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Posted

Hello, quick:

How can I edit Break Speed for SPECIFIC player?

Hardness of block will depend on y coordinte (depth of world).

All Pickaxes/GenericBlocks (stone too) are made by me and vanilia ones have been overriden so I can edit whole code.

Also: getCurrentPlayerStrVsBlock() is not good here since it uses efficiency which is kinda lame solution :C

net.minecraft.entity.player.EntityPlayer (if anyone is interested)

 

Or maybe I am wrong? Maybe you could explain to me how it works and get my facts straight.

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted

Well... How can I implement this Event into Block code?

Let's say i want to Make block that (pseudocode):

	this.Hardness = 1.0F;
@Override
public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) //TODO HARDNESS
{	
	//Gets y parameter of clicked block and performs an action that calls:
	PlayerEvent.BreakSpeed...
	{
		addModifierToBreakSpeed() //which will take actuall BreakSpeed (which is dependent on this.Hardness and Tool Efficiency) and multiply it depending on y coord
	}
}

 

  Quote

1.7.10 is no longer supported by forge, you are on your own.

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