Posted March 11, 20241 yr I implemented a custom fluid like this: The registering of the Fluids public static final RegistryObject<ForgeFlowingFluid> LIQUID_SUGAR_FLUID_SOURCE = register("liquid_sugar_fluid_source", LiquidSugar.Source::new); public static final RegistryObject<ForgeFlowingFluid> LIQUID_SUGAR_FLUID_FLOW = register("liquid_sugar_fluid_flow", LiquidSugar.Flowing::new); The registering of the Sourceblock public static final RegistryObject<LiquidBlock> LIQUID_SUGAR_BLOCK = BLOCKS.register("liquid_sugar_block", () -> new LiquidSugarFluidBlock(ModFluids.LIQUID_SUGAR_FLUID_SOURCE, BlockBehaviour.Properties.copy(Blocks.WATER).randomTicks().noLootTable())); Now i tried adding randomTicks (i want the fluid to change blocks around it) but i cannot seem to get it to work: @Override public void randomTick(Level pLevel, BlockPos pPos, FluidState pState, RandomSource pRandom) { DevUtil.outputDevMessage("randomTick0"); if(!pLevel.isClientSide()) { DevUtil.outputDevMessage("randomTick1"); for (int x = RADIUS; x >= -RADIUS; x -= 1) { for (int y = RADIUS; y >= -RADIUS; y -= 1) { for (int z = RADIUS; z >= -RADIUS; z -= 1) { if ((Math.abs(x * x) + Math.abs(y * y) + Math.abs(z * z)) <= (RADIUS * RADIUS) + RADIUS) { DevUtil.outputDevMessage("randomTick2"); BlockPos pos = pPos.offset(x, y, z); BlockState state = pLevel.getBlockState(pos); changeBlock(pLevel, pos, state); } } } } } } To test why it doesnt work i added those outputDevMessage calls. They work in other functions that are called, but not in this one. So i assume that the randomTicks are not called at all. I had this randomTick method in the Block class of the fluid as well as in the liquid class, no sucess with both. Anyone know what i'm doing wrong?
March 11, 20241 yr Author Okay, i went a little bit further down the rabbit hole.. For the randomtick method to be called in the serverlevel.java it needs to check the fluidstate.isRandomlyTicking(): FluidState fluidstate = blockstate2.getFluidState(); if (fluidstate.isRandomlyTicking()) { fluidstate.randomTick(this, blockpos3, this.random); } This is calling the isRandomlyTicking() method of the fluid that is associated (Fluidstate.java): public boolean isRandomlyTicking() { return this.getType().isRandomlyTicking(); } Now here comes the problem. The Fluid.java isRandomlyTicking method is always returning false, no matter the properties you gave it. So yeah, after overwriting that method it works now.
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