Jump to content

[1.20.1] How to change the terrain of a custom dimension.


Spyro64bit

Recommended Posts

I've added a custom dimension and I'm wondering how I can control the terrain generation of the dimension. As it is right now the generation is complete chaos with giant mountains and floating islands, and I'm wonder what I need to change to make the generation more like the overworld.

Any help is very appreciated.

Link to comment
Share on other sites

If you want to customise the dimension somewhat I would recommend this site as it has a built-in viewer so you can see your changes. https://misode.github.io/worldgen/noise-settings/?version=1.20.3

Otherwise if you just want it to be a replica of the overworld you will need to change the noise_settings in your "dimension/example.json" file to the overworld. It should look something like this:

"generator": {
  "type": "minecraft:noise",
  "settings": "minecraft:overworld",
  "biome_source": {
    "type": "minecraft:multi_noise",
    "biomes": []
  }
}

Hope this helps! :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.