Yessasin Posted April 17, 2024 Posted April 17, 2024 (edited) As well all know in minecraft inventory items (that can have more then 1 item amount) show a number once there amount goes above 1 (3 for the acacia plank for example) as shown below: now im trying to not render the item amount I found the following way I could maybe do that: public class CustomItemRenderer extends ItemRenderer{ public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) { super(textureManagerIn, modelManagerIn, itemColorsIn); } @Override public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, @Nullable String text) { if (stack.getCount() > 1) { return; } super.renderItemOverlayIntoGUI(fr, stack, xPosition, yPosition, text); } } when I hover over renderItemOverlayIntoGUI I get the following tooltip in intelij: public void renderItemOverlayIntoGUI( Font Renderer fr, @NotNull » ItemStack stack, int position, int position, @Nullable String text From class: ItemRenderer Renders the stack size and/or damage bar for the given ItemStack. which shows me what I want, to to not render the stack size. but I have no clue how to register this class since it has a super as follows: public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) { super(textureManagerIn, modelManagerIn, itemColorsIn); } Edited April 17, 2024 by Yessasin Quote
Yessasin Posted April 17, 2024 Author Posted April 17, 2024 (edited) On 4/17/2024 at 4:38 PM, ModTester said: A programming language? Expand Java (gradle), just added it to the tags in mappings channel: 'snapshot', version: '20210309-1.16.5' Edited April 17, 2024 by Yessasin Quote
ModTester Posted April 18, 2024 Posted April 18, 2024 A code: public class CommonProxy { public void registerItemRenderer() { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( ModItems.YOUR_ITEM, 0, new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory") ); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( ModItems.YOUR_ITEM, 0, new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory"), new CustomItemRenderer(Minecraft.getMinecraft().getTextureManager(), Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager(), Minecraft.getMinecraft().getItemColors()) ); } } In YOUR_ITEM you must specify item. If not working try this: public class ModInit { @Mod.EventHandler public void init(FMLInitializationEvent event) { CommonProxy commonProxy = new CommonProxy(); commonProxy.registerItemRenderer(); } } Quote
Yessasin Posted April 18, 2024 Author Posted April 18, 2024 (edited) Its not really the solution I'm searching for. Since I want in my custom inventory to also not show the item stack size of vanilla items and not just my custom items. Maybe I should explain it more as the bigger stacks. In this mod whenever you have more then 10.000 items it becomes 10k now instead of it for me being 10k I want to remove the value completely. Edited April 19, 2024 by Yessasin Quote
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