blued00r Posted August 22, 2012 Posted August 22, 2012 Hello I'm recieving this error if my custom armor protection values are over 8. Not too sure if the way armors are made in the new version of forge has changed since 1.2.5. If it did change could someone just point me in the right direction on how to convert my armors to the new way forge manages armors 2012-08-21 23:47:41 [iNFO] [sTDERR] java.lang.ArrayIndexOutOfBoundsException: 8 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderPlayer.setArmorModel(RenderPlayer.java:41) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderPlayer.shouldRenderPass(RenderPlayer.java:416) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:107) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderPlayer.renderPlayer(RenderPlayer.java:91) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderPlayer.doRender(RenderPlayer.java:450) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.GuiInventory.func_74223_a(GuiInventory.java:106) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.GuiInventory.drawGuiContainerBackgroundLayer(GuiInventory.java:83) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.GuiContainer.drawScreen(GuiContainer.java:57) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:35) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.GuiInventory.drawScreen(GuiInventory.java:67) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:925) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:868) 2012-08-21 23:47:41 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:761) 2012-08-21 23:47:41 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) In my mod file I have static EnumArmorMaterial bedrockarmor = EnumHelper.addArmorMaterial("Bedrock", 33, new int[]{3, 8, 6, 6}, 10); public static final Item bedrockHead = new ItemBedrockArmor(578, bedrockarmor, 3, 0).setIconIndex(6).setItemName("bedrockhead"); public static final Item bedrockBody = new ItemBedrockArmor(571, bedrockarmor, 8, 1).setIconIndex(.setItemName("bedrockbody"); public static final Item bedrockLegs = new ItemBedrockArmor(579, bedrockarmor, 6, 2).setIconIndex(9).setItemName("bedrocklegs"); public static final Item bedrockBoots = new ItemBedrockArmor(580, bedrockarmor, 3, 3).setIconIndex(7).setItemName("bedrockboots"); The Bedrock legs and bedrock body are giving me errors as I apply the armor to the player and do not show on the player Quote
ShetiPhian Posted August 22, 2012 Posted August 22, 2012 8 is not a valid render id "java.lang.ArrayIndexOutOfBoundsException: 8" public static final Item bedrockBody = new ItemBedrockArmor(571, bedrockarmor, 8, 1).setIconIndex(.setItemName("bedrockbody"); Where you have "8" is the armor render index. 0 to 4 are used by the default armors. look at the code I posted here http://www.minecraftforge.net/forum/index.php/topic,1455.0.html Quote
blued00r Posted August 23, 2012 Author Posted August 23, 2012 Diamond armor goes up to 8.... I'm not sure im getting what that number represents Quote
ShetiPhian Posted August 23, 2012 Posted August 23, 2012 Not your EnumArmorMaterial, its within range private static final int[] maxDamageArray = new int[] {11, 16, 15, 13}; Your armor is calling an invalid id, until you register one the array stops at 4 and they are used by the default armors. public static Item helmetLeather = (new ItemArmor(42, EnumArmorMaterial.CLOTH, 0, 0)).setIconCoord(0, 0).setItemName("helmetCloth"); public static Item plateLeather = (new ItemArmor(43, EnumArmorMaterial.CLOTH, 0, 1)).setIconCoord(0, 1).setItemName("chestplateCloth"); public static Item legsLeather = (new ItemArmor(44, EnumArmorMaterial.CLOTH, 0, 2)).setIconCoord(0, 2).setItemName("leggingsCloth"); public static Item bootsLeather = (new ItemArmor(45, EnumArmorMaterial.CLOTH, 0, 3)).setIconCoord(0, 