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Posted

Hello,

I have another issue:

In my ItemGun i have this:

 

             if (!par2World.isRemote)
             {
                 par2World.spawnEntityInWorld(new EntityBullet(par2World, ((EntityPlayer)par3Entity), 21.0F));
                 par2World.spawnEntityInWorld(new EntityNoiseLocation(par2World, ((EntityPlayer)par3Entity), this.noiseRange));
             }

 

And in my EntityBullet i have this in onUpdate:

 

     if(this.stopTick && this.doneDisplay)
     {
         int nbMs = nbTicks * 50;
         System.out.println(this.entityId + " 100 meters in " + nbMs + "ms");
         this.doneDisplay = false;
     }
    

 

this.stopTick take false when in onUpdate again:

 

if (this.inGround)
     {
         int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
         int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
         this.stopTick = true;
             ............
     }

 

My issue is when my bullet hit a block, this:

 

System.out.println(this.entityId + " 100 meters in " + nbMs + "ms");

 

is writting twice in consol and most of time nbMs is different (1 tick more)

 

I don't know why this is showing twice, my entity is only spawning once i think with isRemote.

 

Thanks

Posted

Hi

 

onUpdate is called both on server and client side.  Spawning an entity on the server side automatically spawns a "copy" on the client side, and onUpdate are called for both of them.

 

If you want your message on one side only, then use isRemote, like you did when spawning the bullet.

 

-TGG

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