Posted December 22, 201311 yr Hello everyone, I'm searching a way to detect when a player is connecting and when is deconnecting. I've looked in the events but the only one i've found is "playerJoinWorldEvent" which is triggered every time a player is changing dimension ... I didn't managed to find a way to get what i want. Did anybody knows how could I do it ? Thanks in advance
December 22, 201311 yr Author Okay thanks, i've already tried with IConnectionHandler but it does not seems to work serverside (The connect is only clientside) I'll try it right now
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