par1;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public void setIsCritical(boolean par1)

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

 

        if (par1)

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));

        }

        else

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));

        }

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public boolean getIsCritical()

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        return (b0 & 1) != 0;

    }

}

 

Bow Class:

 

package mymod.items;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import mymod.Main;

import mymod.entity.projectile.MyArrow;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.enchantment.Enchantment;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBow;

import net.minecraft.item.ItemStack;

import net.minecraft.util.Icon;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import net.minecraftforge.event.entity.player.ArrowNockEvent;

 

public class MyBow extends ItemBow

{

public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2", "pulling_3"};

  @SideOnly(Side.CLIENT)

  private Icon[] iconArray;

  private boolean power;

public MyBow(int par1)

{

                super(par1);

                this.maxStackSize = 1;

                this.setMaxDamage(434);

                this.setCreativeTab(CreativeTabs.tabCombat);

}

/**

                * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount

                */

public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)

{

                int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

                ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);

                MinecraftForge.EVENT_BUS.post(event);

                if (event.isCanceled())

                {

                                return;

                }

                j = event.charge;

                boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

                if (flag || par3EntityPlayer.inventory.hasItem(Main.MyItem_3.itemID))

                {

                if(power){

                //entityarrow.setDamage(entityarrow.getDamage() + (double)5 * 0.5D + 0.5D);

                //entityarrow.setFire(100);

                }

                                float f = (float)j / 20.0F;

                                f = (f * f + f * 2.0F) / 3.0F;

                                if ((double)f < 0.1D)

                                {

                                                return;

                                }

                                if (f > 1.0F)

                                {

                                                f = 1.0F;

                                }

                                MyArrow entityarrow = new MyArrow(par2World, par3EntityPlayer, f * 2.0F);

                                if (f == 1.0F)

                                {

                                                entityarrow.setIsCritical(true);

                                }

                                int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

                                if (k > 0)

                                {

                                                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);

                                }

                                int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

                                if (l > 0)

                                {

                                                entityarrow.setKnockbackStrength(l);

                                }

                                if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)

                                {

                                                entityarrow.setFire(100);

                                }

                                par1ItemStack.damageItem(1, par3EntityPlayer);

                                par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

                                if (flag)

                                {

                                                entityarrow.canBePickedUp = 2;

                                }

                                else

                                {

                                                par3EntityPlayer.inventory.consumeInventoryItem(Main.MyItem_3.itemID);

                                }

                                if (!par2World.isRemote)

                                {

                                                par2World.spawnEntityInWorld(entityarrow);

                                }

                }

}

public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

{

                return par1ItemStack;

}

/**

                * How long it takes to use or consume an item

                */

public int getMaxItemUseDuration(ItemStack par1ItemStack)

{

                return 72000;

}

/**

                * returns the action that specifies what animation to play when the items is being used

                */

public EnumAction getItemUseAction(ItemStack par1ItemStack)

{

                return EnumAction.bow;

}

/**

                * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

                */

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

{

                ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);

                MinecraftForge.EVENT_BUS.post(event);

                if (event.isCanceled())

                {

                                return event.result;

                }

                if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Main.MyItem_3.itemID))

                {

                                par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));

                }

                return par1ItemStack;

}

/**

                * Return the enchantability factor of the item, most of the time is based on material.

                */

public int getItemEnchantability()

{

                return 1;

}

 

  public void registerIcons(IconRegister par1IconRegister)

  {

          this.itemIcon = par1IconRegister.registerIcon("mymod:" + (this.getUnlocalizedName().substring(5)) + "_standby");

          this.iconArray = new Icon[bowPullIconNameArray.length];

 

          for (int i = 0; i < this.iconArray.length; ++i)

          {

                  this.iconArray = par1IconRegister.registerIcon("mymod:" + (this.getUnlocalizedName().substring(5)) + "_" + bowPullIconNameArray);

          }

  }

 

  @Override

  @SideOnly(Side.CLIENT)

  public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {

          if (usingItem == null) { return itemIcon; }

          int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;

          if(ticksInUse > 30){

          return iconArray[3];

  } else if (ticksInUse > 18) {

                  return iconArray[2];

          } else if (ticksInUse > 14) {

                  return iconArray[1];

          } else if (ticksInUse > 0) {

                  return iconArray[0];

          } else {

                  return itemIcon;

          }

  }

}

 

I hope you can help me! ;)

