Jump to content

[1.20.4] tutorial guide working example for creating Level capability ??


Recommended Posts

 

im stuck in a problem whit BlockEntities i cannot solve
so im trying to work around it but in the less complex way possible 

i think is posible to store data to the minecraft world 

in older versions people talk about  WordDataSave i dont find anything about it for 1.20.4 

i find a tutorial for player capability in 1.19 

 

here is an event 

	
    //########## ########## ########## ##########
    @SubscribeEvent
    public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) {
        if(event.getObject() instanceof Player) {
            if(!event.getObject().getCapability(PlayerThirstProvider.PLAYER_THIRST).isPresent()) {
                event.addCapability(new ResourceLocation(mercmod.MOD_ID, "properties"), new PlayerThirstProvider());
            }
        }
    }
	

 soo i made this 

    //########## ########## ########## ##########
    @SubscribeEvent
    public static void onAttachCapabilitiesLevel(AttachCapabilitiesEvent<Level> event) {

    }

i think i can do some witchcraft  here  but is many things don't understand 
to start whit i dont get yet how to recall the saved data from a BlockEntity 

the handler still in progress the plan is to make a Map to store nbt data using the block coordinates as index

later store that map as a big nbt 

Spoiler

				
			package mercmod.capabity;				
			import net.minecraft.core.BlockPos;
		import net.minecraft.nbt.CompoundTag;
		import net.minecraft.world.item.ItemStack;
		import net.minecraft.world.level.Level;
		import net.minecraft.world.level.block.state.CompoundTag;
		import net.minecraftforge.common.capabilities.AutoRegisterCapability;
		import org.checkerframework.checker.units.qual.A;				
			import java.nio.charset.StandardCharsets;
		import java.util.*;
		import java.util.stream.Collectors;				
			@AutoRegisterCapability
		public class warudo_handler {				
			    public Level warudo;
		    // X Z Y
		    private Map<Integer, Map<Integer, Map<Integer, CompoundTag>>> map = new HashMap<Integer, Map<Integer, Map<Integer, CompoundTag>>>();
		    // Z Y
		    private Map<Integer, Map<Integer, CompoundTag>> X = new HashMap<Integer, Map<Integer, CompoundTag>>();
		    // Y
		    private Map<Integer, CompoundTag> Z = new HashMap<Integer, CompoundTag>();    
		    				
			    private List<Integer> color = new ArrayList<>();
		    private List<BlockPos> pos = new ArrayList<>();				
			
		    public warudo_handler(Level warudo)
		    {
		        //super(9);
		        this.warudo  = warudo;
		    }				
			
		    // ########## ########## ########## ##########
		    // sets the blockstate for this blockpos in the blockmap
		    public boolean setBlock(BlockPos pos, CompoundTag value, int mode) {
		        return setCompoundTag(pos.getX(), pos.getY(), pos.getZ(), value);
		    }				
			    public boolean setCompoundTag(BlockPos pos, CompoundTag value) {
		        return setCompoundTag(pos.getX(), pos.getY(), pos.getZ(), value);
		    }				
			    public boolean setCompoundTag(int bx, int by, int bz, CompoundTag value) {				
			        X = map.get(bx);				
			        if (X == null) {
		            X = new HashMap<Integer, Map<Integer, CompoundTag>>();
		            map.put(bx, X);
		        }				
			        if (X != null) {
		            Z = X.get(bz);				
			            if (Z == null) {
		                Z = new HashMap<Integer, CompoundTag>();
		                X.put(bz, Z);
		            }				
			            if (Z != null) {
		                Z.put(by, value);				
			                this.block_list.add(new BlockPos(bx, by, bz));
		                return true;
		            }
		        }				
			        return false;
		    }				
			    // ########## ########## ########## ##########
		    // return the blockstate if alredy exist in BlockMap
		    // if not exist reads the CompoundTag from the world
		    public CompoundTag getCompoundTag(BlockPos pos) {
		        CompoundTag nbt = getCompoundTag(pos.getX(), pos.getY(), pos.getZ());
		        return nbt;
		    }				
			    public CompoundTag getCompoundTag(int bx, int by, int bz) {
		        CompoundTag nbt = null;				
			        X = map.get(bx);				
			        if (X != null) {
		            Z = X.get(bz);				
			            if (Z != null) {
		                nbt = Z.get(by);				
			                if (nbt != null) {
		                    return nbt;
		                }
		            }
		        }				
			        nbt = this.warudo.getCompoundTag(new BlockPos(bx, by, bz));
		        return nbt;
		    }				
			    // ########## ########## ########## ##########
		    // return the blockstate if alredy exist in BlockMap
		    // if not exist in the BlockMap return null
		    public CompoundTag hasCompoundTag(BlockPos pos) {
		        CompoundTag nbt = hasCompoundTag(pos.getX(), pos.getY(), pos.getZ());
		        return nbt;
		    }				
			    public CompoundTag hasCompoundTag(int bx, int by, int bz) {
		        CompoundTag nbt = null;				
			        X = map.get(bx);				
			        if (X != null) {
		            Z = X.get(bz);				
			            if (X != null) {
		                nbt = Z.get(by);
		            }
		        }				
			        return nbt;
		    }				
			    
		    
		    
		    
		    
		    				
			    public void saveNBTData(CompoundTag nbt) {
		        String[] stringArray = pos.stream()
		                .map(BlockPos::toShortString)
		                .toArray(String[]::new);
		        String concatenatedString = String.join(";", stringArray);
		        byte[] byteArray = concatenatedString.getBytes(StandardCharsets.UTF_8);
		        nbt.putByteArray("pos", byteArray);
		        nbt.putIntArray("color", color);
		    }				
			    public void loadNBTData(CompoundTag nbt) {
		        byte[] byteArray = nbt.getByteArray("pos");
		        String restoredString = new String(byteArray, StandardCharsets.UTF_8);
		        String[] restoredArray = restoredString.split(";");				
			        pos = Arrays.stream(restoredArray).map(s -> {
		            String[] parts = s.split(",");
		            return new BlockPos(Integer.valueOf(parts[0]), Integer.valueOf(parts[1]), Integer.valueOf(parts[2]));
		        }).collect(Collectors.toList());
		        color = Arrays.stream(nbt.getIntArray("color"))
		                .boxed()
		                .collect(Collectors.toList());
		    }
		}				
			

 

 

##########

any way the question is if theres alredy a tutorial for 1.20.4 for this ??

or some alredy working code from someone else doing something similar ? 

 

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.