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Very strange stuff with Custom Portal BLock


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Hey everyone,


I'm working on a mod since a couple of weeks, and I started making a dimension some days ago, and I a'm Getting a very weird BUG maybe, that when I place a Custom Portal Block Next to another one, they suddenly disappears, so when I'm generating the portal the generate in a Checkers pattern, why is this happening?


Thanks everyone, and I apologize for my grammar, I'm not a English native speaker



I've tried making a new Block extending BlockPortal leaving this by default, and still the same


package net.jayla.marvelmod.blocks;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.jayla.marvelmod.common.MarvelHeroes;
import net.jayla.marvelmod.dimensions.AsgardTeleporter;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemMonsterPlacer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;

public class GenericBlockPortal extends BlockPortal 

public GenericBlockPortal(int id) 


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I actually did it, There is a method call tryToCreatePortal, it just checks that the surrounding blocks are obsidian, and are arranged in the way they are supposed to be, then with a couple of For loops replaces the air blocks in the middle to the portal block whit the SetBlock method, I tried the same way, and my portal does not generate because of what I said in the main topic the disappear when next to each other.

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