Posted December 4, 201311 yr Hi everyone, I was wondering how to manage/localize your mod in Minecraft through the use of lang files, which is how vanilla does it, but I can't find anything regarding how it works in the code, but here is what I've got already. I already know of the LanguageRegistry class, and I know how to register things using LanguageRegistry.instance().addStringLocalization("a.locale.itemthing", "en_US", "Localized Name"); but how do I reference them in my code? Like this? LanguageRegistry.instance().getStringLocalization("a.locale.itemthing", "en_US"); So those are the meat and potatoes, but how do I load a series of lang files? Do I need to have them all in a package and load them on runtime with some special loops? Or is there an automatic way to do it? Thanks in advance, Follow me on twitter! @keepablock Read up on whats new! www.catacombs.co http://electronic-chronic.com/assets/keep-a-block/wikilink/wikilink_logo.png[/img]
December 5, 201311 yr Check "localizing" tutorial. If you want to be more technical, start with StatCollector.
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