Jump to content

Break Speed


Ernio

Recommended Posts

Hello, quick:

How can I edit Break Speed for SPECIFIC player?

Hardness of block will depend on y coordinte (depth of world).

All Pickaxes/GenericBlocks (stone too) are made by me and vanilia ones have been overriden so I can edit whole code.

Also: getCurrentPlayerStrVsBlock() is not good here since it uses efficiency which is kinda lame solution :C

net.minecraft.entity.player.EntityPlayer (if anyone is interested)

 

Or maybe I am wrong? Maybe you could explain to me how it works and get my facts straight.

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Well... How can I implement this Event into Block code?

Let's say i want to Make block that (pseudocode):

	this.Hardness = 1.0F;
@Override
public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) //TODO HARDNESS
{	
	//Gets y parameter of clicked block and performs an action that calls:
	PlayerEvent.BreakSpeed...
	{
		addModifierToBreakSpeed() //which will take actuall BreakSpeed (which is dependent on this.Hardness and Tool Efficiency) and multiply it depending on y coord
	}
}

 

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.