Jump to content

location aware block-break-speed / hardness through event?


Recommended Posts

Hi all,


I'm trying to add a semi-block-protection feature to my mod.  The idea is that there will be a control block/TE in an area, which will 'reinforce' blocks in its chunk (or otherwise designated bounds).  This will be based on a teams system, where players not on the controlling team for the chunk/controlled area will have a much harder time breaking blocks within that designated area.


(the goal is for siege warfare -- to remove the ability to just pick-axe through your enemies defenses in mere seconds -- but not completely remove the ability to break, merely make it take longer...tunneling should be a valid tactic, but not the _only_ tactic as it currently is )


Setting up the control block/TE is fairly simple/standard stuff...where I'm getting stuck is dynamically altering the block-hardness or break speed of the player -- based on location --. 


I see there is the BreakSpeed event...which does pass a player reference, however, it does not give any target block location reference.  Is there a super-secret hidden event that I'm not seeing that contains this information, or should I re-ray-trace to get the target block?


Has anyone else done a similar feature without resorting to a core-mod?


Thanks in advance,



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.