Jump to content

Recommended Posts

Posted

Hi, im making a BlockEntity that can contain fluids, and render them in the GUI, only one fluid works perfectly, I can fill or drain it, sync it to the client, and render it. The problem comes when i try to have two fluids in the same GUI, depending on what I delete or leave, the fluids act differently; for example, deleting both of them from "saveAdditional" and "load" methods makes that the fluids cannot render. Also, it can only render one fluid alone, or again, render one fluid, but twice (copies one fluid to the other one). FYI the left one is water, the right one is a red custom fluid. How can I fix this?

BoilerBlockEntity: https://pastebin.com/e6b2U3sD

BoilerMenu: https://pastebin.com/D375yCNr

BoilerScreen: https://pastebin.com/WMrK83Du 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.