Jocore Posted May 13 Share Posted May 13 (edited) public class HUD { public Minecraft mc = Minecraft.getMinecraft(); public static class ModuleComparator implements Comparator<Module>{ @Override public int compare(Module o1, Module o2) { if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) > Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){ return -1; } if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) < Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){ return 1; } return 0; } } public void draw(){ ScaledResolution sr = new ScaledResolution(mc); FontRenderer fr = mc.fontRendererObj; Collections.sort(Client.modules, new ModuleComparator()); GlStateManager.pushMatrix(); GlStateManager.translate(4,4,0); GlStateManager.scale(1.5,1.5,1); GlStateManager.translate(-4, -4, 0); fr.drawString("Skyline", 10, 10, -1); GlStateManager.popMatrix(); int count = 0; for (Module m : Client.modules){ if (!m.toggled || m.name.equals("TabGUI")) continue; int offset = count* (fr.FONT_HEIGHT + 6); GL11.glTranslated(0.0f, 0.0f, -1.0f); Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 10, offset, sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, 6 + fr.FONT_HEIGHT + offset, -1); Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, offset, sr.getScaledWidth(), 6 + fr.FONT_HEIGHT + offset, 0x90000000); fr.drawString(m.name, sr.getScaledWidth() - fr.getStringWidth(m.name) - 4, offset + 4, -1); count++; } Client.onEvent(new EventRenderGUI()); } } I have just recently stumbled upon this Problem, where the HudRenderer renders the wrong section of the textures and therefore completely destroys the Minecraft Armour and Hunger Bar. I am currently thinking if it is an issue with the DrawRect changing something it shouldn't. But I couldn't find anything about it. (To keep things Clean, the function is Called from another file) public class RenderGUIHandler { @SubscribeEvent public void renderGUI(RenderGameOverlayEvent.Post event){ Client.hud.draw(); } } Any help would be greatly appreciated Edited May 13 by Jocore Solved the Problem Quote Link to comment Share on other sites More sharing options...
Jocore Posted May 13 Author Share Posted May 13 [SOLVED] public class RenderGUIHandler { @SubscribeEvent public void renderGUI(RenderGameOverlayEvent.Text event){ Client.hud.draw(); } } As I was playing around a little with the code, i found out about an option to change The RenderGameOverlayEvent.Post to RenderGameOverlayEvent.Text Quote Link to comment Share on other sites More sharing options...
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