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Posted

Hello everyone,

 

I'm searching a way to detect when a player is connecting and when is deconnecting.

I've looked in the events but the only one i've found is "playerJoinWorldEvent" which is triggered every time a player is changing dimension ... I didn't managed to find a way to get what i want. Did anybody knows how could I do it ?

 

Thanks in advance

  • Author

Okay thanks, i've already tried  with IConnectionHandler but it does not seems to work serverside (The connect is only clientside)

I'll try it right now

 

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