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follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Suspected Mods: NONE Stacktrace:     at net.minecraftforge.registries.ForgeRegistry.sync(ForgeRegistry.java:625) ~[forge-1.20.1-47.3.0-universal.jar%23739!/:?] {re:classloading}     at net.minecraftforge.registries.GameData.loadRegistry(GameData.java:571) ~[forge-1.20.1-47.3.0-universal.jar%23739!/:?] {re:classloading}     at net.minecraftforge.registries.GameData.freezeData(GameData.java:250) ~[forge-1.20.1-47.3.0-universal.jar%23739!/:?] {re:classloading} -- Overlay render details -- Details:     Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:     at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:957) ~[client-1.20.1-20230612.114412-srg.jar%23734!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23734!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23734!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla, mod_resources, builtin/towntalk, Moonlight Mods Dynamic Assets -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.8, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2647858816 bytes (2525 MiB) / 8522825728 bytes (8128 MiB) up to 21508390912 bytes (20512 MiB)     CPUs: 12     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 5 5600X3D 6-Core Processor                Identifier: AuthenticAMD Family 25 Model 33 Stepping 2     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 6     Number of logical CPUs: 12     Graphics card #0 name: NVIDIA GeForce RTX 4060 Ti     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2803     Graphics card #0 versionInfo: DriverVersion=32.0.15.6109     Memory slot #0 capacity (MB): 16384.00     Memory slot #0 clockSpeed (GHz): 2.67     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 16384.00     Memory slot #1 clockSpeed (GHz): 2.67     Memory slot #1 type: DDR4     Virtual memory max (MB): 34696.73     Virtual memory used (MB): 22514.95     Swap memory total (MB): 2048.00     Swap memory used (MB): 0.00     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx20512m -Xms256m     Launched Version: forge-47.3.0     Backend library: LWJGL version 3.3.1 build 7     Backend API: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 561.09, NVIDIA Corporation     Window size: 1024x768     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: en_us     CPU: 12x AMD Ryzen 5 5600X3D 6-Core Processor      ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         [email protected]         javafml@null         lowcodefml@null     Mod List:          tetra_tables--mc1.20--1.2.jar                     |Tetra tables looking neat     |tetra_tables                  |1.2                 |DONE      |Manifest: NOSIGNATURE         quarkstructures-1.0.0-1.20.1.jar                  |Quark Structures              |quarkstructures               |1.0.0-1.20.1        |DONE      |Manifest: NOSIGNATURE         YungsBetterDungeons-1.20-Forge-4.0.4.jar          |YUNG's Better Dungeons        |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         farmers-cutting-quark-1.0.0.jar                   |Farmer's Cutting: Quark       |fcquark                       |1.0.0               |DONE      |Manifest: NOSIGNATURE         additionalentityattributes-forge-1.4.0.5+1.20.1.ja|Additional Entity Attributes  |additionalentityattributes    |1.4.0.5+1.20.1      |DONE      |Manifest: NOSIGNATURE         botarium-forge-1.20.1-2.3.4.jar                   |Botarium                      |botarium                      |2.3.4               |DONE      |Manifest: NOSIGNATURE         mcw-windows-2.3.0-mc1.20.1forge.jar               |Macaw's Windows               |mcwwindows                    |2.3.0               |DONE      |Manifest: NOSIGNATURE         apoli-forge-1.20.1-2.9.0.8.jar                    |Apoli                         |apoli                         |1.20.1-2.9.0.8      |DONE      |Manifest: NOSIGNATURE         cavernousdelight-1.1.0.jar                        |Cavernous Delight             |cavernousdelight              |1.1.0               |DONE      |Manifest: NOSIGNATURE         AutochefsDelight-1.20.1-Forge-1.0.5.jar           |Autochef's Delight            |autochefsdelight              |1.0.5+forge         |DONE      |Manifest: NOSIGNATURE         additional_attributes-1.20.1-1.2.1-all.jar        |Additional Attributes         |additional_attributes         |1.2.1               |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.6.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.6    |DONE      |Manifest: NOSIGNATURE         farmers-cutting-biomes-o-plenty-1.0.0.jar         |Farmer's Cutting: Biomes O' Pl|fcbop                         |1.0.0               |DONE      |Manifest: NOSIGNATURE         balm-forge-1.20.1-7.3.9-all.jar                   |Balm                          |balm                          |7.3.9               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.20.1-1.4.0.247.jar          |Just Enough Resources         |jeresources                   |1.4.0.247           |DONE      |Manifest: NOSIGNATURE         chat_heads-0.13.7-forge-1.20.jar                  |Chat Heads                    |chat_heads                    |0.13.7              |DONE      |Manifest: NOSIGNATURE         YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar  |YUNG's Better Nether Fortresse|betterfortresses              |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         cloth-config-11.1.136-forge.jar                   |Cloth Config v10 API          |cloth_config                  |11.1.136            |DONE      |Manifest: NOSIGNATURE         sound-physics-remastered-forge-1.20.1-1.4.5.jar   |Sound Physics Remastered      |sound_physics_remastered      |1.20.1-1.4.5        |DONE      |Manifest: NOSIGNATURE         cavebiomesdelight-1.0.2-1.20.1.jar                |Yung's Cave Biomes Delight    |cavebiomesdelight             |1.0.2-1.20.1        |DONE      |Manifest: NOSIGNATURE         deeperdarkerdelight-1.1.1-1.20.1.jar              |Deeper Darker Delight         |deeperdarkerdelight           |1.1.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         embeddium-0.3.31+mc1.20.1.jar                     |Embeddium                     |embeddium                     |0.3.31+mc1.20.1     |DONE      |Manifest: NOSIGNATURE         structure_gel-1.20.1-2.16.2.jar                   |Structure Gel API             |structure_gel                 |2.16.2              |DONE      |Manifest: NOSIGNATURE         xaeros_waystones_compability-1.0.jar              |Xaero's Map - Waystones Compab|w2w2                          |1.0                 |DONE      |Manifest: NOSIGNATURE         vintagedelight-0.1.6.jar                          |Vintage Delight               |vintagedelight                |0.1.6               |DONE      |Manifest: NOSIGNATURE         handcrafted-forge-1.20.1-3.0.6.jar                |Handcrafted                   |handcrafted                   |3.0.6               |DONE      |Manifest: NOSIGNATURE         Farmers Friend 1.1 - 1.20.1.jar                   |Farmer's Friend               |farmers_friend                |1.0.0               |DONE      |Manifest: NOSIGNATURE         adastradelight-1.1.0-1.20.1.jar                   |Ad Astra Delight              |adastradelight                |1.1.0-1.20.1        |DONE      |Manifest: NOSIGNATURE         WaystonesTeleportPets-1.20-1.20.1--1.2.jar        |Waystones Teleport Pets       |w2pets                        |1.0                 |DONE      |Manifest: NOSIGNATURE         StructureCompass-1.20.1-2.1.0.jar                 |Structure Compass Mod         |structurecompass              |2.1.0               |DONE      |Manifest: NOSIGNATURE         mcw-trapdoors-1.1.3-mc1.20.1forge.jar             |Macaw's Trapdoors             |mcwtrpdoors                   |1.1.3               |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.20-Forge-4.0.3.jar                 |YUNG's Bridges                |yungsbridges                  |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         resourcefulconfig-forge-1.20.1-2.1.2.jar          |Resourcefulconfig             |resourcefulconfig             |2.1.2               |DONE      |Manifest: NOSIGNATURE         doggychunks-1.20.1-1.0.jar                        |Doggy Chunks                  |doggychunks                   |1.20.1-1.0          |DONE      |Manifest: NOSIGNATURE         alexsmobsinteraction-4.3-all.jar                  |Alexs Mobs Interaction        |alexsmobsinteraction          |4.3                 |DONE      |Manifest: NOSIGNATURE         curios-forge-5.11.0+1.20.1.jar                    |Curios API                    |curios                        |5.11.0+1.20.1       |DONE      |Manifest: NOSIGNATURE         origins-forge-1.20.1-1.10.0.9-all.jar             |Origins                       |origins                       |1.20.1-1.10.0.9     |DONE      |Manifest: NOSIGNATURE         right-click-harvest-3.2.3+1.20.1-forge.jar        |Right Click Harvest           |rightclickharvest             |3.2.3+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         Searchables-forge-1.20.1-1.0.3.jar                |Searchables                   |searchables                   |1.0.3               |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.20-Forge-4.0.3.jar                  |YUNG's Extras                 |yungsextras                   |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         Butchersdelight Foods beta 1.20.1 1.0.3.jar       |ButchersDelightfoods          |butchersdelightfoods          |1.20.11.0.3         |DONE      |Manifest: NOSIGNATURE         Icarus-NeoForge-2.10.0.jar                        |Icarus                        |icarus                        |2.10.0              |DONE      |Manifest: NOSIGNATURE         cumulus_menus-1.20.1-1.0.1-neoforge.jar           |Cumulus                       |cumulus_menus                 |1.20.1-1.0.1-neoforg|DONE      |Manifest: NOSIGNATURE         Butchersdelight beta 1.20.1 2.1.0.jar             |ButchersDelight               |butchersdelight               |1.20.12.1.0         |DONE      |Manifest: NOSIGNATURE         mcw-roofs-2.3.1-mc1.20.1forge.jar                 |Macaw's Roofs                 |mcwroofs                      |2.3.1               |DONE      |Manifest: NOSIGNATURE         emiffect-forge-1.1.2+mc1.20.1.jar                 |EMIffect                      |emiffect                      |1.1.2+mc1.20.1      |DONE      |Manifest: NOSIGNATURE         betterwithminecolonies-1.20-1.19.19.jar           |Better With Minecolonies      |betterwithminecolonies        |1.20-1.19.19        |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         nitrogen_internals-1.20.1-1.0.11-neoforge.jar     |Nitrogen                      |nitrogen_internals            |1.20.1-1.0.11-neofor|DONE      |Manifest: NOSIGNATURE         JadeAddons-1.20.1-Forge-5.3.1.jar                 |Jade Addons                   |jadeaddons                    |5.3.1+forge         |DONE      |Manifest: NOSIGNATURE         l2library-2.4.25-slim.jar                         |L2 Library                    |l2library                     |2.4.25              |DONE      |Manifest: NOSIGNATURE         toms_storage-1.20-1.6.8.jar                       |Tom's Simple Storage Mod      |toms_storage                  |1.6.8               |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         DynamicTrees-1.20.1-1.3.5.jar                     |Dynamic Trees                 |dynamictrees                  |1.20.1-1.3.5        |DONE      |Manifest: NOSIGNATURE         DynamicTreesPlus-1.20.1-1.2.0-BETA3.jar           |Dynamic Trees Plus            |dynamictreesplus              |1.20.1-1.2.0-BETA3  |DONE      |Manifest: NOSIGNATURE         YungsBetterJungleTemples-1.20-Forge-2.0.5.jar     |YUNG's Better Jungle Temples  |betterjungletemples           |1.20-Forge-2.0.5    |DONE      |Manifest: NOSIGNATURE         Better_Dogs_X_Doggy_Talents_Next_v1.2.2 [Forge] - |Better Dogs For DTN           |betterdogs_dtn                |1.2.2               |DONE      |Manifest: NOSIGNATURE         SmartBrainLib-forge-1.20.1-1.15.jar               |SmartBrainLib                 |smartbrainlib                 |1.15                |DONE      |Manifest: NOSIGNATURE         QuarkOddities-1.20.1.jar                          |Quark Oddities                |quarkoddities                 |1.20.1              |DONE      |Manifest: NOSIGNATURE         TipsyLib-forge-1.20.1-2.0.9.jar                   |TipsyLib                      |tipsylib                      |2.0.9               |DONE      |Manifest: NOSIGNATURE         JustEnoughAdvancements-1.20.1-5.0.1.jar           |Just Enough Advancements      |jea                           |1.20.1-5.0.1        |DONE      |Manifest: NOSIGNATURE         Pehkui-3.8.2+1.20.1-forge.jar                     |Pehkui                        |pehkui                        |3.8.2+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         friendsfoesdelight-1.0.1-1.20.1.jar               |Friends&Foes Delight          |friendsfoesdelight            |1.0.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         alexscavesdelight-1.0.22-1.20.1.jar               |Alex's Caves Delight          |alexscavesdelight             |1.0.22-1.20.1       |DONE      |Manifest: NOSIGNATURE         artifactsdelight-1.0.1.1-1.20.1.jar               |Artifacts Delight             |artifactsdelight              |1.0.1.1-1.20.1      |DONE      |Manifest: NOSIGNATURE         NaturesCompass-1.20.1-1.11.2-forge.jar            |Nature's Compass              |naturescompass                |1.20.1-1.11.2-forge |DONE      |Manifest: NOSIGNATURE         EpheroLib-1.20.1-FORGE-1.2.0.jar                  |BOZOID                        |epherolib                     |0.1.2               |DONE      |Manifest: NOSIGNATURE         untamedwilds-1.20.1-4.0.4.jar                     |Untamed Wilds                 |untamedwilds                  |4.0.4               |DONE      |Manifest: NOSIGNATURE         smarterfarmers-1.20-2.1.0.jar                     |Smarter Farmers               |smarterfarmers                |1.20-2.1.0          |DONE      |Manifest: NOSIGNATURE         LibX-1.20.1-5.0.12.jar                            |LibX                          |libx                          |1.20.1-5.0.12       |DONE      |Manifest: NOSIGNATURE         GlitchCore-forge-1.20.1-0.0.1.1.jar               |GlitchCore                    |glitchcore                    |0.0.1.1             |DONE      |Manifest: NOSIGNATURE         SereneSeasons-forge-1.20.1-9.1.0.0.jar            |Serene Seasons                |sereneseasons                 |9.1.0.0             |DONE      |Manifest: NOSIGNATURE         fusion-1.1.1-forge-mc1.20.1.jar                   |Fusion                        |fusion                        |1.1.1               |DONE      |Manifest: NOSIGNATURE         cratedelight-24.11.29-1.20-forge.jar              |Crate Delight                 |cratedelight                  |24.11.29-1.20-forge |DONE      |Manifest: NOSIGNATURE         CraftTweaker-forge-1.20.1-14.0.44.jar             |CraftTweaker                  |crafttweaker                  |14.0.44             |DONE      |Manifest: NOSIGNATURE         aether_delight_1.0.0_forge_1.20.1.jar             |Aether Delight                |aetherdelight                 |1.0.0               |DONE      |Manifest: NOSIGNATURE         blueskiesdelight-1.0.3.2-1.20.1.jar               |Blue Skies Delight            |blueskiesdelight              |1.0.3.2-1.20.1      |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         emi-1.1.18+1.20.1+forge.jar                       |EMI                           |emi                           |1.1.18+1.20.1+forge |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.20.0.105.jar                  |Just Enough Items             |jei                           |15.20.0.105         |DONE      |Manifest: NOSIGNATURE         ecologicsdelight-1.0.3-1.20.1.jar                 |Ecologics Delight             |ecologicsdelight              |1.0.3-1.20.1        |DONE      |Manifest: NOSIGNATURE         fabric-api-base-0.4.31+ef105b4977.jar             |Fabric API Base               |fabric_api_base               |0.4.31+ef105b4977   |DONE      |Manifest: NOSIGNATURE         MouseTweaks-forge-mc1.20.1-2.25.1.jar             |Mouse Tweaks                  |mousetweaks                   |2.25.1              |DONE      |Manifest: NOSIGNATURE         NoChatReports-FORGE-1.20.1-v2.2.2.jar             |No Chat Reports               |nochatreports                 |1.20.1-v2.2.2       |DONE      |Manifest: NOSIGNATURE         delightfulburgers-1.20.1.jar                      |Delightful Burgers            |delightfulburgers             |1.20.1              |DONE      |Manifest: NOSIGNATURE         quarkartifacts-1.0.1-1.20.1.jar                   |Quark Artifacts               |quarkartifacts                |1.0.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         justenoughbreeding-forge-1.20.x-1.4.1.jar         |Just Enough Breeding          |justenoughbreeding            |1.4.1               |DONE      |Manifest: NOSIGNATURE         Oh-The-Trees-Youll-Grow-forge-1.20.1-1.3.1.jar    |Oh The Trees You'll Grow      |ohthetreesyoullgrow           |1.20.1-1.3.1        |DONE      |Manifest: NOSIGNATURE         spectrelib-forge-0.13.15+1.20.1.jar               |SpectreLib                    |spectrelib                    |0.13.15+1.20.1      |DONE      |Manifest: NOSIGNATURE         Corgilib-Forge-1.20.1-4.0.3.2.jar                 |CorgiLib                      |corgilib                      |4.0.3.2             |DONE      |Manifest: NOSIGNATURE         domum_ornamentum-1.20.1-1.0.186-RELEASE-universal.|Domum Ornamentum              |domum_ornamentum              |1.20.1-1.0.186-RELEA|DONE      |Manifest: NOSIGNATURE         calio-forge-1.20.1-1.11.0.5.jar                   |Calio                         |calio                         |1.20.1-1.11.0.5     |DONE      |Manifest: NOSIGNATURE         kffmod-4.11.0.jar                                 |Kotlin For Forge              |kotlinforforge                |4.11.0              |DONE      |Manifest: NOSIGNATURE         quarktrade-1.0.0-1.20.1.jar                       |Quark Trade                   |quarktrade                    |1.0.0-1.20.1        |DONE      |Manifest: NOSIGNATURE         farmersrespite-1.20.1-2.1.2.jar                   |Farmer's Respite              |farmersrespite                |1.20.1-2.1          |DONE      |Manifest: NOSIGNATURE         ecologics-forge-1.20.1-2.2.0.jar                  |Ecologics                     |ecologics                     |2.2.0               |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_24.6.1_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |24.6.1              |DONE      |Manifest: NOSIGNATURE         decoration-delight-1.20.1.jar                     |Decoration Delight            |decoration_delight            |1.0.0               |DONE      |Manifest: NOSIGNATURE         Croptopia-1.20.1-FORGE-3.0.4.jar                  |Croptopia                     |croptopia                     |3.0.4               |DONE      |Manifest: NOSIGNATURE         polymorph-forge-0.49.5+1.20.1.jar                 |Polymorph                     |polymorph                     |0.49.5+1.20.1       |DONE      |Manifest: NOSIGNATURE         JustEnoughProfessions-forge-1.20.1-3.0.1.jar      |Just Enough Professions (JEP) |justenoughprofessions         |3.0.1               |DONE      |Manifest: NOSIGNATURE         structurize-1.20.1-1.0.760-snapshot.jar           |Structurize                   |structurize                   |1.20.1-1.0.760-snaps|DONE      |Manifest: NOSIGNATURE         supplementariesquarkcompat-1.0.1-1.20.1.jar       |Supplementaries x Quark Compat|supplementariesquarkcompat    |1.0.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         FastFurnace-1.20.1-8.0.2.jar                      |FastFurnace                   |fastfurnace                   |8.0.2               |DONE      |Manifest: NOSIGNATURE         oceansdelight-1.0.2-1.20.jar                      |Ocean's Delight               |oceansdelight                 |1.0.2-1.20          |DONE      |Manifest: NOSIGNATURE         lootr-forge-1.20-0.7.34.89.jar                    |Lootr                         |lootr                         |0.7.34.87           |DONE      |Manifest: NOSIGNATURE         occultism-1.20.1-1.140.2.jar                      |Occultism                     |occultism                     |1.140.2             |DONE      |Manifest: NOSIGNATURE         valkyrienskies-120-2.3.0-beta.5.jar               |Valkyrien Skies 2             |valkyrienskies                |2.3.0-beta.5        |DONE      |Manifest: NOSIGNATURE         cosmeticarmorreworked-1.20.1-v1a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.20.1-v1a          |DONE      |Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         fruitsdelight-1.0.13.jar                          |Fruits Delight                |fruitsdelight                 |1.0.13              |DONE      |Manifest: NOSIGNATURE         letsdo-addon-structures-1.7.1.jar                 |Let's Do Addon: Structures    |letsdoaddonstructures         |1.7.1               |DONE      |Manifest: NOSIGNATURE         cristellib-1.1.6-forge.jar                        |Cristel Lib                   |cristellib                    |1.1.6               |DONE      |Manifest: NOSIGNATURE         ad_astra-forge-1.20.1-1.15.19.jar                 |Ad Astra                      |ad_astra                      |1.15.19             |DONE      |Manifest: NOSIGNATURE         tetra-1.20.1-6.6.0.jar                            |tetra                         |tetra                         |6.6.0               |DONE      |Manifest: NOSIGNATURE         tetranomicon-1.5.3-1.20.1.jar                     |Tetranomicon                  |tetranomicon                  |1.5.3-1.20.1        |DONE      |Manifest: NOSIGNATURE         kuma-api-forge-20.1.8+1.20.1.jar                  |KumaAPI                       |kuma_api                      |20.1.8              |DONE      |Manifest: NOSIGNATURE         blue_skies-1.20.1-1.3.31.jar                      |Blue Skies                    |blue_skies                    |1.3.31              |DONE      |Manifest: NOSIGNATURE         dimasctetracompat-1.20.1-1.4.0.1.jar              |Dimensional Ascension Tetra Co|dimasctetracompat             |1.20.1-1.4.0.1      |DONE      |Manifest: NOSIGNATURE         YungsBetterWitchHuts-1.20-Forge-3.0.3.jar         |YUNG's Better Witch Huts      |betterwitchhuts               |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         netherportalfix-forge-1.20-13.0.1.jar             |NetherPortalFix               |netherportalfix               |13.0.1              |DONE      |Manifest: NOSIGNATURE         farmers-cutting-twilight-forest-1.20.1-1.0.jar    |Farmer's Cutting: Twilight For|mr_farmers_cuttingtwilightfore|1.20.1-1.0          |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.9.jar                   |GeckoLib 4                    |geckolib                      |4.4.9               |DONE      |Manifest: NOSIGNATURE         DynamicTreesEcologics-1.20.1-1.1.0.jar            |Dynamic Trees for Ecologics   |dtecologics                   |1.20.1-1.1.0        |DONE      |Manifest: NOSIGNATURE         aether-1.20.1-1.5.1-neoforge.jar                  |The Aether                    |aether                        |1.20.1-1.5.1-neoforg|DONE      |Manifest: NOSIGNATURE         towntalk-1.20.1-1.1.0.jar                         |TownTalk                      |towntalk                      |1.1.0               |DONE      |Manifest: NOSIGNATURE         ingredientsdelight-1.0.2.1-1.20.1.jar             |Ingredients Delight           |ingredientsdelight            |1.0.2.1-1.20.1      |DONE      |Manifest: NOSIGNATURE         naturalist-forge-4.0.3-1.20.1.jar                 |Naturalist                    |naturalist                    |4.0.3               |DONE      |Manifest: NOSIGNATURE         incontrol-1.20-9.2.11.jar                         |InControl                     |incontrol                     |1.20-9.2.11         |DONE      |Manifest: NOSIGNATURE         DoggyTalentsNext-1.20.1-1.18.37.jar               |Doggy Talents Next            |doggytalents                  |1.18.37             |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar    |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.20-Forge-3.0.4    |DONE      |Manifest: NOSIGNATURE         biomesoplentydelight-1.0.2.1-1.20.1.jar           |Biomes O'Plenty Delight       |biomesoplentydelight          |1.0.2.1-1.20.1      |DONE      |Manifest: NOSIGNATURE         sophisticatedcore-1.20.1-0.7.11.799.jar           |Sophisticated Core            |sophisticatedcore             |0.7.11.799          |DONE      |Manifest: NOSIGNATURE         eureka-1201-1.5.1-beta.3.jar                      |VS Eureka Mod                 |vs_eureka                     |1.5.1-beta.3        |DONE      |Manifest: NOSIGNATURE         mcwfurnituresbop-1.20-1.2.jar                     |Macaw's Furnitures - BOP      |mcwfurnituresbop              |1.20-1.2            |DONE      |Manifest: NOSIGNATURE         mcw-furniture-3.3.0-mc1.20.1forge.jar             |Macaw's Furniture             |mcwfurnitures                 |3.3.0               |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.7.jar             |TerraBlender                  |terrablender                  |3.0.1.7             |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-forge-1.20.1-19.0.0.91.jar          |Biomes O' Plenty              |biomesoplenty                 |19.0.0.91           |DONE      |Manifest: NOSIGNATURE         DynamicTreesBOP-1.20.1-3.3.1.jar                  |Dynamic Trees for Biomes o' Pl|dtbop                         |1.20.1-3.3.1        |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.39.0_Forge_1.20.jar              |Xaero's World Map             |xaeroworldmap                 |1.39.0              |DONE      |Manifest: NOSIGNATURE         JRFTL-1.20.1-1.6.0.jar                            |JRFTL                         |jrftl                         |1.6.0               |DONE      |Manifest: NOSIGNATURE         Controlling-forge-1.20.1-12.0.2.jar               |Controlling                   |controlling                   |12.0.2              |DONE      |Manifest: NOSIGNATURE         Placebo-1.20.1-8.6.2.jar                          |Placebo                       |placebo                       |8.6.2               |DONE      |Manifest: NOSIGNATURE         citadel-2.6.0-1.20.1.jar                          |Citadel                       |citadel                       |2.6.0               |DONE      |Manifest: NOSIGNATURE         alexsmobs-1.22.9.jar                              |Alex's Mobs                   |alexsmobs                     |1.22.9              |DONE      |Manifest: NOSIGNATURE         Rats-1.20.1-8.1.3.jar                             |Rats                          |rats                          |1.20.1-8.1.3        |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.3.0-universal.jar                 |Forge                         |forge                         |47.3.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         Zeta-1.0-24.jar                                   |Zeta                          |zeta                          |1.0-24              |DONE      |Manifest: NOSIGNATURE         appleskin-forge-mc1.20.1-2.5.1.jar                |AppleSkin                     |appleskin                     |2.5.1+mc1.20.1      |DONE      |Manifest: NOSIGNATURE         lootintegrations-1.20.1-3.7.jar                   |Lootintegrations mod          |lootintegrations              |1.20.1-3.7          |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.4.1.jar                       |MixinExtras                   |mixinextras                   |0.4.1               |DONE      |Manifest: NOSIGNATURE         emitrades-forge-1.2.1+mc1.20.1.jar                |EMI Trades                    |emitrades                     |1.2.1+mc1.20.1      |DONE      |Manifest: NOSIGNATURE         cobweb-forge-1.20.1-1.0.0.jar                     |Cobweb                        |cobweb                        |1.0.0               |DONE      |Manifest: NOSIGNATURE         soul-fire-d-forge-1.20.1-4.0.6.jar                |Soul Fire'd                   |soul_fire_d                   |4.0.6               |DONE      |Manifest: NOSIGNATURE         storagedelight-24.09.11-1.20-forge.jar            |Storage Delight               |storagedelight                |24.09.11-1.20-forge |DONE      |Manifest: NOSIGNATURE         sophisticatedbackpacks-1.20.1-3.20.17.1150.jar    |Sophisticated Backpacks       |sophisticatedbackpacks        |3.20.17.1150        |DONE      |Manifest: NOSIGNATURE         relics-1.20.1-0.8.0.7.jar                         |Relics                        |relics                        |0.8.0.7             |DONE      |Manifest: NOSIGNATURE         rch-supplementaries-compat-forge-1.0.0.jar        |RightClickHarvest Supplementar|rch_supplementaries_compat    |1.0.0               |DONE      |Manifest: NOSIGNATURE         mcw-doors-1.1.1forge-mc1.20.1.jar                 |Macaw's Doors                 |mcwdoors                      |1.1.1               |DONE      |Manifest: NOSIGNATURE         jeed-1.20-2.2.2.jar                               |Just Enough Effects Descriptio|jeed                          |1.20-2.2.2          |DONE      |Manifest: NOSIGNATURE         ramcompat-1.20.1-0.1.4.jar                        |RAM-Compat                    |ramcompat                     |0.1.4               |DONE      |Manifest: NOSIGNATURE         carryon-forge-1.20.1-2.1.2.7.jar                  |Carry On                      |carryon                       |2.1.2.7             |DONE      |Manifest: NOSIGNATURE         sodiumoptionsapi-forge-1.0.8-1.20.1.jar           |Sodium Options API            |sodiumoptionsapi              |1.0.8               |DONE      |Manifest: NOSIGNATURE         macawsroofsbop-1.20-1.1.jar                       |Macaw's Roofs - BOP           |macawsroofsbop                |1.20-1.1            |DONE      |Manifest: NOSIGNATURE         fzzy_config-0.5.8+1.20.1+forge.jar                |Fzzy Config                   |fzzy_config                   |0.5.8+1.20.1+forge  |DONE      |Manifest: NOSIGNATURE         emi_loot-0.7.4+1.20.1+forge.jar                   |EMI Loot                      |emi_loot                      |0.7.4+1.20.1+forge  |DONE      |Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2508-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2508            |DONE      |Manifest: NOSIGNATURE         DynamicTreesTheTwilightForest-1.20.1-2.2.0-BETA2.j|Dynamic Trees for The Twilight|dttwilightforest              |1.20.1-2.2.0-BETA2  |DONE      |Manifest: NOSIGNATURE         farmersplus-1.0.3.jar                             |Farmer's Plus                 |farmersplus                   |1.0.3               |DONE      |Manifest: NOSIGNATURE         sodiumdynamiclights-forge-1.0.9-1.20.1.jar        |Sodium Dynamic Lights         |sodiumdynamiclights           |1.0.9               |DONE      |Manifest: NOSIGNATURE         letsdo-addon-compat-forge-1.4.2.jar               |[Let's Do Addon] Compat       |letsdoaddon_compat            |1.4.2               |DONE      |Manifest: NOSIGNATURE         konkrete_forge_1.8.0_MC_1.20-1.20.1.jar           |Konkrete                      |konkrete                      |1.8.0               |DONE      |Manifest: NOSIGNATURE         adtetra-2.1.0.jar                                 |Ad Tetra!                     |adtetra                       |2.1.0               |DONE      |Manifest: NOSIGNATURE         undergarden_delight_1.0.0_forge_1.20.1.jar        |Undergarden Delight           |undergardendelight            |1.0.0               |DONE      |Manifest: NOSIGNATURE         mcw-bridges-3.0.0-mc1.20.1forge.jar               |Macaw's Bridges               |mcwbridges                    |3.0.0               |DONE      |Manifest: NOSIGNATURE         macawsbridgesbop-1.20-1.3.jar                     |Macaw's Bridges - BOP         |macawsbridgesbop              |1.20-1.3            |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.20.1-1.2.5.jar                   |Farmer's Delight              |farmersdelight                |1.20.1-1.2.5        |DONE      |Manifest: NOSIGNATURE         chefs-delight-1.0.3-forge-1.20.1.jar              |Chefs Delight                 |chefsdelight                  |1.0.3-forge-1.20.1  |DONE      |Manifest: NOSIGNATURE         culturaldelights-0.16.1.jar                       |Cultural Delights             |culturaldelights              |0.16.1              |DONE      |Manifest: NOSIGNATURE         farmers_croptopia-1.20.1-1.1.0.jar                |Farmer's Croptopia            |farmers_croptopia             |1.1.0               |DONE      |Manifest: NOSIGNATURE         FarmersStructures-1.0.3-1.20.jar                  |FarmersStructures             |farmers_structures            |1.0.0               |DONE      |Manifest: NOSIGNATURE         largemeals-1.20.1-1.3.0.jar                       |Large Meals                   |largemeals                    |1.20.1-1.3.0        |DONE      |Manifest: NOSIGNATURE         ends_delight-1.20.1-2.4.jar                       |End's Delight                 |ends_delight                  |2.4                 |DONE      |Manifest: NOSIGNATURE         entity_model_features_forge_1.20.1-2.2.6.jar      |Entity Model Features         |entity_model_features         |2.2.6               |DONE      |Manifest: NOSIGNATURE         ecologicsartifacts-1.0.1-1.20.1.jar               |Ecologics Artifacts           |ecologicsartifacts            |1.0.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         entity_texture_features_forge_1.20.1-6.2.8.jar    |Entity Texture Features       |entity_texture_features       |6.2.8               |DONE      |Manifest: NOSIGNATURE         DynamicTreesAether-1.20.1-1.3.0.jar               |Dynamic Trees for The Aether  |dtaether                      |1.20.1-1.3.0        |DONE      |Manifest: NOSIGNATURE         CompassCoords-1.6.0-mc1.20.jar                    |Compass Coords                |compasscoords                 |1.6.0               |DONE      |Manifest: NOSIGNATURE         jearchaeology-1.20.1-1.0.4.jar                    |Just Enough Archaeology       |jearchaeology                 |1.20.1-1.0.4        |DONE      |Manifest: NOSIGNATURE         mcw-fences-1.1.2-mc1.20.1forge.jar                |Macaw's Fences and Walls      |mcwfences                     |1.1.2               |DONE      |Manifest: NOSIGNATURE         mcwfencesbop-1.20-1.2.jar                         |Macaw's Fences - BOP          |mcwfencesbop                  |1.20-1.2            |DONE      |Manifest: NOSIGNATURE         farmers_delight_christmas_edition-V.0.92.5-forge-1|Farmers Delight Christmas edit|farmers_delight_christmas_edit|1.0.0               |DONE      |Manifest: NOSIGNATURE         untameddelight-1.20.1-1.1.0.jar                   |Untamed Delight               |untameddelight                |1.20.1-1.0.0        |DONE      |Manifest: NOSIGNATURE         Patchouli-1.20.1-84-FORGE.jar                     |Patchouli                     |patchouli                     |1.20.1-84-FORGE     |DONE      |Manifest: NOSIGNATURE         blockui-1.20.1-1.0.156-RELEASE.jar                |UI Library Mod                |blockui                       |1.20.1-1.0.156-RELEA|DONE      |Manifest: NOSIGNATURE         multipiston-1.20-1.2.43-RELEASE.jar               |Multi-Piston                  |multipiston                   |1.20-1.2.43-RELEASE |DONE      |Manifest: NOSIGNATURE         origins-classes-forge-1.2.1.jar                   |Origins: Classes              |origins_classes               |1.2.1               |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.20-Forge-4.0.3.jar       |YUNG's Better Strongholds     |betterstrongholds             |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         aetheric_tetranomicon-1.1.2-1.20.1.jar            |Aetheric Tetranomicon         |aetheric_tetranomicon         |1.1.2-1.20.1        |DONE      |Manifest: NOSIGNATURE         resourcefullib-forge-1.20.1-2.1.29.jar            |Resourceful Lib               |resourcefullib                |2.1.29              |DONE      |Manifest: NOSIGNATURE         pehkui4all-1.0.1-forge-1.20.1.jar                 |Pehkui4All                    |pehkui4all                    |1.0.1               |DONE      |Manifest: NOSIGNATURE         twilightdelight-2.0.13.jar                        |Twilight's Flavor & Delight   |twilightdelight               |2.0.13              |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.3.3.jar               |Deeper and Darker             |deeperdarker                  |1.3.3               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         letsdo-API-forge-1.2.15-forge.jar                 |[Let's Do] API                |doapi                         |1.2.15              |DONE      |Manifest: NOSIGNATURE         letsdo-vinery-forge-1.4.28.jar                    |[Let's Do] Vinery             |vinery                        |1.4.28              |DONE      |Manifest: NOSIGNATURE         letsdo-herbalbrews-forge-1.0.8.jar                |[Let's Do] HerbalBrews        |herbalbrews                   |1.0.8               |DONE      |Manifest: NOSIGNATURE         letsdo-nethervinery-forge-1.2.14.jar              |[Let's Do] NetherVinery       |nethervinery                  |1.2.14              |DONE      |Manifest: NOSIGNATURE         letsdo-furniture-forge-1.0.3.jar                  |[Let's Do] Furniture          |furniture                     |1.0.3               |DONE      |Manifest: NOSIGNATURE         letsdo-farm_and_charm-forge-1.0.4.jar             |[Let's Do] Farm & Charm       |farm_and_charm                |1.0.4               |DONE      |Manifest: NOSIGNATURE         letsdo-camping-forge-1.0.4.jar                    |[Let's Do] Camping            |camping                       |1.0.4               |DONE      |Manifest: NOSIGNATURE         letsdo-candlelight-forge-2.0.2.jar                |[Let's Do] Candlelight        |candlelight                   |2.0.2               |DONE      |Manifest: NOSIGNATURE         letsdo-bakery-forge-2.0.3.jar                     |[Let's Do] Bakery             |bakery                        |2.0.3               |DONE      |Manifest: NOSIGNATURE         letsdo-bloomingnature-forge-1.0.9.jar             |[Let's Do] BloomingNature     |bloomingnature                |1.0.9               |DONE      |Manifest: NOSIGNATURE         dtbloomingnature-1.20.1-forge-1.0.2.jar           |Dynamic Trees for BloomingNatu|dtbloomingnature              |1.0.2               |DONE      |Manifest: NOSIGNATURE         letsdo-brewery-forge-2.0.3.jar                    |[Let's Do] Brewery            |brewery                       |2.0.3               |DONE      |Manifest: NOSIGNATURE         letsdo-meadow-forge-1.3.19.jar                    |[Let's Do] Meadow             |meadow                        |1.3.19              |DONE      |Manifest: NOSIGNATURE         AI-Improvements-1.20-0.5.2.jar                    |AI-Improvements               |aiimprovements                |0.5.2               |DONE      |Manifest: NOSIGNATURE         cupboard-1.20.1-2.7.jar                           |Cupboard utilities            |cupboard                      |1.20.1-2.7          |DONE      |Manifest: NOSIGNATURE         bamboodelight-1.0.5-1.20.1.jar                    |Bamboo Delight                |bamboodelight                 |1.0.5-1.20.1        |DONE      |Manifest: NOSIGNATURE         The_Undergarden-1.20.1-0.8.14.jar                 |The Undergarden               |undergarden                   |0.8.14              |DONE      |Manifest: NOSIGNATURE         emi-letsdo-compat-1.3.jar                         |emi-letsdo-compat             |emi_letsdo_compat             |1.3                 |DONE      |Manifest: NOSIGNATURE         dtmeadow-1.20.1-forge-1.1-beta.jar                |Dynamic Trees for Meadow      |dtmeadow                      |1.1-beta            |DONE      |Manifest: NOSIGNATURE         Towns-and-Towers-1.12-Fabric+Forge.jar            |Towns and Towers              |t_and_t                       |0.0NONE             |DONE      |Manifest: NOSIGNATURE         quark_delight_1.0.0_forge_1.20.1.jar              |Quark Delight                 |quarkdelight                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         BetterAdvancements-Forge-1.20.1-0.4.2.10.jar      |Better Advancements           |betteradvancements            |0.4.2.10            |DONE      |Manifest: NOSIGNATURE         raccompat-1.20.1-0.1.3.jar                        |RAC-Compat                    |raccompat                     |0.1.3               |DONE      |Manifest: NOSIGNATURE         amendments-1.20-1.2.12.jar                        |Amendments                    |amendments                    |1.20-1.2.12         |DONE      |Manifest: NOSIGNATURE         sophisticatedstorage-1.20.1-0.10.50.955.jar       |Sophisticated Storage         |sophisticatedstorage          |0.10.50.955         |DONE      |Manifest: NOSIGNATURE         OctoLib-FORGE-0.4.2+1.20.1.jar                    |OctoLib                       |octolib                       |0.4.2               |DONE      |Manifest: NOSIGNATURE         veggiesdelight-1.4.2.jar                          |Veggies Delight               |veggiesdelight                |1.4.2               |DONE      |Manifest: NOSIGNATURE         common-networking-forge-1.0.5-1.20.1.jar          |Common Networking             |commonnetworking              |1.0.5-1.20.1        |DONE      |Manifest: NOSIGNATURE         CuriosQuarkOBP-1.20.1-1.2.5.jar                   |Curios Quark Oddities Backpack|curiosquarkobp                |1.2.5               |DONE      |Manifest: NOSIGNATURE         tetracelium-1.20.1-1.3.1.jar                      |tetracelium                   |tetracelium                   |1.3.1               |DONE      |Manifest: NOSIGNATURE         waystones-forge-1.20-14.1.6.jar                   |Waystones                     |waystones                     |14.1.6              |DONE      |Manifest: NOSIGNATURE         Clumps-forge-1.20.1-12.0.0.4.jar                  |Clumps                        |clumps                        |12.0.0.4            |DONE      |Manifest: NOSIGNATURE         YungsCaveBiomes-1.20.1-Forge-2.0.1.jar            |YUNG's Cave Biomes            |yungscavebiomes               |1.20.1-Forge-2.0.1  |DONE      |Manifest: NOSIGNATURE         dtvinery-1.20.1-forge-1.1.jar                     |Dynamic Trees for Vinery      |dtvinery                      |1.1                 |DONE      |Manifest: NOSIGNATURE         comforts-forge-6.4.0+1.20.1.jar                   |Comforts                      |comforts                      |6.4.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         artifacts-forge-9.5.13.jar                        |Artifacts                     |artifacts                     |9.5.13              |DONE      |Manifest: NOSIGNATURE         YungsBetterDesertTemples-1.20-Forge-3.0.3.jar     |YUNG's Better Desert Temples  |betterdeserttemples           |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         ExplorersCompass-1.20.1-1.3.3-forge.jar           |Explorer's Compass            |explorerscompass              |1.20.1-1.3.3-forge  |DONE      |Manifest: NOSIGNATURE         blueprint-1.20.1-7.1.0.jar                        |Blueprint                     |blueprint                     |7.1.0               |DONE      |Manifest: NOSIGNATURE         upgrade_aquatic-1.20.1-6.0.1.jar                  |Upgrade Aquatic               |upgrade_aquatic               |6.0.1               |DONE      |Manifest: NOSIGNATURE         DynamicTreesUpgradeAquatic-1.20.1-1.2.0.jar       |Dynamic Trees for Upgrade Aqua|dtupgradeaquatic              |1.20.1-1.2.0        |DONE      |Manifest: NOSIGNATURE         neapolitan-1.20.1-5.0.0.jar                       |Neapolitan                    |neapolitan                    |5.0.0               |DONE      |Manifest: NOSIGNATURE         DynamicTreesNeapolitan-1.20.1-1.3.2.jar           |Dynamic Trees for Neapolitan  |dtneapolitan                  |1.20.1-1.3.2        |DONE      |Manifest: NOSIGNATURE         autumnity-1.20.1-5.0.1.jar                        |Autumnity                     |autumnity                     |5.0.1               |DONE      |Manifest: NOSIGNATURE         DynamicTreesAutumnity-1.20.1-1.3.2.jar            |Dynamic Trees for Autumnity   |dtautumnity                   |1.20.1-1.3.2        |DONE      |Manifest: NOSIGNATURE         valkyrienrelogs-0.3.0-forge.jar                   |Valkyrien Relogs              |valkyrienrelogs               |0.3.0-forge         |DONE      |Manifest: NOSIGNATURE         doaddonfluids-forge-1.3.0.jar                     |[Let's Do Addon] Fluids       |doaddonfluids                 |1.3.0               |DONE      |Manifest: NOSIGNATURE         CoffeeDelight-Forge-1.20.1-1.4-Fix.jar            |Coffee Delight                |coffee_delight                |1.4                 |DONE      |Manifest: NOSIGNATURE         moredelight-24.11.06-1.20-forge.jar               |More Delight                  |moredelight                   |24.11.06-1.20-forge |DONE      |Manifest: NOSIGNATURE         skinlayers3d-forge-1.7.2-mc1.20.1.jar             |3d-Skin-Layers                |skinlayers3d                  |1.7.2               |DONE      |Manifest: NOSIGNATURE         forgottenrecipes-forge-1.20-1.2.0.jar             |Forgotten Recipes             |forgottenrecipes              |1.2.0               |DONE      |Manifest: NOSIGNATURE         friendsandfoes-forge-mc1.20.1-3.0.6.jar           |Friends & Foes                |friendsandfoes                |3.0.6               |DONE      |Manifest: NOSIGNATURE         supplementariesdelight-1.0.1-1.20.1.jar           |Supplementaries Delight       |supplementariesdelight        |1.0.1-1.20.1        |DONE      |Manifest: NOSIGNATURE         delightfulsandwich-1.20.1.jar                     |Delightful Sandwiches         |delightfulsandwich            |1.20.1              |DONE      |Manifest: NOSIGNATURE         tetrasdelight-1.20.1-1.jar                        |Tetra's Delight               |tetrasdelight                 |1.20.1-1            |DONE      |Manifest: NOSIGNATURE         JustEnoughBeacons-Forge-1.19+-1.1.2.jar           |JustEnoughBeacons             |just_enough_beacons           |1.1.2               |DONE      |Manifest: NOSIGNATURE         alexscaves-2.0.2.jar                              |Alex's Caves                  |alexscaves                    |2.0.2               |DONE      |Manifest: NOSIGNATURE         tact-1.2.1+1.20.1.jar                             |TACT                          |tact                          |1.2.1               |DONE      |Manifest: NOSIGNATURE         curios_compat_1_20_1.jar                          |CuriosCompat                  |curioscompat                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         moonlight-1.20-2.13.33-forge.jar                  |Moonlight Library             |moonlight                     |1.20-2.13.33        |DONE      |Manifest: NOSIGNATURE         ratsdelight-1.0.1.1-1.20.1.jar                    |Rats Delight                  |ratsdelight                   |1.0.1.1-1.20.1      |DONE      |Manifest: NOSIGNATURE         mixinsquared-forge-0.1.2-beta.5.jar               |MixinSquared                  |mixinsquared                  |0.1.2-beta.5        |DONE      |Manifest: NOSIGNATURE         Jade-1.20.1-forge-11.11.1.jar                     |Jade                          |jade                          |11.11.1+forge       |DONE      |Manifest: NOSIGNATURE         l2harvester-0.0.4.jar                             |L2Harvester                   |l2harvester                   |0.0.4               |DONE      |Manifest: NOSIGNATURE         undergardenpatch-1.4.0-1.20.1.jar                 |Undergarden-Tetra Patch       |undergardenpatch              |1.4.0-1.20.1        |DONE      |Manifest: NOSIGNATURE         nethersdelight-1.20.1-4.0.jar                     |Nether's Delight              |nethersdelight                |1.20.1-4.0          |DONE      |Manifest: NOSIGNATURE         lootintegrations_yungs-1.2.jar                    |lootintegrations_yungs mod    |lootintegrations_yungs        |1                   |DONE      |Manifest: NOSIGNATURE         DynamicTreesAlexsMobs-1.20.1-1.0.0.jar            |Dynamic Trees for Alex's Mobs |dtalexsmobs                   |1.20.1-1.0.0        |DONE      |Manifest: NOSIGNATURE         naturalistdelight-1.0.3-1.20.1.jar                |Naturalist Delight            |naturalistdelight             |1.0.3-1.20.1        |DONE      |Manifest: NOSIGNATURE         Quark-4.0-460.jar                                 |Quark                         |quark                         |4.0-460             |DONE      |Manifest: NOSIGNATURE         supplementaries-1.20-3.1.11.jar                   |Supplementaries               |supplementaries               |1.20-3.1.11         |DONE      |Manifest: NOSIGNATURE         ascended_quark-1.20.1-1.1.1.jar                   |Ascended Quark                |ascended_quark                |1.1.1               |DONE      |Manifest: NOSIGNATURE         st_wqc-1.20.1-1.1.jar                             |Woodworks Quark Compat (WQC)  |st_wqc                        |1.1                 |DONE      |Manifest: NOSIGNATURE         suppsquared-1.20-1.1.18.jar                       |Supplementaries Squared       |suppsquared                   |1.20-1.1.18         |DONE      |Manifest: NOSIGNATURE         DynamicTreesQuark-1.20.1-2.5.3.jar                |Dynamic Trees for Quark       |dtquark                       |1.20.1-2.5.3        |DONE      |Manifest: NOSIGNATURE         packedup-0.5.3-beta.jar                           |Packed Up                     |packedup                      |0.5.3-beta          |DONE      |Manifest: NOSIGNATURE         mutil-1.20.1-6.1.1.jar                            |mutil                         |mutil                         |6.1.1               |DONE      |Manifest: NOSIGNATURE         woodworkers_delight-0.1.0-alpha.jar               |Woodworker's Delight          |woodworkers_delight           |0.1.0               |DONE      |Manifest: NOSIGNATURE         CroptopiaDelight-1.20.1_1.2.2-forge.jar           |Croptopia Delight             |croptopia_delight             |1.0                 |DONE      |Manifest: NOSIGNATURE         barbequesdelight-1.0.5.jar                        |Barbeque's Delight            |barbequesdelight              |1.0.5               |DONE      |Manifest: NOSIGNATURE         miners_delight-1.20.1-1.2.3.jar                   |Miner's Delight               |miners_delight                |1.20.1-1.2.3        |DONE      |Manifest: NOSIGNATURE         MyNethersDelight-1.20.1-0.1.7.5.jar               |My Nether's Delight           |mynethersdelight              |1.20.1-1.7.5        |DONE      |Manifest: NOSIGNATURE         Delightful-1.20.1-3.6.1.jar                       |Delightful                    |delightful                    |3.6.1               |DONE      |Manifest: NOSIGNATURE         modonomicon-1.20.1-forge-1.77.3.jar               |Modonomicon                   |modonomicon                   |1.77.3              |DONE      |Manifest: NOSIGNATURE         minecolonies-1.20.1-1.1.759-snapshot.jar          |MineColonies                  |minecolonies                  |1.20.1-1.1.759-snaps|DONE      |Manifest: NOSIGNATURE         colony_curios-1.0.0.jar                           |Minecolonies Curios Compat    |colony_curios                 |1.0.0               |DONE      |Manifest: NOSIGNATURE         MineColonies_Tweaks-1.20.1-2.39.jar               |Tweaks addon for MineColonies |minecolonies_tweaks           |2.39                |DONE      |Manifest: NOSIGNATURE         MineColonies_Compatibility-1.20.1-2.48.jar        |Compatibility addon for MineCo|minecolonies_compatibility    |2.48                |DONE      |Manifest: NOSIGNATURE         MineColonies_LetsDo-1.20.1-1.7.jar                |Let's Do addon for MineColonie|minecolonies_letsdo           |1.7                 |DONE      |Manifest: NOSIGNATURE         JadeColonies-1.20.1-1.4.2.jar                     |JadeColonies                  |jadecolonies                  |1.4.2               |DONE      |Manifest: NOSIGNATURE         letsdo-wildernature-forge-1.0.3.jar               |[Let's Do] Wilder Nature      |wildernature                  |1.0.3               |DONE      |Manifest: NOSIGNATURE         emi_enchanting-0.1.2+1.20.1+forge.jar             |EMI Enchanting                |emi_enchanting                |0.1.2+1.20.1+forge  |DONE      |Manifest: NOSIGNATURE         alexsdelight-1.5.jar                              |Alex's Delight                |alexsdelight                  |1.5                 |DONE      |Manifest: NOSIGNATURE         ferritecore-6.0.1-forge.jar                       |Ferrite Core                  |ferritecore                   |6.0.1               |DONE      |Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a         Pehkui Auto Resize-1.0.0.jar                      |Pehkui Auto Resize            |pehkuiautoresize              |1.0.0               |DONE      |Manifest: NOSIGNATURE         justzoom_forge_2.0.0_MC_1.20.1.jar                |Just Zoom                     |justzoom                      |2.0.0               |DONE      |Manifest: NOSIGNATURE         rarcompat-1.20.1-0.1.7.jar                        |RAR-Compat                    |rarcompat                     |0.1.7               |DONE      |Manifest: NOSIGNATURE         CrabbersDelight-1.20.1-1.1.7c.jar                 |Crabber's Delight             |crabbersdelight               |1.1.7c              |DONE      |Manifest: NOSIGNATURE         expandability-forge-9.0.4.jar                     |ExpandAbility                 |expandability                 |9.0.4               |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 7d6ca960-ad0a-4721-ad20-2beb9a2f4839     FML: 47.3     Forge: net.minecraftforge:47.3.0
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