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Posted

I'm trying to implement a custom item that can be used on doors.

But, the `useOn` function does not fire when clicking on doors.

It fires when you click on any normal block, but it seems like the door is consuming the click event before my item can do something.

Any suggestions? Thanks.

Posted

You're right, you're gunna have to use an event instead.

@SubscribeEvent
public static void onInteractBlock(PlayerInteractEvent.RightClickBlock event) {
    final var level = event.getLevel();
    if(level.isClientSide) return; // Note this is fired both client and server side
    final var itemUsed = event.getItemStack().getItem();
    final var blockUsed = level.getBlockState(event.getHitVec().getBlockPos()).getBlock();
    if(blockUsed instanceof DoorBlock && itemUsed instanceof MyCustomItem item) {
      item.doCustomThing();
    }
}

^ this worked for me

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