Posted February 18, 20241 yr I have a LevelChunk Capability that allows me to paint blocks. It works by saving a capability storing colors and blockpos arrays to the level. It works well, and I have a rightclickevent that dyes the blocks. As there are mainly visual alterations, I need to sync it to the client using this code: if (event.getEntity() instanceof ServerPlayer sPlayer) { sPlayer.connection.send(new ClientboundLevelChunkWithLightPacket(event.getLevel().getChunkAt(event.getPos()), event.getLevel().getLightEngine(), new BitSet(), new BitSet())); } This works for the righclickevent, but not upon loading the chunk. The data, mind you, is still there, anything that happens on the server, such as not allowing already painted blocks to be repainted, still work. Anyone got any idea what the issue could be? Here is my rightclick: @SubscribeEvent public static void rightClickEvent(PlayerInteractEvent.RightClickBlock event) { ItemStack stack = event.getItemStack(); if (!(stack.getItem() instanceof DyeItem) && !(stack.getItem() instanceof PotionItem && PotionUtils.getPotion(stack) == Potions.WATER)) { return; } ColorCapability colorCapability = event.getLevel().getChunkAt(event.getPos()).getCapability(ColorCapabilityProvider.COLOR_CAPABILITY).orElse(null); if(stack.getItem() instanceof DyeItem item) { int colorint = item.getDyeColor().getTextColor(); int index = colorCapability.containsPos(event.getPos()); if (index != -1) { if (colorCapability.getColor(index) == colorint) { return; } colorCapability.setColor(colorint, index); } else { colorCapability.addColor(colorint); colorCapability.addPos(event.getPos()); } event.getLevel().playSound((Player) null, event.getPos(), SoundEvents.DYE_USE, SoundSource.BLOCKS, 1.0F, 1.0F); event.getEntity().awardStat(Stats.ITEM_USED.get(stack.getItem())); if (!event.getEntity().getAbilities().instabuild) { stack.shrink(1); } } else if (stack.getItem() instanceof PotionItem potion && PotionUtils.getPotion(stack) == Potions.WATER) { if (colorCapability.containsPos(event.getPos()) != -1) { event.getLevel().playSound((Player) null, event.getPos(), SoundEvents.GENERIC_SPLASH, SoundSource.BLOCKS, 1.0F, 1.0F); event.getEntity().setItemInHand(event.getHand(), ItemUtils.createFilledResult(stack, event.getEntity(), new ItemStack(Items.GLASS_BOTTLE))); event.getEntity().awardStat(Stats.ITEM_USED.get(stack.getItem())); if (!event.getLevel().isClientSide) { ServerLevel $$6 = (ServerLevel) event.getLevel(); for (int $$7 = 0; $$7 < 5; ++$$7) { $$6.sendParticles(ParticleTypes.SPLASH, (double) event.getPos().getX() + event.getLevel().random.nextDouble(), (double) (event.getPos().getY() + 1), (double) event.getPos().getZ() + event.getLevel().random.nextDouble(), 1, 0.0, 0.0, 0.0, 1.0); } } event.getLevel().playSound((Player) null, event.getPos(), SoundEvents.BOTTLE_EMPTY, SoundSource.BLOCKS, 1.0F, 1.0F); event.getLevel().gameEvent((Entity) null, GameEvent.FLUID_PLACE, event.getPos()); colorCapability.removeColor(colorCapability.containsPos(event.getPos())); colorCapability.removePos(colorCapability.containsPos(event.getPos())); } } if (event.getEntity() instanceof ServerPlayer sPlayer) { CriteriaTriggers.CONSUME_ITEM.trigger(sPlayer, stack); sPlayer.connection.send(new ClientboundLevelChunkWithLightPacket(event.getLevel().getChunkAt(event.getPos()), event.getLevel().getLightEngine(), new BitSet(), new BitSet())); } event.getLevel().getChunkAt(event.getPos()).setUnsaved(true); } Edited February 18, 20241 yr by MatNX I changed the code somewhat, and since nobody has replied so far, this gives them a bit of an updated look at the problem.
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