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Posted

I'm working on a new dimension and I need a way to damage the player if they don't have certain armor. I know Galacticraft creates its own version of the player instance but I can't seem to figure out how. What method is considered the best to do this?

Posted

Hi

 

My suggestion:  write an ITickHandler that, every (say) 5 seconds checks the player's armour and if it's not correct, damages the player.  It should run server-side only.

 

You don't need to create your own player instance.  Your code can get access to all players on the server side from

WorldServer.playerEntities

and WorldServer you can get from

MinecraftServer.worldServerForDimension

or

DimensionManager.getWorld(par1);

(see http://greyminecraftcoder.blogspot.com.au/2013/10/server-side-class-linkage-map.html)

 

{Actually after reading dieSieben's answer I think his is better than mine.}

 

-TGG

 

 

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