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I'm trying to have some code run on the tick that certain keybinds are initially pressed; I'm doing this in a ClientTickEvent event, and here's my code:

	@SubscribeEvent
        public static void playerInputSignatureHandler(TickEvent.ClientTickEvent event) {
            LocalPlayer player = Minecraft.getInstance().player;
            if (player == null) {return;}
            if (player.isSpectator()) {return;}

            ((IAbilityActivatingEntity) player).greater_adventures$setTimeSinceLastInput(
                    ((IAbilityActivatingEntity) player).greater_adventures$getTimeSinceLastInput() - 1
            );

            if (((IAbilityActivatingEntity) player).greater_adventures$getTimeSinceLastInput() <= 0) {
                ((IAbilityActivatingEntity) player).greater_adventures$resetInputSignature();
            }

            if (event.phase == TickEvent.Phase.END) {
                while (Minecraft.getInstance().options.keyLeft.consumeClick()) {
                    if (((IAbilityActivatingEntity) player).greater_adventures$getTimeSinceLastInput() > 0) {return;}
                    if (((IAbilityActivatingEntity) player).greater_adventures$getInputSignature().contains("key.left")) {return;}

                    ((IAbilityActivatingEntity) player).greater_adventures$addToInputSignature("key.left"); // Mixins
                    setPlayerInputTime(player);

                    player.setDeltaMovement(0, 0.2, 0); // This line is for in-game testing purposes.
                }
            }
        }
	// This method is going to be used several times in the future.
        private static void setPlayerInputTime(LocalPlayer player) {
            ((IAbilityActivatingEntity) player).greater_adventures$setTimeSinceLastInput(10);
        }

I was following the forge docs for some of this. I thought consumeClick() is supposed to return true upon the initial key press, but here the code runs as long as the keybind is held down, and I have no idea why.

Any help is appreciated

Edited by EveryBlu
Solved
Posted

I'm on 1.20.2, so this event might not exist for you, but I'm listening to this event:

net.minecraftforge.client.event.InputEvent.Key

Then doing

if(event.getAction() == InputConstants.PRESS && event.getKey() == Minecraft.getInstance().options.keyJump.getKey().getValue()) {
    // do something on jump pressed
}

and it's working great.

 

If you want to keep using TickEvent.ClientTickEvent, you could do .isDown() instead of .consumeClick()

  • EveryBlu changed the title to [1.19.2] consumeClick() not working as intended? (SOLVED)

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