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Posted (edited)

Hello, I got some code that won't register in Forge (MC=1.20.4), (FML=49.0.30) (It basically iterates through an array all supported Minecraft languages and picks at random one and reloads ResourceManager with it:

 

 

List<String> languageCountryCodes = new ArrayList<>();
        Collections.addAll(languageCountryCodes,
                "af_za", "ara_sa", "ast_es", "aze_az", "bak_ru", "bar_de", "bel_by", "bul_bg", "bre_fr", "qbr_nl",
                "bos_ba", "cat_es", "ces_cz", "cym_gb", "dan_dk", "bar_at", "gsw_ch", "deu_de", "ell_gr", "eng_au",
                "eng_ca", "eng_gb", "eng_nz", "qpe", "eng_qabs_gb", "en_ud", "epo", "spa_ar", "spa_cl", "spa_ec",
                "spa_es", "spa_mx", "spa_uy", "spa_ve", "spa_es_an", "est_ee", "eus_es", "fas_ir", "fin_fi", "fil_ph",
                "fao_fo", "fra_ca", "fra_fr", "fra_de", "fur_it", "fry_nl", "gle_ie", "gla_gb", "glg_es", "haw_us",
                "heb_il", "hin_in", "hrv_hr", "hun_hu", "hye_am", "id_id", "ibo_ng", "is_is", "qis", "ita_it", "jpn_jp",
                "jbo", "kat_ge", "kaz_kz", "kan_in", "kor_kr", "ksh_de", "kw_gb", "lat_va", "ltz_lu", "lim_nl", "lmo_it",
                "lao_la", "qll", "lit_lt", "lav_lv", "lzh", "mkd_mk", "mon_mn", "zlm_my", "mlt_mt", "nhe_mx", "vmf_de",
                "msa_my", "mlg_mg", "mar_in", "nld_be", "nld_nl", "nno_no", "nob_no", "quc_latn_gt", "pol_pl", "por_br",
                "por_pt", "qya", "ro_ro", "qpr", "rus_ru", "srp_latn_rs", "srp_cyrl_rs", "swe_se", "slk_sk", "slv_si",
                "som_so", "sqi_al", "ckb_ir", "sr_sp", "swa_ke", "swh_tz", "tam_in", "tha_th", "tgk_tj", "uig_cn",
                "ukr_ua", "urd_pk", "uzb_uz", "ven_za", "cymr", "xho_za", "yor_ng", "yue_hk", "zho_hans_cn", "zho_hant_hk",
                "zho_hant_tw");

        // Shuffle the list
        Collections.shuffle(languageCountryCodes);

        // Print one code at a time
        for (String code : languageCountryCodes) {
            LanguageManager languageManager = new LanguageManager(code);
            languageManager.onResourceManagerReload(TroubleshootingMod.getResourceManager());
            System.out.println(Minecraft.getInstance().getLocale());
            System.out.println(code);
            break; // Exit the loop after printing one code
        }

Minecraft.getInstance().getLanguageManager().setSelected("bar_de"); also does not appear to be functional..

 

Kind regards, Ensamisten

Edited by Ensamisten
Forgot code
Posted (edited)

Your new LanguageManager() is not the language manager that is being used when you call Minecraft.getInstant().getLocale().

Minecraft.getLanguageManager().setSelected(code);  should work.  Can you show that code?

Edited by GoldenPanda
Posted
17 hours ago, GoldenPanda said:

Your new LanguageManager() is not the language manager that is being used when you call Minecraft.getInstant().getLocale().

Minecraft.getLanguageManager().setSelected(code);  should work.  Can you show that code?

  1. It is yet to function, subscribing to the different Forge stages doesn't change it at all.
  2. Forge does not seem to provide an interface for this, only for internal code.
 // Print one code at a time
        for (String code : languageCountryCodes) {
            Minecraft.getInstance().getLanguageManager().setSelected(code);
            Minecraft.getInstance().getLocale();
            break; // Exit the loop after printing one code
        }

 

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