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Scrollwheel when in world


TheGreyGhost

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Hi

 

I have been trying to find a way to capture scroll wheel actions to do something else with them instead of change current item.  The vanilla code polls Mouse.getEventDWheel(); and jumps straight to InventoryPlayer.changeCurrentItem.

 

Perhaps Forge could provide a hook in changeCurrentItem?

 

Or even better, a more flexible way to intercept Mouse and Keyboard events before the vanilla code sees them, especially in Minecraft.runTick()?

 

-TGG

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