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Can BWG4 be made to use DungeonHooks for mob spawners in BWG4decoDungeons.java?


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Posted

I have written a mod (that I was about to release) that allows you to add or remove vanilla and mod based mobs to the dungeon spawner list.  However. BWG4 hard codes the list of spawners in BWG4.deco.BWG4decoDungeons.java in pickMobSpawner(Random) instead of using Forge's DungeonHooks.

 

Can this:

 

    private String pickMobSpawner(Random par1Random)
    {
        int randvar = par1Random.nextInt(5);

	if(randvar == 0)
	{
		return "Skeleton";
	}
	else if(randvar == 1)
	{
		return "Zombie";
	}
	else if(randvar == 2)
	{
		return "Zombie";
	}
	else if(randvar == 3)
	{
		return "Spider";
	}
	else if(randvar == 4)
	{
		return "Creeper";
	}
	else
	{
		return "";
	}
    }

 

be replaced with this?:

 

    private String pickMobSpawner(Random par1Random)
    {
    	return DungeonHooks.getRandomDungeonMob(par1Random);
    }

 

This would really make my day!

 

Thanks,

 

Casstle.

Posted

Ok, please ignore.  Clearly I need to lay off the sauce or something.  I was thinking I was posting at BWG4 when in reality I was following a link from Biomes O'Plenty.  :-[

 

Sorry for the spam!

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