3).setItemName("bootsCloth"); public static Item helmetChain = (new ItemArmor(46, EnumArmorMaterial.CHAIN, 1, 0)).setIconCoord(1, 0).setItemName("helmetChain"); public static Item plateChain = (new ItemArmor(47, EnumArmorMaterial.CHAIN, 1, 1)).setIconCoord(1, 1).setItemName("chestplateChain"); public static Item legsChain = (new ItemArmor(48, EnumArmorMaterial.CHAIN, 1, 2)).setIconCoord(1, 2).setItemName("leggingsChain"); public static Item bootsChain = (new ItemArmor(49, EnumArmorMaterial.CHAIN, 1, 3)).setIconCoord(1, 3).setItemName("bootsChain"); public static Item helmetSteel = (new ItemArmor(50, EnumArmorMaterial.IRON, 2, 0)).setIconCoord(2, 0).setItemName("helmetIron"); public static Item plateSteel = (new ItemArmor(51, EnumArmorMaterial.IRON, 2, 1)).setIconCoord(2, 1).setItemName("chestplateIron"); public static Item legsSteel = (new ItemArmor(52, EnumArmorMaterial.IRON, 2, 2)).setIconCoord(2, 2).setItemName("leggingsIron"); public static Item bootsSteel = (new ItemArmor(53, EnumArmorMaterial.IRON, 2, 3)).setIconCoord(2, 3).setItemName("bootsIron"); public static Item helmetDiamond = (new ItemArmor(54, EnumArmorMaterial.DIAMOND, 3, 0)).setIconCoord(3, 0).setItemName("helmetDiamond"); public static Item plateDiamond = (new ItemArmor(55, EnumArmorMaterial.DIAMOND, 3, 1)).setIconCoord(3, 1).setItemName("chestplateDiamond"); public static Item legsDiamond = (new ItemArmor(56, EnumArmorMaterial.DIAMOND, 3, 2)).setIconCoord(3, 2).setItemName("leggingsDiamond"); public static Item bootsDiamond = (new ItemArmor(57, EnumArmorMaterial.DIAMOND, 3, 3)).setIconCoord(3, 3).setItemName("bootsDiamond"); public static Item helmetGold = (new ItemArmor(58, EnumArmorMaterial.GOLD, 4, 0)).setIconCoord(4, 0).setItemName("helmetGold"); public static Item plateGold = (new ItemArmor(59, EnumArmorMaterial.GOLD, 4, 1)).setIconCoord(4, 1).setItemName("chestplateGold"); public static Item legsGold = (new ItemArmor(60, EnumArmorMaterial.GOLD, 4, 2)).setIconCoord(4, 2).setItemName("leggingsGold"); public static Item bootsGold = (new ItemArmor(61, EnumArmorMaterial.GOLD, 4, 3)).setIconCoord(4, 3).setItemName("bootsGold"); bedrockHead is using the dimond id ( 3 ) bedrockBody is using an invalid id ( 8 ) bedrockLegs is using an invalid id ( 6 ) bedrockBoots is using dimond id ( 3 ) you've also got two issues with your item Id's #1 - they are hard coded, use a config file so users can change the id if they need to #2 - they are too low, you need to be above 4096 to get into item id's Here I'll give you a little push. Put this where your current code is: public static Item bedrockHead; public static Item bedrockBody; public static Item bedrockLegs; public static Item bedrockBoots; Put this in your @Init //Read from Config File Here bedrockHeadId = /*GetValue From Config, Default:*/ 7578; //I added 7000 to your old ids bedrockBodyId = /*GetValue From Config, Default:*/ 7571; bedrockLegsId = /*GetValue From Config, Default:*/ 7579; bedrockBootsId = /*GetValue From Config, Default:*/ 7580; EnumArmorMaterial bedrockarmor = EnumHelper.addArmorMaterial("Bedrock", 33, new int[]{3, 8, 6, 6}, 10); int bedRockArmorId = proxy.addArmor("BedRock"); //There is more info about this in the link I gave you bedrockHead = new ItemBedrockArmor(bedrockHeadId, bedrockarmor, bedRockArmorId, 0).setIconIndex(6).setItemName("bedrockhead"); bedrockBody = new ItemBedrockArmor(bedrockBodyId, bedrockarmor, bedRockArmorId, 1).setIconIndex(.setItemName("bedrockbody"); bedrockLegs = new ItemBedrockArmor(bedrockLegsId, bedrockarmor, bedRockArmorId, 2).setIconIndex(9).setItemName("bedrocklegs"); bedrockBoots = new ItemBedrockArmor(bedrockBootsId, bedrockarmor, bedRockArmorId, 3).setIconIndex(7).setItemName("bedrockboots"); Quote
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