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[1.20.4] custome trades for villagers and the wandering trader, how to manage the change of the trade being loaded


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i recheck the kapenjoe tutorial from another stance and actually manage to make custom trades for the villagers and the trader 

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			//########## ########## ########## ##########
		    //########## ########## ########## ##########
		    //########## ########## ########## ##########
		    //########## ########## ########## ##########				
			    @SubscribeEvent
		    public static void addCustomTrades(VillagerTradesEvent event) {
		        if (event.getType() == VillagerProfession.FLETCHER) {
		            System.out.println("\n\n### VillagerProfession.FLETCHER \n\n");
		            Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades();				
			            int villagerLevel = 1;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 1), //Costo en esmeraldas
		                    new ItemStack(ItemInit.ARROW_STEEL.get(), 12) //producto en venta
		                    , 16, 3, 0.03F)
		                    //stock de articulos, villager experienece, price multiplier
		            );				
			            villagerLevel = 2;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 4), //Costo en esmeraldas
		                    new ItemStack(ItemInit.BOW_CARBON.get(), 1) //producto en venta
		                    , 16, 3, 0.05F)
		                    //stock de articulos, villager experienece, price multiplier
		            );				
			            villagerLevel = 3;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 6), //Costo en esmeraldas
		                    new ItemStack(ItemInit.CROSSBOW_CARBON.get(), 1) //producto en venta
		                    , 16, 3, 0.05F)
		                    //stock de articulos, villager experienece, price multiplier
		            );
		        }				
			        if (event.getType() == VillagerProfession.TOOLSMITH) {
		            System.out.println("\n\n### VillagerProfession.TOOLSMITH \n\n");
		            Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades();				
			            int villagerLevel = 1;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.CHARCOAL, 16),
		                    new ItemStack(Items.EMERALD, 1),
		                    16, 100, 0.02F)
		            );				
			            villagerLevel = 1;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 1),
		                    new ItemStack(Items.RAW_IRON, 6),
		                    new ItemStack(ItemInit.INGOT_STEEL.get(), 6),
		                    1024, 100, 0.02F)
		            );				
			            villagerLevel = 1;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 1),
		                    new ItemStack(ItemInit.STICK_TNT.get(), 8),
		                    1024, 100, 0.02F)
		            );				
			            ItemStack stack = new ItemStack(BlockInit.HARDCASE.get().asItem(), 1);
		            //Nbt_Helper nh = new Nbt_Helper();				
			
		            stack.getCapability(bi_c_provider.BIHANDLER).ifPresent(ih -> {
		                //bi_handler ih = briefcase_blockitem.get_itemhandler(stack);
		                ih.LootTable =  "DrillSet";
		                ih.save();
		                ih.print();
		            });				
			
		            villagerLevel = 1;
		            trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer(
		                    new ItemStack(Items.EMERALD, 48), //Costo en esmeraldas
		                    stack //producto en venta
		                    , 16, 100, 0.05F)
		            ); //stock de articulos, ????, exp
		        }				
			    }				
			    //########## ########## ########## ##########
		    @SubscribeEvent
		    public static void addCustomWandererTrades(WandererTradesEvent event) {				
			
		        List<VillagerTrades.ItemListing> generic = event.getGenericTrades();				
			        List<VillagerTrades.ItemListing> rare = event.getRareTrades();				
			        System.out.println("\n\n### addCustomWandererTrades( generic " + generic.size() + ")");
		        System.out.println("\n\n### addCustomWandererTrades( rare    " + rare.size() + ")");				
			        generic.clear();				
			        generic.add((trader, rand) -> new MerchantOffer(
		                new ItemStack(Items.EMERALD, 1),
		                new ItemStack(BlockInit.POTTED_GREEN_HERB.get().asItem(), 1),
		                12, 10, 0.02F)
		                //stock de articulos, villager experienece, price multiplier
		        );				
			        generic.add((trader, rand) -> new MerchantOffer(
		                new ItemStack(Items.EMERALD, 2),
		                new ItemStack(BlockInit.POTTED_RED_HERB.get().asItem(), 1),
		                4, 10, 0.02F)
		        );				
			        generic.add((trader, rand) -> new MerchantOffer(
		                new ItemStack(Items.EMERALD, 6),
		                new ItemStack(BlockInit.POTTED_BLUE_HERB.get().asItem(), 1),
		                2, 10, 0.02F)
		        );				
			    }				
			

 

seems like the wanderer has 64 normal trades and 6 especial 

### addCustomWandererTrades( generic 64)

### addCustomWandererTrades( rare    6)

 

##################################################
the problem is that the 3 custome trades i add rarely gets loaded in the wanderer offered item list but are there  if i delete the list whit generic.clear() before adding mi things then only mi things get loaded an a ice cube i dont know where is coming 

2024-04-30-20-00-50.png

 

 

        generic.add((trader, rand) -> new MerchantOffer(
                new ItemStack(Items.EMERALD, 6),
                new ItemStack(BlockInit.POTTED_BLUE_HERB.get().asItem(), 2),
                2, 10, 0.02F)
        );

it dont seems to be a weight variable to increase the possibility of mi custom trades

#########################

what i want is  to increase the chance of mi custome trades to be vissible 

how can i do that....

 

 

 

 

 

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