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Posted (edited)

As well all know in minecraft inventory items (that can have more then 1 item amount) show a number once there amount goes above 1 (3 for the acacia plank for example) as shown below:

spacer.png

now im trying to not render the item amount I found the following way I could maybe do that:

 

public class CustomItemRenderer extends ItemRenderer{
    public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) {
        super(textureManagerIn, modelManagerIn, itemColorsIn);
    }

    @Override
    public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, @Nullable String text) {
        if (stack.getCount() > 1) {
            return;
        }

        super.renderItemOverlayIntoGUI(fr, stack, xPosition, yPosition, text);
    }

}



when I hover over renderItemOverlayIntoGUI I get the following tooltip in intelij:

public void renderItemOverlayIntoGUI(
Font Renderer fr,
@NotNull » ItemStack stack,
int position,
int position,
@Nullable String text
From class: ItemRenderer
Renders the stack size and/or damage bar for the
given ItemStack.

which shows me what I want, to to not render the stack size. but I have no clue how to register this class since it has a super as follows:

public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) {
        super(textureManagerIn, modelManagerIn, itemColorsIn);
}

 

Edited by Yessasin
Posted (edited)
26 minutes ago, ModTester said:

A programming language?

Java (gradle), just added it to the tags in mappings channel: 'snapshot', version: '20210309-1.16.5'

Edited by Yessasin
Posted

A code: public class CommonProxy {
    public void registerItemRenderer() {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(
                ModItems.YOUR_ITEM,
                0,
                new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory")
        );
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(
                ModItems.YOUR_ITEM,
                0,
                new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory"),
                new CustomItemRenderer(Minecraft.getMinecraft().getTextureManager(), Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager(), Minecraft.getMinecraft().getItemColors())
        );
    }
}

 

In YOUR_ITEM you must specify item.

If not working try this: public class ModInit {
    @Mod.EventHandler
    public void init(FMLInitializationEvent event) {
        CommonProxy commonProxy = new CommonProxy();
        commonProxy.registerItemRenderer();
    }
}

Posted (edited)

Its not really the solution I'm searching for. Since I want in my custom inventory to also not show the item stack size of vanilla items and not just my custom items.

Maybe I should explain it more as the bigger stacks. In this mod whenever you have more then 10.000 items it becomes 10k now instead of it for me being 10k I want to remove the value completely.  

Edited by Yessasin

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