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Posted

Hi

 

Some hints

 

   final float LENGTH_OF_LOOK = 8.0;
    Vec3 playerLook = player.getLook(partialTick);
    Vec3 playerEyesPos = player.worldObj.getWorldVec3Pool().getVecFromPool(playerOriginX, playerOriginY, playerOriginZ);
    Vec3 startVec = playerEyesPos.addVector(0, 0, 0);
    Vec3 endVec = playerEyesPos.addVector(playerLook.xCoord * LENGTH_OF_LOOK, playerLook.yCoord * LENGTH_OF_LOOK, playerLook.zCoord * LENGTH_OF_LOOK);

    AxisAlignedBB expandedAABB = AxisAlignedBB.getBoundingBox(AABBminX, AABBminY, AABBminZ,   AABBmaxX, AABBmaxY, AABBmaxZ);
    MovingObjectPosition traceResult = expandedAABB.calculateIntercept(startVec, endVec);

 

traceResult will be null if no hit, or traceResult.hitVec will contain the answer if it is.

 

-TGG

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